Carlos Jimenez Garcia द्वारा Footsync बहुकार्यात्मक एप्लिकेशन अत्यंत प्रतिष्ठित 2023 A' Design Award स्वर्ण पुरस्कार क मोबाइल प्रौद्योगिकी, एप्लिकेशन आ सॉफ्टवेयर डिजाइन प्रतियोगिता श्रेणी मे एक अत्यधिक सम्मानित विजेता अछि।
स्वर्णमोबाइल· 2023
Footsync बहुकार्यात्मक एप्लिकेशन
Carlos Jimenez Garcia द्वारा
क्लाइंट: Chrly Dsign
मोबाइल श्रेणी मे A' Design Award स्वर्ण पुरस्कार विजेता
सत्यापित पुरस्कार विजेता
#149209 लेल पुरस्कार स्थिति सत्यापित करूडिज़ाइन
Footsync बहुकार्यात्मक एप्लिकेशन के बारे मे
Footsync, Footlight Square केर एकटा भाग अछि, जे एकटा एहन परियोजना अछि जे कतेको उद्देश्य सभकेँ प्राप्त करबाक लेल इंटरैक्टिव लाइट केँ माध्यम के रूप में प्रयोग करैत अछि, जेना तंत्रिका संबंधी रोग सभ केँ रोकबाक लेल संज्ञानात्मक खेल सभक निर्माण करब अथवा आन तत्व सभक संगे एकटा विशाल-इंटरफेस पम्प ट्रैक। Footsync ओहि आवश्यकता केँ पूरा करैत अछि जखन स्थापना सभक भ्रमण करब संभव नहि होइछ तखन Footlight के सूची सँ लाभ उठेबाक। सौंदर्यात्मक दृष्टि सँ ई एप्लिकेशन परियोजना लेल विकसित एकटा दृश्य भाषा केँ कार्यान्वित करैत अछि, जेकरा Lightmorphism कहल जाइत अछि, जे Footlight Square केर सुविधा पर इंटरैक्टिव लाइट के प्रयोग करैत समय लोक सभकेँ भेटय वला अनुभव केँ संप्रेषित करबाक प्रयास करैत अछि।
मान्यता
A' Design Award स्वर्ण पुरस्कार के बारे मे
Footsync बहुकार्यात्मक एप्लिकेशन A' Design Award स्वर्ण पुरस्कारक विजेता अछि, जे प्रथम श्रेणीक, अद्भुत आ उत्कृष्ट डिजाइनकेँ देल जाए बला अत्यन्त प्रतिष्ठित मान्यता अछि। स्वर्ण विजेता अत्यन्त नवाचारी, दूरदर्शी आ आँखि चौंधियाबए बला चमकदार कृति अछि, जे अपन डिजाइनरक प्रतिभा, ज्ञान आ कौशलकेँ प्रतिबिम्बित करैत अछि। Footsync बहुकार्यात्मक एप्लिकेशन सँ अपेक्षा अछि जे ओ अत्यन्त प्रशंसित, प्रवृत्ति-निर्माता, स्मारकीय आविष्कार होएत जे अभूतपूर्व मूल्य प्रदान करत। ई स्वर्ण पुरस्कार जीतल डिजाइन कला, विज्ञान, डिजाइन आ प्रौद्योगिकीक सीमा बढ़ाबए बला अद्भुत, सम्मानित परियोजना अछि। Footsync बहुकार्यात्मक एप्लिकेशन तीव्र इच्छा जगबैत अछि, जुनून उत्पन्न करैत अछि, सृजनशीलताकेँ प्रोत्साहित करैत अछि आ मोहित करैत अछि।
डिज़ाइनक पाछाँ
प्रेस किट
डिज़ाइनर द्वारा उपलब्ध कराओल क्रेडिट, टीम सदस्य आ तकनीकी विवरण।
- अद्वितीय विशेषताएँ
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- आयाम आ पैकेजिंग
- The design is responsive, adapting to fit every device and screen.
- टैग
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- उत्पादन प्रौद्योगिकी
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- डिजाइन चुनौती
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- अनुसंधान
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- प्रेरणा
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- परियोजना अवधि
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- संचालन प्रवाह
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- टीम सदस्य
- Carlos Jimenez Garcia
- छवि श्रेय
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
प्रायोजित
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