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Acorny Fizinio programavimo mokomasis produktas – autorius Soyoung Lee and Jaeyoung Myung

Darbas Acorny Fizinio programavimo mokomasis produktas, kurio autorius Soyoung Lee and Jaeyoung Myung, yra itin vertinamas prestižinio 2022 Geležinis apdovanojimas A' Design Award laimėtojas konkurso kategorijoje Švietimo, mokymo priemonių ir mokomojo turinio dizainas.


GeležinisŠvietimas· 2022

Acorny Fizinio programavimo mokomasis produktas

Dizaineris: Soyoung Lee and Jaeyoung Myung

Klientas: Acorny

Kategorijos Švietimas laimėtojas – Geležinis apdovanojimas A' Design Award

18,624

Patvirtintas apdovanojimo laimėtojas

Patikrinti apdovanojimo statusą – #135561

Spalvos

Dizainas

Apie Acorny Fizinio programavimo mokomasis produktas

Acorny yra fizinio programavimo rinkinys ir kodavimo programėlė mažiems vaikams. Rinkinyje naudojamas kompiuterio apdorojimo eigos motyvas, todėl pradedantieji gali intuityviai suprasti skaičiavimo mąstymo sąvokas. Moduliai suskirstyti į įvesties ir išvesties grupes, kurias galima atskirti pagal formą ir spalvą. Šakotas bazinis modulis su LED sąveika parodo kompiuterio apdorojimo žingsnius. Atsižvelgiant į pasirinktus modulius, programėlė siūlo vadovėlius, kodavimo eigas, rekomendacijas ir iššūkius. Dalys pagamintos iš ABS plastiko su tekstilės danga.

Pripažinimas

Apie Geležinis apdovanojimas A' Design Award

Acorny Fizinio programavimo mokomasis produktas laimėjo Geležinį apdovanojimą A' Design Award, prestižinį pripažinimą, skiriamą geriems dizainams, atitinkantiems profesinius ir pramoninius reikalavimus, kurių tikimasi iš gerai suprojektuotų kūrinių. Geležies laureatai rodo didelius kūrėjų įgūdžius, aukštą specializaciją, ekspertinį supratimą ir kūrybinį gebėjimą. Tikimasi, kad Acorny Fizinio programavimo mokomasis produktas bus aukštai vertinamas, žavimas ir brangus kūrinys, praktiškas ir novatoriškas. Šis Geležiniu apdovanojimu įvertintas dizainas integruoja geriausias pramonės praktikas ir turi kompetentingas technines savybes, susietas su patirtimi ir talentu. Acorny Fizinio programavimo mokomasis produktas gerbiamas už kruopštumą ir sukurtas taip, kad gerintų gyvenimo kokybę ir padėtų padaryti pasaulį geresne vieta.

Už dizaino

Spaudos rinkinys

Dizainerio pateikti kreditai, komandos nariai ir techninė informacija.

Unikalios savybės
Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Matmenys ir pakuotė
Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm
Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker
Žymos
Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding
Gamybos technologija
Technology: Physical computing technologies, UX design process, 3D printed design
Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects
MATERIALS: Fabric cover, ABS
Dizaino iššūkis
Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.
Tyrimas
Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.
Įkvėpimas
The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Projekto trukmė
The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.
Veikimo eiga
Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.
Patentai
Image #3 Adobe Stock Licensed Image No.235879854
Komandos nariai
Designer: Soyoung Lee
Designer: Jaeyoung Myung
Nuotraukų autoriai
Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE

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