Tactile Enrichment ຂອງຫຼິ້ນຄາຍຄຽດ (Fidget Toys) by Ruoyou Zhou is a highly esteemed winner of the very prestigious 2026 A' Design Award ລະດັບເຫຼັກ in ການອອກແບບຂອງຫຼິ້ນ, ເກມ ແລະ ຜະລິດຕະພັນງານອະດິເລກ Competition Category.
ເຫຼັກຂອງຫຼິ້ນ· 2026
Tactile Enrichment ຂອງຫຼິ້ນຄາຍຄຽດ (Fidget Toys)
by Ruoyou Zhou
Client: Ruoyou Zhou
A' Design Award ລະດັບເຫຼັກ Winner in ຂອງຫຼິ້ນ Category
Verified Award Winner
Verify Award Status for #182261The Design
About Tactile Enrichment ຂອງຫຼິ້ນຄາຍຄຽດ (Fidget Toys)
Tactile Enrichment ແມ່ນຊຸດຂອງຫຼິ້ນຄາຍຄຽດທີ່ເນັ້ນໃສ່ຄວາມຮູ້ສຶກທາງການສຳຜັດ. ຊຸດນີ້ປະກອບດ້ວຍກ້ອນສີ່ຫຼ່ຽມຫ້າກ້ອນ, ແຕ່ລະກ້ອນມີຂະໜາດ 50 x 50 x 50 ມິນລີແມັດ. ກ້ອນແຕ່ລະກ້ອນຜະລິດຈາກວັດສະດຸດຽວ: ດິນເຜົາ, ໜັງ, ໂລຫະ, ໄມ້ ຫຼື ຜ້າ. ລວດລາຍສາມມິຕິແບບດຽວກັນຖືກນຳໃຊ້ໃສ່ກ້ອນທັງຫ້າ, ດັ່ງນັ້ນຄວາມແຕກຕ່າງລະຫວ່າງວັດສະດຸຈຶ່ງສາມາດຮູ້ສຶກໄດ້ດ້ວຍມື. ວັດສະດຸແຕ່ລະຊະນິດມີນ້ຳໜັກ, ອຸນຫະພູມ ແລະ ກິ່ນທີ່ແຕກຕ່າງກັນ. ກ້ອນເຫຼົ່ານີ້ສາມາດຖືແລະຫຼິ້ນໄດ້ໃນຂະນະທີ່ຕາກຳລັງຫຍຸ້ງຢູ່ ແລະ ມືວ່າງ. ຈຸດປະສົງແມ່ນເພື່ອຫຼຸດຜ່ອນການເພິ່ງພາການເບິ່ງເຫັນ ແລະ ໃຫ້ການສຳຜັດມີບົດບາດຫຼາຍຂຶ້ນໃນປະສົບການປະຈຳວັນ.
The Recognition
About the A' Design Award ລະດັບເຫຼັກ
Tactile Enrichment ຂອງຫຼິ້ນຄາຍຄຽດ (Fidget Toys) ແມ່ນຜູ້ຊະນະ A' Design Award ລະດັບເຫຼັກ ເຊິ່ງເປັນການຍອມຮັບທີ່ມີກຽດສຳລັບການອອກແບບທີ່ດີ ທີ່ຕອບສະໜອງຄວາມຕ້ອງການທາງວິຊາຊີບ ແລະ ອຸດສາຫະກຳທີ່ຄາດຫວັງຈາກຜົນງານທີ່ອອກແບບມາຢ່າງດີ. ຜູ້ຊະນະລະດັບເຫຼັກສະແດງເຖິງທັກສະອັນຍິ່ງໃຫຍ່ ຄວາມຊຳນານສະເພາະສູງ ຄວາມເຂົ້າໃຈຂອງຜູ້ຊ່ຽວຊານ ແລະ ຄວາມສາມາດໃນການສ້າງສັນຂອງຜູ້ສ້າງ. Tactile Enrichment ຂອງຫຼິ້ນຄາຍຄຽດ (Fidget Toys) ຖືກຄາດວ່າຈະເປັນຜົນງານທີ່ໄດ້ຮັບການຍົກຍ້ອງສູງ ໜ້າຊົມເຊີຍ ແລະ ເປັນທີ່ຮັກແພງ ທີ່ໃຊ້ງານໄດ້ຈິງ ແລະ ມີນະວັດຕະກຳ. ການອອກແບບທີ່ຊະນະລະດັບເຫຼັກນີ້ລວມວິທີປະຕິບັດທີ່ດີທີ່ສຸດຂອງອຸດສາຫະກຳ ແລະ ມີຄຸນລັກສະນະທາງເຕັກນິກທີ່ມີຄວາມສາມາດ ເຊື່ອມໂຍງກັບຄວາມຮູ້ ແລະ ພອນສະຫວັນ. Tactile Enrichment ຂອງຫຼິ້ນຄາຍຄຽດ (Fidget Toys) ໄດ້ຮັບການເຄົາລົບສຳລັບຄວາມລະອຽດຮອບຄອບ ແລະ ຖືກອອກແບບເພື່ອປັບປຸງຄຸນນະພາບຊີວິດ ຊ່ວຍເຮັດໃຫ້ໂລກເປັນບ່ອນທີ່ດີຂຶ້ນ.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
- Dimensions & Packaging
- 50 × 50 × 50 mm .five pieces.
- Tags
- Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
- Production Technology
- Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
- Design Challenge
- The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
- Research
- This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
- Inspiration
- In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
- Project Duration
- In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
- Operation Flow
- These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.
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