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Terra ຮູບເງົາສັ້ນອະນິເມຊັນ by Hugo Ferreira

Terra ຮູບເງົາສັ້ນອະນິເມຊັນ by Hugo Ferreira is a highly esteemed winner of the very prestigious 2025 A' Design Award ລະດັບເງິນ in ການອອກແບບຄອມພິວເຕີກຣາຟິກ, ການສ້າງແບບຈຳລອງ 3 ມິຕິ, ພື້ນຜິວ ແລະ ການເຣນເດີ Competition Category.


ເງິນຄອມພິວເຕີກຣາຟິກ· 2025

Terra ຮູບເງົາສັ້ນອະນິເມຊັນ

by Hugo Ferreira

Client: Okdraw

A' Design Award ລະດັບເງິນ Winner in ຄອມພິວເຕີກຣາຟິກ Category

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The Design

About Terra ຮູບເງົາສັ້ນອະນິເມຊັນ

Terra ແມ່ນຮູບເງົາສັ້ນອະນິເມຊັນທີ່ມີຝຸ່ນ, ແຮງໂນ້ມຖ່ວງ ແລະ ຊາກຫັກພັງທີ່ມະນຸດສ້າງຂຶ້ນເປັນຫົວຂໍ້ຫຼັກ. ຮູບເງົາມີຄວາມຍາວປະມານຫ້ານາທີ, ໃຊ້ອັດຕາສ່ວນພາບ 2.35:1 ແລະ ປະກອບດ້ວຍເພງ E2 ຂອງວົງດົນຕີ Muay. Terra ຖືກນຳສະເໜີເປັນການສະແດງຄວາມນັບຖືຕໍ່ສະຖາປັດຕະຍະກຳ, ເຕັກໂນໂລຊີ, ຮູບເງົາວິທະຍາສາດ ແລະ ດົນຕີ. ຜົນງານນີ້ຖືກສ້າງຂຶ້ນດ້ວຍ 3ds Max ແລະ Corona Renderer, ໂດຍມີການຕັດຕໍ່ ແລະ ການປັບແກ້ສີໃນຊອບແວ Adobe. ອະນິເມຊັນ, ການເຄື່ອນໄຫວກ້ອງ ແລະ ການຈັດແສງແມ່ນເຮັດດ້ວຍມື, ໃນຂະນະທີ່ການປະທະກັນ, ການລະເບີດ ແລະ ຮອຍແຕກແມ່ນຖືກຈຳລອງດ້ວຍປລັກອິນ. ຮູບແບບສະຖາປັດຕະຍະກຳແບບບຣູທັລລິສ (Brutalist) ເປັນທິດທາງນຳພາດ້ານພາບ.

The Recognition

About the A' Design Award ລະດັບເງິນ

Terra ຮູບເງົາສັ້ນອະນິເມຊັນ ແມ່ນຜູ້ຊະນະ A' Design Award ລະດັບເງິນ ເຊິ່ງເປັນການຍອມຮັບທີ່ມີກຽດສູງເປັນພິເສດສຳລັບການອອກແບບຊັ້ນສູງ ທີ່ງົດງາມ ແລະ ປະທັບໃຈ. ຜູ້ຊະນະລະດັບເງິນແມ່ນຜົນງານທີ່ເຈີດຈ້າ ແລະ ສ້າງສັນຫຼາຍ ທີ່ສະແດງເຖິງຄວາມຊຳນານ ພອນສະຫວັນ ແລະ ຄວາມຄົມຄາຍຂອງຜູ້ອອກແບບ. Terra ຮູບເງົາສັ້ນອະນິເມຊັນ ຖືກຄາດວ່າຈະເປັນຜົນງານແບບຢ່າງ ທີ່ເປັນມືອາຊີບຢ່າງຍິ່ງ ແລະ ມີນະວັດຕະກຳທີ່ເລິກເຊິ່ງ. ການອອກແບບທີ່ຊະນະລະດັບເງິນນີ້ແມ່ນການປະດິດທີ່ໂດດເດັ່ນ ແລະ ໄດ້ຮັບການຍົກຍ້ອງ ທີ່ປະກອບສ່ວນຂະຫຍາຍຂອບເຂດຂອງສິລະປະ ວິທະຍາສາດ ການອອກແບບ ແລະ ເຕັກໂນໂລຊີ. Terra ຮູບເງົາສັ້ນອະນິເມຊັນ ເປັນຜົນງານທີ່ຫຼາຍຄົນອິດສາ ປຸກຄວາມປາດຖະໜາ ນຳຄວາມຮູ້ສຶກທາງບວກ ແລະ ກໍ່ໃຫ້ເກີດຄວາມອັດສະຈັນໃຈ.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Terra is a short animation film, based on a what if kind of story, where, dust, gravity, and man made ruins are the protagonists.
Terra was written for the music E 2 of the band Muay - a music written inicialy for the live Soundtrack for the movie Earth (Terra), of Aleksandr Dovzhenko.
Terra attempts to be an honest homage to architecture, technology, sci-fi movies, and music.
Dimensions & Packaging
Length: 5.20 min
Type of film: CG Animation
Aspect Ratio: 2.35:1
Music: E2 by Muay
Tags
music, video, short film, brutalism
Production Technology
We wanted to implement as much of our daily work flow as possible, so our setup did not deviate much from the industry standard. We used 3ds Max with Corona Renderer, and
Adobe After Effects and Premiere for editing and color correction.
Our approach was straightforward, with us solving problems as we encountered them and
embracing limitations as part of the creative process. We were more concerned with the results than with realistic physics – if it looked good, me would move on. All the animation, camera work, and lighting were done by hand. The only exceptions were the rock collisions, explosions, and cracks, for which we used the Phoenix FD plugin and tyFlow to simulate various effects.
Design Challenge
Curiously enough, the most difficult part was probably working free from the constraints of a client: with endless possibilities, it is hard to establish boundaries. Between the music, story, and visuals, it was not easy to strike the right balance. Occasionally, we went too far while experimenting and had to dial it down a notch.
Research
Terra finds its primary inspiration in a fusion of Sci-Fi movies, utopian ideals and stories, music, ancient machines, the solidity of rocks, and the aesthetic of brutalism.As we were not used to work with this aesthetic, we submerged ourselves in movies like 'The
Tragedy of Macbeth, Lighthouse, and Sin City. We also consulted the photography of Saul Leiter
and Sebasião Salgado. All of these references helped us to understand how, in the absence of
color, we can use contrast as a shaping, and eye-guiding tool. Consequently, lighting direction,
camera movement, and post-production went hand in hand at all times.
Inspiration
Terra finds its primary inspiration in a fusion of Sci-Fi movies, utopian ideals and stories, music, ancient machines, the solidity of rocks, and the aesthetic of brutalism. Examples:
Project Duration
This project started in August 2022 and was finished in February 2023. Was writen, directed and produce on our studio, with the help of Rebus Farm.
Operation Flow
Watch it and listen to it.
Patents
Copyrights belong to Okdraw, 2025.
Image Credits
Written, Directed and Produced by: Okdraw
Music by: Muay

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