Darbs Magic Fitness Mobilā lietotne, viedpulksteņa lietotne, kura autors ir Di Song, Huicong Hu and Jie Yao, ir augsti novērtēts un ļoti prestižās 2022 Dzelzs balva A' Design Award ieguvējs kategorijā Saskarnes, mijiedarbības un lietotāja pieredzes dizains.
DzelzsSaskarne· 2022
Magic Fitness Mobilā lietotne, viedpulksteņa lietotne
Autors: Di Song, Huicong Hu and Jie Yao
Klients: Harbin Institute of Technology, Shenzhen
Dzelzs balva A' Design Award ieguvējs kategorijā Saskarne
Verificēts balvas ieguvējs
Verificēt balvas statusu dizainam #135845Dizains
Par Magic Fitness Mobilā lietotne, viedpulksteņa lietotne
Magic Fitness ir spēlificēta fitnesa lietotne viedtālruņiem un viedpulksteņiem. Lietotne palīdz lietotājiem izveidot ikdienas vingrošanas paradumus. Ierīču reģistrētie veselības rādītāji tiek pārvērsti spēles iekšējā maģiskajā enerģijā. Maģiskā enerģija paaugstina maģiskā avatara līmeni un ļauj nopelnīt zelta monētas. Monētas var izmantot, lai iegādātos priekšmetus, mainītu tērpus un atbalstītu reālus labdarības pasākumus. Lietotāji izvirza fitnesa mērķus, apskata nedēļas un mēneša progresu, kā arī dalās ar veselības tendencēm ar citiem lietotājiem. Dizaina mērķis ir palielināt motivāciju regulārām fiziskajām aktivitātēm.
Atzinība
Par Dzelzs balva A' Design Award
Magic Fitness Mobilā lietotne, viedpulksteņa lietotne ir Dzelzs balvas A' Design Award ieguvējs, prestiža atzinība, ko piešķir labiem dizainiem, kas atbilst profesionālajām un rūpnieciskajām prasībām, kādas sagaidāmas no labi izstrādātiem darbiem. Dzelzs ieguvēji parāda to radītāju lielo prasmi, augsto specializāciju, ekspertu izpratni un radošo spēju. Sagaidāms, ka Magic Fitness Mobilā lietotne, viedpulksteņa lietotne būs augsti vērtēts, apbrīnots un cienīts darbs, praktisks un inovatīvs. Šis ar Dzelzs balvu apbalvotais dizains integrē nozares labāko praksi un tam ir kompetentas tehniskās īpašības, kas saistītas ar zinātību un talantu. Magic Fitness Mobilā lietotne, viedpulksteņa lietotne tiek cienīts par rūpību un ir izstrādāts, lai uzlabotu dzīves kvalitāti un palīdzētu padarīt pasauli labāku.
Aiz dizaina
Preses materiāli
Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.
- Unikālās īpašības
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Izmēri un iepakojums
- Designed for the iOS and watchOS System
- Birkas
- Interface Design, Gamification, User Experience
- Ražošanas tehnoloģija
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Dizaina izaicinājums
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Pētījums
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Iedvesma
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Projekta ilgums
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Darbības plūsma
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Komandas dalībnieki
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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