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Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao by Yi Chen

Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao by Yi Chen is a highly esteemed winner of the very prestigious 2026 A' Design Award Vy in Famolavolana Teknolojia Finday, Fampiharana ary Rindrambaiko Competition Category.


VyFinday· 2026

Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao

by Yi Chen

A' Design Award Vy Winner in Finday Category

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Verified Award Winner

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The Design

About Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao

Lahatsoratra: Ny Cuisino dia mamerina mandinika ny fanapahan-kevitra momba ny sakafo ho toy ny fombafomba miendrika lalao, manova ny safidy andavanandro ho fotoana mahafinaritra. Amin'ny alalan'ny psikolojia momba ny fitondran-tena sy ny UI mahafinaritra, dia mampihena ny fahavizanana amin'ny fanapahan-kevitra izy ary manome hery ny mpampiasa hihinana ara-pahasalamana kokoa nefa tsy misy fanahiana. Notaingenan'ny lalao tsotra sy ny fampiharana ho an'ny fahasalamana, ny interface dia mitarika ny fihinanana amim-pahamalinana amin'ny alalan'ny fifandraisana kely, valisoa amin'ny fandrosoana, ary rafitra ara-tsary mampitony. Ny traikefa dia mahatonga ny sakafo tsy dia momba ny fifehezan-tena fa momba ny fananganana fahazarana mahafaly kokoa.

The Recognition

About the A' Design Award Vy

Nandresy ny A' Design Award Vy ny famolavolana Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao, fankasitrahana malaza omena ny famolavolana tsara izay mahafeno ny fepetra ara-barotra sy ara-indostria andrasana amin'ny famoronana natao tsara. Ny mpandresy Vy dia mampiseho fahaiza-manao lehibe, fahaizana manokana ambony, fahatakarana manam-pahaizana ary fahaizana mamorona an'ireo mpamorona azy. Andrasana ho famoronana ankasitrahana be, ankafizina ary tiana izay azo ampiharina sady vaovao ny famolavolana Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao. Ity famolavolana nandresy ny A' Design Award Vy ity dia mampiray ny fomba fanao tsara indrindra amin'ny indostria ary manana toetra ara-teknika mahomby mifandray amin'ny fahalalana sy ny talenta. Ny famolavolana Cuisino Asa Voalohany: Fanohanana Fanapahan-kevitra momba ny Sakafo miendrika Lalao dia hajaina noho ny fitandremany ary natao hanome fanatsarana ny kalitaon'ny fiainana izay manampy hahatonga ny tontolo ho toerana tsara kokoa.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Dimensions & Packaging
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Tags
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Production Technology
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Design Challenge
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Research
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Inspiration
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Project Duration
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Operation Flow
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Patents
Patent pending.
Copyrights belong to Yi Chen, 2025.
Team Members
Designer: Yi Chen
Image Credits
Image #1: Designer Yi Chen, Cuisino, 2025.

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