Geležinis Švietimas · 2021
Oneder Edukacinė platforma
by Dana Freud
- Geležinis apdovanojimas A' Design Award 2021 in Švietimas
- CLIENT: Dana Freud
- Estimated Number of Design Views: 15,577
- Verification code 0358CD0184 · Verify this award
Colors
About Oneder Edukacinė platforma
„Oneder" yra tarpplatforminė edukacinė sistema, skirta mokytojams ir mokiniams, turintiems specialiųjų poreikių. Mokytojai kompiuterinėje programoje kuria individualizuotas pamokas, atitinkančias akademinius standartus, o mokiniai planšetinės programos pagalba atlieka užduotis mokykloje arba namuose. Atlikti darbai grąžinami mokytojams aiškių ataskaitų forma kiekvienam mokiniui ir klasei. Mokyklos administratoriai peržiūri apibendrintus rezultatus valdymo skydelyje. Prieinamumas buvo pagrindinis dizaino principas, todėl šriftų dydžiai, kontrastas ir spalvos buvo kruopščiai parinkti ir išbandyti su naudotojais.
About the Geležinis apdovanojimas A' Design Award
Oneder Edukacinė platforma laimėjo Geležinį apdovanojimą A' Design Award, prestižinį pripažinimą, skiriamą geriems dizainams, atitinkantiems profesinius ir pramoninius reikalavimus, kurių tikimasi iš gerai suprojektuotų kūrinių. Geležies laureatai rodo didelius kūrėjų įgūdžius, aukštą specializaciją, ekspertinį supratimą ir kūrybinį gebėjimą. Tikimasi, kad Oneder Edukacinė platforma bus aukštai vertinamas, žavimas ir brangus kūrinys, praktiškas ir novatoriškas. Šis Geležiniu apdovanojimu įvertintas dizainas integruoja geriausias pramonės praktikas ir turi kompetentingas technines savybes, susietas su patirtimi ir talentu. Oneder Edukacinė platforma gerbiamas už kruopštumą ir sukurtas taip, kad gerintų gyvenimo kokybę ir padėtų padaryti pasaulį geresne vieta.
Press Kit
- Unique Properties
- Oneder is a digital product for teachers and students with special needs, which enables teachers to build and share their own curriculum that is aligned to academic standards and suited to their individual students’ exclusive learning skills. Oneder's academic app enables the students to practice educational yet enjoyable tasks from their day-to-day situations. Conclusively, this platform presents the analyzed and quantitative data in an intuitive and efficient display for the school administrators.
- Dimensions & Packaging
- Due to the fact that this is a cross-platform product, the dimensions and specifications are dynamic and responsive in that they automatically adjust to the screen size and type of device being used.
- Tags
- educational design, UI, UX, website design, dashboard, tracking, data
- Production Technology
- The methodology of "design thinking" was used to create several concepts which will serve the teachers in the most efficient and intuitive way. A group of four educators were included in several brainstorming sessions to generate the most accessible and varied solution for communication with the students.
- Design Challenge
- The challenge for the student-designed product was to create a platform that had to comply with the most stringent accessibility regulations, since its users were on a wide spectrum of disability: from vision or hearing impairment to autism. Issues such as typography sizes, contrast, and color choices were carefully selected and followed by a number of user testings.
- Research
- The research objective was to define the personas of the product and understand the accessibility standards. The methodology used was qualitative interviews with special needs teachers, psychologists, and school administrators. Data collection was done on 15/40 of the relevant population. Participants were special needs students and teachers and the key insights that there are three personas and three different platforms to consider. The results of the research created an empowering product for teachers and a powerful and meaningful tool for communicating with their students.
- Inspiration
- The inspiration for this product came from interviews and observations of special needs students and their teachers. Knowing that special education teachers had little time to create a lesson assignment, it was necessary to design a clear, intuitive, and efficient interface. In addition, because the students were on a wide spectrum of disabilities, it was important for the product to be accessible, functional, and minimalistic as well as aesthetically and appealing.
- Project Duration
- The project started in December 2015 and finished in January 2017.
- Operation Flow
- The product flow consists of three steps: First, the teachers create in the desktop app customized lessons for their students. Then, the students fill the assignments through their tablet app. The students perform the tasks at school or at home, and send the teachers the filled assignments. The teachers receive a report for each student and class, and the extensive data is summarized in a clear and efficient dashboard for the school administrators.