Sidabrinis Žaislas · 2023
Yummy Restorano vaidmenų žaidimo žaislas
by Hang Li
- Sidabrinis apdovanojimas A' Design Award 2023 in Žaislas
- CLIENT: Zhejiang University
- Estimated Number of Design Views: 76,558
- Verification code 4F7341F5E7 · Verify this award
Colors
About Yummy Restorano vaidmenų žaidimo žaislas
Yummy – tai medinis žaislų rinkinys, suteikiantis vaikams restorano simuliacijos žaidimo patirtį. Rinkinį sudaro teppanyaki keptuvė, kasos aparatas, mediniai ingredientai ir mediniai meniu. Kartu gali žaisti du ar daugiau vaikų, prisiimdami kliento ir virėjo vaidmenis. Virėjas pasirenka ingredientus pagal meniu, o spalvotos lemputės rodo, ar maistas dar gaminamas, jau paruoštas, ar perkepęs. Tada klientas pateikia įvertinimą ir sumoka. Žaidimo eiga moko, kaip veikia restoranas, ir lavina praktinius, pažintinius bei socialinius įgūdžius.
About the Sidabrinis apdovanojimas A' Design Award
Yummy Restorano vaidmenų žaidimo žaislas laimėjo Sidabrinį apdovanojimą A' Design Award, nepaprastai prestižinį pripažinimą, skiriamą aukščiausios klasės, puikiems ir įspūdingiems dizainams. Sidabro laureatai yra itin puikūs ir labai kūrybingi darbai, rodantys jų kūrėjų išskirtinę kompetenciją, talentą ir įžvalgumą. Tikimasi, kad Yummy Restorano vaidmenų žaidimo žaislas bus nuostabus, pavyzdinis, labai profesionalus ir giliai novatoriškas kūrinys. Šis Sidabriniu apdovanojimu įvertintas dizainas yra žymus, žavimas išradimas, padedantis plėsti meno, mokslo, dizaino ir technologijų ribas. Yummy Restorano vaidmenų žaidimo žaislas yra kūrinys, kuriam daugelis pavydi, žadinantis troškimus, teikiantis teigiamų jausmų ir sukeliantis nuostabą bei stebėjimąsi.
Press Kit
- Unique Properties
- Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills. - Dimensions & Packaging
- 540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children. - Tags
- Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
- Production Technology
- The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus". - Design Challenge
- We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
- Research
- This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children. - Inspiration
- Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children. - Project Duration
- The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
- Operation Flow
- The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.