Darbs M Genius Matemātikas mācību lietotne, kura autors ir Chunmao Wu and Tian Gao, ir augsti novērtēts un ļoti prestižās 2021 Zelta balva A' Design Award ieguvējs kategorijā Saskarnes, mijiedarbības un lietotāja pieredzes dizains.
ZeltaSaskarne· 2021
M Genius Matemātikas mācību lietotne
Autors: Chunmao Wu and Tian Gao
Klients: Donghua University
Zelta balva A' Design Award ieguvējs kategorijā Saskarne
Verificēts balvas ieguvējs
Verificēt balvas statusu dizainam #116695Dizains
Par M Genius Matemātikas mācību lietotne
M Genius ir mobilā un galddatora lietotne, kas vizualizē matemātiskās funkcijas jaunajiem skolēniem. Saskarnei ir četras zonas: Punkts, Līkne, Pinums un Rezultāts. Lietotāji izvēlas vienādojumu no kategorijām vai ievada vienādojumu tieši. Līknes forma mainās, kad tiek pielāgoti parametri X, Y, N un Z, un rezultāts tiek parādīts ekrānā. Parametriskās formas var arī izgatavot ar 3D printeri no ABS materiāla. M Genius pārvērš abstraktus simbolus redzamās formās, lai padarītu matemātikas apguvi skaidrāku un saistošāku.
Atzinība
Par Zelta balva A' Design Award
M Genius Matemātikas mācību lietotne ir Zelta balvas A' Design Award ieguvējs, ārkārtīgi prestiža atzinība, ko piešķir pirmšķirīgiem, brīnišķīgiem un izciliem dizainiem. Zelta ieguvēji ir ļoti inovatīvi, tālredzīgi un žilbinoši spoži darbi, kas atspoguļo to dizaineru talantu, gudrību un meistarību. Sagaidāms, ka M Genius Matemātikas mācību lietotne būs ļoti slavēts, tendenci veidojošs un monumentāls izgudrojums, kas sniedz nebijušu vērtību. Šis ar Zelta balvu apbalvotais dizains ir lielisks, cienīts projekts, kas paplašina mākslas, zinātnes, dizaina un tehnoloģiju robežas. M Genius Matemātikas mācību lietotne izraisa intensīvu vēlmi, modina kaislību, veicina radošumu un valdzina.
Aiz dizaina
Preses materiāli
Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.
- Unikālās īpašības
- This is a visualized mathematical function application, which using parametric method in application to make the boring math symbols to be interesting parametrical shapes. The properties are as follows.
1.Users can adjust mathematical parameters to understand mathematical functions.
2.Visualizing mathematical functions can increase your interest in learning.
3.Gamification fostered an interest in learning the logic of mathematical functions. - Izmēri un iepakojums
- The interface design is simple, modern, beautiful and high-tech, the interaction design is friendly and sustainability, and the results are amazing. It is suitable for the use needs of young people.
- Birkas
- Parametric Interaction, Mathematical Function, Application Interface, Positive Experience
- Ražošanas tehnoloģija
- In the perspective of method, this design adopts the positive design method to think about how to improve students' pleasure in learning mathematics through the design thinking. The author selects the parametric method to visualize the abstract function.
In the perspective of technology, this design is an Internet app, which used Java and XML for programming, Adobe Illustrator for visual interface design, Figma for interaction design, and 3D printer for function visualization of ABS material etc.
This work realizes the interaction with students through the pad, computer and mobile phone. - Dizaina izaicinājums
- 1. Build a parameterized interaction design guided by users' positive experience;
2. Built-in system construction, program operation vulnerabilities need to be constantly improved;
3. The user experience of the interface needs to be constantly optimized.
4. How much the final works improving the positive experience of users? - Pētījums
- Background: Learning mathematics is a big challenge for some young students all over the world. Methods:1. Based on the general parametric design process and the positive experience design, a parametric product design hypothesis model based on positive experience is proposed. 2. On the basis of the design method model, the design practice is developed. Result: A visualized mathematical function application has been designed. Impacts:We put out a new way for students, through the interaction and application of mathematical functions and images, the interest and efficiency of participants in learning mathematical knowledge can be improved.
- Iedvesma
- Learning mathematics is a big challenge for some young students all over the world.
why?
1. Math symbols are boring! 2. Be confused by the logic!
Why not change students' cognition through design to make it easy for them to learn mathematics. - Projekta ilgums
- The project started in March 2020 in Shanghai and finished in December 2020 in Shanghai, and was exhibited in Shanghai in January 2021.
- Darbības plūsma
- 1. This is an APP that can learn functions by adjusting function unknowns and controlling function image changes.
2. There are four areas of categories on the interface: Point, Curve, Weave, and Result.
3. Two approaches: (a) selecting the equation in the categories, (b) entering the equation by yourself.
4. The shapes of functional curve are changed via entering the parameters of X, Y, N, and Z in the equation. Then, the final shape will be shown on the screen.
5. After you enter or select the different parameters and equations, you will get amazing parametrized shapes, and then it can be printed by 3D printer. - Patenti
- The copyright of this design belongs to the design team of positive experience design studio.
- Komandas dalībnieki
- Designer:Chunmao Wu
Designer:Tian Gao - Attēlu autori
- Image #1:Designer Tian Gao,Image #2:Designer Tian Gao,Image #3:Designer Tian Gao,Image #4:Designer Tian Gao,Image #5:Designer Tian Gao,
Video:Designer Tian Gao
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