No Know ພື້ນທີ່ພາຍໃນຫ້ອງໜີໄພ by Rong Han is a highly esteemed winner of the very prestigious 2025 A' Design Award ລະດັບທອງສຳລິດ in ການອອກແບບພື້ນທີ່ພາຍໃນ ແລະ ນິທັດສະການ Competition Category.
ທອງສຳລິດພາຍໃນ· 2025
No Know ພື້ນທີ່ພາຍໃນຫ້ອງໜີໄພ
by Rong Han
A' Design Award ລະດັບທອງສຳລິດ Winner in ພາຍໃນ Category
Verified Award Winner
Verify Award Status for #172339The Design
About No Know ພື້ນທີ່ພາຍໃນຫ້ອງໜີໄພ
No Know ແມ່ນຫ້ອງໜີໄພແກ້ປັດສະຫຍາຄາດຕະກຳ (script murder escape room) ທີ່ຕັ້ງຢູ່ຊັ້ນໃຕ້ດິນທີ 2 ຂອງເຂດການຄ້າໃນເມືອງຊີອານ, ປະເທດຈີນ. ສະຖານທີ່ນີ້ມີເນື້ອທີ່ 1,080 ຕາແມັດ ແລະ ປະກອບດ້ວຍຫ້ອງທີ່ມີແກ່ນເລື່ອງທັງໝົດ 10 ຫ້ອງ, ລວມທັງແບບສາທາລະນະລັດ, ແບບຈີນ, ແບບອະນາຄົດ ແລະ ແບບມິນິມາລິສ. ອົງປະກອບຫຼາຍຢ່າງຖືກປະໄວ້ໃຫ້ບໍ່ສຳເລັດຮູບ, ແລະ ບາງກຳແພງກໍ່ຍັງຄົງຢູ່ໃນສະພາບຫຼັງການທຳລາຍ, ໂດຍມີໜ້າຜິວທີ່ເປີດເຜີຍ ແລະ ການສະຫຼັບແຕ່ງແບບປູນຂາວແບບງ່າຍດາຍ. ບັນໄດເດີມຖືກອະນຸລັກໄວ້ເປັນຈຸດສຸມຂອງພື້ນທີ່ສ່ວນລວມ. ທາງຍ່າງມີຄວາມກວ້າງ 1.2 ແມັດ, ເຮັດໃຫ້ຜູ້ຫຼິ້ນຕ້ອງຍ່າງຜ່ານກັນຢ່າງໃກ້ຊິດ ແລະ ສົ່ງເສີມການພົບປະທາງສັງຄົມລະຫວ່າງກັນ.
The Recognition
About the A' Design Award ລະດັບທອງສຳລິດ
No Know ພື້ນທີ່ພາຍໃນຫ້ອງໜີໄພ ແມ່ນຜູ້ຊະນະ A' Design Award ລະດັບທອງສຳລິດ ເຊິ່ງເປັນການຍອມຮັບທີ່ມີກຽດສູງສຳລັບການອອກແບບທີ່ໂດດເດັ່ນ ເຊິ່ງມີລັກສະນະເດັ່ນດ້ວຍຄວາມຄິດສ້າງສັນ ຄວາມຫຼັກແຫຼມ ແລະ ຄວາມຄົມຄາຍ. ຜູ້ຊະນະລະດັບທອງສຳລິດແມ່ນຜົນງານທີ່ມີທັກສະພຽງພໍ ແລະ ສ້າງສັນຢ່າງໂດດເດັ່ນ ທີ່ຢືນຢັນປະສົບການອັນກວ້າງຂວາງ ຈິນຕະນາການ ແລະ ຄວາມສາມາດຂອງຜູ້ອອກແບບ. No Know ພື້ນທີ່ພາຍໃນຫ້ອງໜີໄພ ຖືກຄາດວ່າຈະເປັນສິ່ງຂອງທີ່ໄດ້ຮັບການຍົກຍ້ອງສູງ ໜ້າຊົມເຊີຍ ແລະ ເປັນທີ່ຮັກແພງ ທີ່ເປັນມືອາຊີບ ແລະ ມີນະວັດຕະກຳຢ່າງໂດດເດັ່ນ. ການອອກແບບທີ່ຊະນະລະດັບທອງສຳລິດນີ້ນຳໃຊ້ວິທີປະຕິບັດທີ່ດີທີ່ສຸດໃນດ້ານສິລະປະ ວິທະຍາສາດ ການອອກແບບ ແລະ ເຕັກໂນໂລຊີ ແລະ ດີເລີດໃນການເອົາໃຈໃສ່ລາຍລະອຽດ. No Know ພື້ນທີ່ພາຍໃນຫ້ອງໜີໄພ ຕອບສະໜອງຄວາມຕ້ອງການຢ່າງດີເລີດ ສຳຜັດຄວາມປາດຖະໜາ ດຶງດູດຄວາມຮູ້ສຶກ ແລະ ກະຕຸ້ນຄວາມຢາກຮູ້ຢາກເຫັນ.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- No Know is a script murder escape room situated on the second basement level of the Yongningli Shopping District in Xi'an. True to its name, the design purposefully incorporates many unfinished elements, with some walls left in their post-demolition state. This approach creates an atmosphere similar to an ongoing creative process, allowing players to experience distinct spatial sensations at different stages.
- Dimensions & Packaging
- 1080 square metre
- Tags
- Script Murder Game, Escape Room, Mystery, Immersive, Emergent Gameplay, User Experience
- Production Technology
- The venue features ten room themes including Republican, Chinese, futuristic, and minimalist Ins styles. Rather than employing intricate techniques, the project embraces simplicity by preserving aspects of the original structure, such as exposed walls and basic stucco finishes. This choice encourages players to intuitively engage with the mystery and authentic texture of the space. The roughly painted plaster walls, when illuminated by specific lighting, become particularly captivating.
- Design Challenge
- A great challenge in the design process is that the designer must possess experience in the script murder game and know its rules well prior to commencing the project. These elements are essential to the design. In this instance, the designer is an enthusiastic player, which has allowed him to seamlessly incorporate the game rules and concepts into the spatial design.
- Research
- During the demolition process, the original staircase connecting the basement and second floors was retained, becoming a focal point in the public area and the most dynamic feature of the entire space. This staircase serves as a unique element, allowing the overall environment to achieve a sense of elevation. In its unfinished form, the old staircase contributes to the space in a distinctive manner.
- Inspiration
- The appeal of design often arises from an element of unexpected uncertainty. Reflecting on the Buddhist adage, Free from the notions of I, others, living beings, and time,these four no notions do not dismiss existence; rather, they highlight the significance of looking beyond superficial appearances to uncover deeper truths. This concept aligns with the essence of the script murder game that inspired the design of No Know.
- Project Duration
- The project commenced in April 2020 and wrapped up in November 2021 at a site in Xi'an, China. It officially opened to the public in November of the same year.
- Operation Flow
- The conventional front desk area features a long table that remains in an unfinished state, evoking a sense of mystery. Positioned centrally within the public space, it meets the needs of players who wish to gather and converse while waiting. The design promotes social interaction, similar to the room aisles, which are designed to be only 1.2 meters wide. This narrowness compels individuals to pass in a staggered manner, creating opportunities for unexpectedly delightful encounters.
- Patents
- Shanxi Shanye Architectural Design Co., Ltd
- Team Members
- Han Rong
- Image Credits
- Shanxi Shanye Architectural Design Co., Ltd
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