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Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng
Unream Lampa by Jiani Zeng and Honghao Deng

Platīna 3D druka · 2020

Unream Lampa

by Jiani Zeng and Honghao Deng

  • Platīna balva A' Design Award 2020 in 3D druka
  • CLIENT: MIT HCI Engineering Group
  • Estimated Number of Design Views: 1,399,246
  • Verification code F2E45DF01F · Verify this award
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About Unream Lampa

Unream ir lampa, kas izgatavota ar daudzmateriālu vokseļu 3D druku. Virsma ir pārklāta ar lentikulārām lēcām, kas tiek drukātas kopā ar krāsu saturu. Unream rāda dažādas krāsas no dažādiem skata leņķiem, tāpēc, cilvēkam ejot garām, šķiet, ka objekts attēlo kustīgu attēlu. Dienas gaismā lampa darbojas kā objekts, bet naktī kā gaismas avots. Augstums ir 220 mm, un platums ir 100 mm. Skaitļošanas darbplūsma piešķir materiāla īpašības katram vokselim, kas ļauj veidot optiskas tekstūras uz brīvas formas virsmām.

About the Platīna balva A' Design Award

Unream Lampa ir Platīna balvas A' Design Award ieguvējs, ārkārtīgi prestiža atzinība, ko piešķir patiesi izciliem, elegantiem un majestātiskiem dizainiem. Platīna ieguvēji ir radīšanas brīnumi, intelektuālās radošuma robežu apliecinājums un parāda savu dizaineru nepārspējamo profesionalitāti un ģēniju. Sagaidāms, ka šie dizaini būs visslavenākie darbi, kas definē laikmeta estētiku, sniedz ieguldījumu sabiedrības labklājībā un paplašina mākslas, zinātnes, dizaina un tehnoloģiju robežas. Unream Lampa parāda transcendentu izcilības līmeni un ar savām labvēlīgajām īpašībām padara pasauli labāku. Unream Lampa ir darbs, kas ieguvis Platīna balvu A' Design Award un kas pamodina vēlmes, iedvesmo, iepriecina un raisa lielu prieku.

Press Kit

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Image Credits
Jiani Zeng

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