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Light or Dark Stalo Žaidimas by Lan Zhou and Xinlu Yang

Light or Dark Stalo Žaidimas by Lan Zhou and Xinlu Yang is a highly esteemed winner of the very prestigious 2023 Bronzinis apdovanojimas A' Design Award in Žaislų, žaidimų ir laisvalaikio produktų dizainas Competition Category.


BronzinisŽaislas· 2023

Light or Dark Stalo Žaidimas

by Lan Zhou and Xinlu Yang

Bronzinis apdovanojimas A' Design Award Winner in Žaislas Category

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The Design

About Light or Dark Stalo Žaidimas

„Light or Dark“ yra dviejų žaidėjų vaikų stalo žaidimas, sukurtas pasaulinės energijos krizės fone, įskaitant kortas, kauliukus, smėlio laikrodį, šachmatų lentą ir kitus susijusius komponentus. Žaidėjai turi atlikti užduotį pažaboti taršos plitimą ir statyti naujas energijos stotis, turėdami ribotą laiką ir energiją. Siekiama, kad vaikai ugdytų laiko pojūtį, susikaupimą ir visapusišką bendradarbiavimo bei problemų sprendimo strategiją, o iššūkių kupinuose ir įdomiuose žaidimuose patirtų krizės jausmą, skubos jausmą, misijos jausmą ir pergalės jausmą.

The Recognition

About the Bronzinis apdovanojimas A' Design Award

Light or Dark Stalo Žaidimas laimėjo Bronzinį apdovanojimą A' Design Award, labai prestižinį pripažinimą, skiriamą išskirtiniams dizainams, kuriuos žymi kūrybiškumas, išradingumas ir sumanumas. Bronzos laureatai yra pakankamai įgudę ir stulbinamai kūrybingi dirbiniai, patvirtinantys jų kūrėjų didelę patirtį, vaizduotę ir išteklių gausą. Tikimasi, kad Light or Dark Stalo Žaidimas bus aukštai vertinamas, žavimas ir brangus daiktas, žymiai profesionalus ir novatoriškas. Šis Bronziniu apdovanojimu įvertintas dizainas įtraukia geriausias praktikas mene, moksle, dizaine ir technologijose ir yra puikus dėl dėmesio detalėms. Light or Dark Stalo Žaidimas puikiai tenkina poreikius, paliečia troškimus, žavi jausmus ir traukia smalsumą.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
A two-player board game based on the background of the world's energy crisis, guides children to complete tasks in a cooperative way under a variety of constraints through various element settings. During the game, children need to look at the overall situation and plan rationally when facing and solving a series of problems. This tests and develops the child's sense of time, concentration and comprehensive strategy.
Dimensions & Packaging
330 mm (w) x 235 mm (d) x 53 mm (h)
Tags
children's board game, educational design, strategy, consideration of reality
Production Technology
The base block of the game board is made of colored beech, and the rest of the components are mainly ABS or PMMA.
Design Challenge
We spend most of our time developing the rules of the game, thinking about how to project the serious and complex energy crisis issues into a children's board game, so that children can experience a sense of crisis, a sense of urgency, a sense of mission and a sense of victory, making the game educational, challenging and fun.
Research
After the preliminary formation of the rules of the game, children over the age of 7 were invited to conduct a playtest. Light or Dark get their feedback on the game design itself and their rich emotional feedback. Some of them won the game by thinking calmly and adjusting their strategies in the face of the tense situation, while others failed in panic. But this also made them realize the necessity of environmental protection, which made the winning and losing of the game equally meaningful.
Inspiration
The problem of energy shortage and environmental pollution has a long history. In 2022, due to the combined effects of multiple factors, the global energy supply and demand was seriously out of balance. While looking for and developing more sustainable alternative energy sources, the concepts of energy saving, emission reduction and sustainable living should also be instilled in everyone's daily life.
Project Duration
The project started in December 2022 in Milan and finished in February 2023 in Milan.
Operation Flow
After randomly drawing a map card and completing the assembly, place the hourglass to start the game. Players need to use limited raw energy to plant trees, withstand storms, control the spread of pollution and complete the task of building new energy stations to win the game. Every time the hourglass lights up, it warns of the spread of pollution, and when the energy stations light up, it means the generation of new energy. Players can get random raw energy supplies by rolling dice, and can also share new energy generated by new energy stations with partner.
Team Members
Designer: Lan Zhou
Designer: Xinlu Yang
Image Credits
Lan Zhou & Xinlu Yang, Light or Dark, 2023

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