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Mukden Palace Experience Mišriosios realybės sąsaja by Jiayi Chen
Mukden Palace Experience Mišriosios realybės sąsaja by Jiayi Chen
Mukden Palace Experience Mišriosios realybės sąsaja by Jiayi Chen
Mukden Palace Experience Mišriosios realybės sąsaja by Jiayi Chen
Mukden Palace Experience Mišriosios realybės sąsaja by Jiayi Chen

Sidabrinis Sąsaja · 2024

Mukden Palace Experience Mišriosios realybės sąsaja

by Jiayi Chen

  • Sidabrinis apdovanojimas A' Design Award 2024 in Sąsaja
  • CLIENT: Jiayi Chen
  • Estimated Number of Design Views: 80,609
  • Verification code DD487C8D04 · Verify this award
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About Mukden Palace Experience Mišriosios realybės sąsaja

Skirtingai nei šiuolaikiniai muziejai, kurie paprastai pasižymi novatoriškais skaitmeniniais interaktyviais sprendimais, muziejai, įsikūrę kultūros paminkluose ir paveldo vietovėse, dažnai susiduria su bendra problema – skaitmeninės patirties trūkumu. Sukurdama mišriosios realybės sąsają Apple VisionPro įrenginiui, Rūmų muziejaus interaktyvioji patirtis atstovauja pionierišką požiūrį, pristatydama naujus būdus eksponatams demonstruoti paveldo muziejuose. Šis metodas ne tik subalansuoja kultūros vertybių išsaugojimą su skaitmeniniu sąveikavimu, bet ir kuria pionierišką pavyzdį paveldo muziejams visame pasaulyje.

About the Sidabrinis apdovanojimas A' Design Award

Mukden Palace Experience Mišriosios realybės sąsaja laimėjo Sidabrinį apdovanojimą A' Design Award, nepaprastai prestižinį pripažinimą, skiriamą aukščiausios klasės, puikiems ir įspūdingiems dizainams. Sidabro laureatai yra itin puikūs ir labai kūrybingi darbai, rodantys jų kūrėjų išskirtinę kompetenciją, talentą ir įžvalgumą. Tikimasi, kad Mukden Palace Experience Mišriosios realybės sąsaja bus nuostabus, pavyzdinis, labai profesionalus ir giliai novatoriškas kūrinys. Šis Sidabriniu apdovanojimu įvertintas dizainas yra žymus, žavimas išradimas, padedantis plėsti meno, mokslo, dizaino ir technologijų ribas. Mukden Palace Experience Mišriosios realybės sąsaja yra kūrinys, kuriam daugelis pavydi, žadinantis troškimus, teikiantis teigiamų jausmų ir sukeliantis nuostabą bei stebėjimąsi.

Press Kit

Unique Properties
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
Dimensions & Packaging
In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
Tags
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
Production Technology
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
Design Challenge
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
Research
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
Inspiration
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
Project Duration
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
Operation Flow
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
Image Credits
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.

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