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Footsync Daudzfunkcionālā Lietotne — Carlos Jimenez Garcia

Darbs Footsync Daudzfunkcionālā Lietotne, kura autors ir Carlos Jimenez Garcia, ir augsti novērtēts un ļoti prestižās 2023 Zelta balva A' Design Award ieguvējs kategorijā Mobilo tehnoloģiju, lietotņu un programmatūras dizains.


ZeltaMobilais· 2023

Footsync Daudzfunkcionālā Lietotne

Autors: Carlos Jimenez Garcia

Klients: Chrly Dsign

Zelta balva A' Design Award ieguvējs kategorijā Mobilais

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Verificēt balvas statusu dizainam #149209

Krāsas

Dizains

Par Footsync Daudzfunkcionālā Lietotne

Footsync ir daļa no Footlight Square— projekta, kurā tiek izmantotas interaktīvas gaismas kā līdzeklis vairāku mērķu sasniegšanai, radot kognitīvas spēles, lai novērstu neiroloģisko slimību parādīšanos, vai milzu interfeisa sūkņu celiņu citu elementu vidū. Footsync reaģē uz nepieciešamību gūt labumu no Footlight kataloga, ja nav iespējams apmeklēt instalācijas. Estētiski lietotne ievieš projektam izstrādātu vizuālo valodu ar nosaukumu Lightmorphism, kuras mērķis ir pārraidīt pieredzi, ko cilvēki iegūst, izmantojot Footlight Square objekta interaktīvās gaismas.

Atzinība

Par Zelta balva A' Design Award

Footsync Daudzfunkcionālā Lietotne ir Zelta balvas A' Design Award ieguvējs, ārkārtīgi prestiža atzinība, ko piešķir pirmšķirīgiem, brīnišķīgiem un izciliem dizainiem. Zelta ieguvēji ir ļoti inovatīvi, tālredzīgi un žilbinoši spoži darbi, kas atspoguļo to dizaineru talantu, gudrību un meistarību. Sagaidāms, ka Footsync Daudzfunkcionālā Lietotne būs ļoti slavēts, tendenci veidojošs un monumentāls izgudrojums, kas sniedz nebijušu vērtību. Šis ar Zelta balvu apbalvotais dizains ir lielisks, cienīts projekts, kas paplašina mākslas, zinātnes, dizaina un tehnoloģiju robežas. Footsync Daudzfunkcionālā Lietotne izraisa intensīvu vēlmi, modina kaislību, veicina radošumu un valdzina.

Aiz dizaina

Preses materiāli

Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.

Unikālās īpašības
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Izmēri un iepakojums
The design is responsive, adapting to fit every device and screen.
Birkas
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Ražošanas tehnoloģija
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Dizaina izaicinājums
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Pētījums
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Iedvesma
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Projekta ilgums
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Darbības plūsma
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Komandas dalībnieki
Carlos Jimenez Garcia
Attēlu autori
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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