Darbas College Application Mobilioji aplikacijos sąsaja, kurio autorius Pavel Tahil, yra itin vertinamas prestižinio 2023 Bronzinis apdovanojimas A' Design Award laimėtojas konkurso kategorijoje Sąsajos, sąveikos ir naudotojo patirties dizainas.
BronzinisSąsaja· 2023
College Application Mobilioji aplikacijos sąsaja
Dizaineris: Pavel Tahil
Klientas: Pavel Tahil
Kategorijos Sąsaja laimėtojas – Bronzinis apdovanojimas A' Design Award
Patvirtintas apdovanojimo laimėtojas
Patikrinti apdovanojimo statusą – #145642Dizainas
Apie College Application Mobilioji aplikacijos sąsaja
Koledžo aplikacija yra mobilioji ir stalinio kompiuterio aplikacija, sukurta koledžo studentams. Aplikacija sujungia paskaitų tvarkaraščius, universiteto miestelio maitinimo paslaugas, prieigą prie bibliotekos ir OneCard valdymą vienoje platformoje. iOS ir macOS versijos atitinka Apple dizaino gaires ir prisitaiko prie skirtingų ekranų dydžių bei orientacijų. Dizainas buvo sukurtas naudojant Sketch ir Figma Jam, remiantis interviu, apklausomis ir naudojamumo testais su studentais. Buvo sukurta daugiau nei 100 maketų, kurie buvo tobulinami atsižvelgiant į vartotojų atsiliepimus. Tikslas – pakeisti lėtus ir painius universiteto miestelio įrankius viena aiškia paslauga.
Pripažinimas
Apie Bronzinis apdovanojimas A' Design Award
College Application Mobilioji aplikacijos sąsaja laimėjo Bronzinį apdovanojimą A' Design Award, labai prestižinį pripažinimą, skiriamą išskirtiniams dizainams, kuriuos žymi kūrybiškumas, išradingumas ir sumanumas. Bronzos laureatai yra pakankamai įgudę ir stulbinamai kūrybingi dirbiniai, patvirtinantys jų kūrėjų didelę patirtį, vaizduotę ir išteklių gausą. Tikimasi, kad College Application Mobilioji aplikacijos sąsaja bus aukštai vertinamas, žavimas ir brangus daiktas, žymiai profesionalus ir novatoriškas. Šis Bronziniu apdovanojimu įvertintas dizainas įtraukia geriausias praktikas mene, moksle, dizaine ir technologijose ir yra puikus dėl dėmesio detalėms. College Application Mobilioji aplikacijos sąsaja puikiai tenkina poreikius, paliečia troškimus, žavi jausmus ir traukia smalsumą.
Už dizaino
Spaudos rinkinys
Dizainerio pateikti kreditai, komandos nariai ir techninė informacija.
- Unikalios savybės
- This all-in-one app for college students consolidates essential campus tools and services into a single, user-friendly platform. It seamlessly integrates features like class schedules, campus dining, library access, OneCard management, and more, creating a cohesive and efficient experience for users. Its strengths lie in its intuitive interface, personalization options, and focus on enhancing students' academic experience.
- Matmenys ir pakuotė
- The project involved creating over 100 mockups, incorporating native components for optimal performance and seamless integration with iOS and macOS. More than 40 participants provided valuable quantitative data through surveys, and over 10 participants participated in qualitative research to shape and refine the app's design and functionality. This comprehensive approach ensured that the final product was tailored to the specific needs and preferences of College students.
- Žymos
- macOS, iOS, watchOS, students, college, study, books, fees, payment, meeting, assignment
- Gamybos technologija
- The Student app design process involved using Sketch and Figma Jam as primary tools. The project started with a UX discovery phase and involved interviews and user tests with Seneca students. User personas, journeys, wireframes, and prototypes were created for continuous refinement based on feedback. Sketch and Figma Jam enabled seamless collaboration and version control, allowing for responsive designs for various devices.
- Dizaino iššūkis
- The hardest part of the design activity for the Student apps was balancing the diverse needs and preferences of the target audience while maintaining a cohesive, user-friendly, and efficient experience. With a wide range of features and functionalities to be included in the app, it was essential to prioritize and organize these elements in a way that would not overwhelm users or compromise the overall usability of the platform.
- Tyrimas
- During the development of the Seneca Student Apps, a comprehensive understanding of users' needs, preferences, and pain points was ensured through various research activities. These included preliminary research, surveys, qualitative research, user personas, user journey mapping, usability testing, and post-launch feedback.
- Įkvėpimas
- The project was inspired by my experience as a Seneca College student in 2017. I noticed that the existing college apps had usability issues and poor performance, and I believed that a good app for students could significantly enhance their academic experience and college life. My goal was to create an all-in-one solution that streamlines essential services and offers a user-friendly, efficient, and reliable platform. I drew inspiration from my own experiences and extensive research and user feedback to identify key features and functionalities that would benefit the Seneca community and create a design that resonates with users while addressing their unique needs and preferences.
- Projekto trukmė
- The project was designed during the summer of 2022 in Newcastle, UK. Updated in March 2023.
- Veikimo eiga
- The Student Apps for iOS and macOS are designed to make life easier for Seneca students. They offer a seamless and intuitive user experience, adapting to different screen sizes and orientations. They adhere to Apple's design guidelines, ensuring smooth operation and fast response times. The apps have been tested and refined based on user feedback and research, resulting in a design that meets the needs and preferences of the target audience.
- Patentai
- Pavel Tahil
- Komandos nariai
- Pavel Tahil
- Nuotraukų autoriai
- Pavel Tahil
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