Darbs Footsync Daudzfunkcionālā Lietotne, kura autors ir Carlos Jimenez Garcia, ir augsti novērtēts un ļoti prestižās 2023 Zelta balva A' Design Award ieguvējs kategorijā Mobilo tehnoloģiju, lietotņu un programmatūras dizains.
ZeltaMobilais· 2023
Footsync Daudzfunkcionālā Lietotne
Autors: Carlos Jimenez Garcia
Klients: Chrly Dsign
Zelta balva A' Design Award ieguvējs kategorijā Mobilais
Verificēts balvas ieguvējs
Verificēt balvas statusu dizainam #149209Dizains
Par Footsync Daudzfunkcionālā Lietotne
Footsync ir daļa no Footlight Square— projekta, kurā tiek izmantotas interaktīvas gaismas kā līdzeklis vairāku mērķu sasniegšanai, radot kognitīvas spēles, lai novērstu neiroloģisko slimību parādīšanos, vai milzu interfeisa sūkņu celiņu citu elementu vidū. Footsync reaģē uz nepieciešamību gūt labumu no Footlight kataloga, ja nav iespējams apmeklēt instalācijas. Estētiski lietotne ievieš projektam izstrādātu vizuālo valodu ar nosaukumu Lightmorphism, kuras mērķis ir pārraidīt pieredzi, ko cilvēki iegūst, izmantojot Footlight Square objekta interaktīvās gaismas.
Atzinība
Par Zelta balva A' Design Award
Footsync Daudzfunkcionālā Lietotne ir Zelta balvas A' Design Award ieguvējs, ārkārtīgi prestiža atzinība, ko piešķir pirmšķirīgiem, brīnišķīgiem un izciliem dizainiem. Zelta ieguvēji ir ļoti inovatīvi, tālredzīgi un žilbinoši spoži darbi, kas atspoguļo to dizaineru talantu, gudrību un meistarību. Sagaidāms, ka Footsync Daudzfunkcionālā Lietotne būs ļoti slavēts, tendenci veidojošs un monumentāls izgudrojums, kas sniedz nebijušu vērtību. Šis ar Zelta balvu apbalvotais dizains ir lielisks, cienīts projekts, kas paplašina mākslas, zinātnes, dizaina un tehnoloģiju robežas. Footsync Daudzfunkcionālā Lietotne izraisa intensīvu vēlmi, modina kaislību, veicina radošumu un valdzina.
Aiz dizaina
Preses materiāli
Dizainera sniegtie autori, komandas dalībnieki un tehniskie dati.
- Unikālās īpašības
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Izmēri un iepakojums
- The design is responsive, adapting to fit every device and screen.
- Birkas
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Ražošanas tehnoloģija
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Dizaina izaicinājums
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Pētījums
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Iedvesma
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Projekta ilgums
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Darbības plūsma
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Komandas dalībnieki
- Carlos Jimenez Garcia
- Attēlu autori
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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