The Sacred City Iliustracija by Tsutomu Kitazawa is a highly esteemed winner of the very prestigious 2021 Bronzinis apdovanojimas A' Design Award in Grafikos, iliustracijų ir vizualinės komunikacijos dizainas Competition Category.
BronzinisGrafika· 2021
The Sacred City Iliustracija
Client: gehngraphics,LLC.
Bronzinis apdovanojimas A' Design Award Winner in Grafika Category
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The Design
About The Sacred City Iliustracija
Šventasis miestas yra skaitmeninė iliustracija, sukurta kaip pagrindinis vaizdas aukštosios fantastikos vaizdo žaidimui. Šis kūrinys vaizduoja legendą, vadinamą Orakulais, kuri įvyksta kartą per kelis šimtmečius. Tą dieną kiekvienos žemės karaliai susirenka prie katedros šalia krioklių ir laukia pasiuntinių atvykimo. Daugybė žiūrovų keliauja iš tolimų kraštų, tikėdamiesi gauti dievų palaiminimą. Scena buvo nupiešta ranka, naudojant skaitmeninę programinę įrangą ir nuotraukų kombinavimo (photo bashing) metodą. Romaninė ir gotikinė architektūra buvo sujungtos, siekiant suteikti įsivaizduojamam pasauliui realumo pojūtį.
The Recognition
About the Bronzinis apdovanojimas A' Design Award
The Sacred City Iliustracija laimėjo Bronzinį apdovanojimą A' Design Award, labai prestižinį pripažinimą, skiriamą išskirtiniams dizainams, kuriuos žymi kūrybiškumas, išradingumas ir sumanumas. Bronzos laureatai yra pakankamai įgudę ir stulbinamai kūrybingi dirbiniai, patvirtinantys jų kūrėjų didelę patirtį, vaizduotę ir išteklių gausą. Tikimasi, kad The Sacred City Iliustracija bus aukštai vertinamas, žavimas ir brangus daiktas, žymiai profesionalus ir novatoriškas. Šis Bronziniu apdovanojimu įvertintas dizainas įtraukia geriausias praktikas mene, moksle, dizaine ir technologijose ir yra puikus dėl dėmesio detalėms. The Sacred City Iliustracija puikiai tenkina poreikius, paliečia troškimus, žavi jausmus ir traukia smalsumą.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- This scene is from a high fantasy video game. One of the lands in this world has a legend that occurs once every several centuries, which is called The Oracles. On this day the kings of each of the lands gather together at the cathedral next to the waterfalls and wait for the advent of the messenger. Many spectators come from around the world, making the long journey, aiming to arrive at the city by the time the messengers come, hoping to receive blessings from the Gods. As this is an ongoing project, there is continuous experiments with the visual representation of these complex worlds.
- Dimensions & Packaging
- 7700pixel x 3500pixel 150dpi
- Tags
- “Illustration” ” Concept Art” ”Digital 2D ” ” game art” ” fantasy”
- Production Technology
- This work was created using ADOBE PHOTOSHOP 2020. Hand drawing is used based on PHOTO BASHING.
- Design Challenge
- Even for illustrations, it is important to research architectural styles and old customs. By following that process, it becomes possible to give reality to the world view of illustrations and create an immersive feeling.In order for people to embrace the "unreal world of illustration", "reality" as an entrance is necessary.
- Research
- It is to embody illustration and visual design as entertainment.
In many cases, there is a client's request, but it is important to "visually embody" the language or sentence.I consider my role to be a "visual translator".Using consideration, research, and image power, we visualize a complex world that no one has ever seen as a "picture" that can be understood by everyone. - Inspiration
- When I visited St. Peter's Basilica in the Vatican, I was overwhelmed by its magnificent presence. It motivated me to try and depict such a majestic environment, a symbolic sacred place where everybody can worship it as their sanctuary. In order to create this artwork, I referred to the grandeur of both Romanesque and Gothic architecture styles, fusing them to make a unique world.
- Project Duration
- Created during the one-month period of May 2020.
At a studio in Tokyo, Japan. - Operation Flow
- Key visuals for video games that may be realized in the future.
By sharing your own visual image with people, you will gain insight into what video game users want and sympathize with, and think concretely about your approach to realization. - Team Members
- TSUTOMU KITAZAWA
- Image Credits
- TSUTOMU KITAZAWA / gehngraphics,LLC.
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