Space Center Kēmu Ako by Chia-Ching Chou is a highly esteemed winner of the very prestigious 2020 A' Design Award Parahi in Hoahoa Mātauranga, Āwhina Whakaako me te Ihirangi Whakangungu Competition Category.
ParahiMātauranga· 2020
Space Center Kēmu Ako
Client: National Library of Public Information
A' Design Award Parahi Winner in Mātauranga Category
Verified Award Winner
Verify Award Status for #92560The Design
About Space Center Kēmu Ako
Ko te Space Center he kēmu ako whakaputa e whakaturia ana ki te kūwaha o te whare pukapuka. Ka whakaatahia te kēmu ki runga i tētahi pakitara tekau mita te whānui, 3.8 mita te teitei. Ka whakarere ngā tamariki i ngā roketi tau kia kitea ai he aorangi whakarōpū, ā, ka tīmata i tā rātou haerenga whare pukapuka. I te mutunga o te kēmu, ka whakaatahia e tētahi mahere te wāhi kei reira ngā pukapuka e tutuki ana ki te tau whakarōpū i kōwhiritia. Mā te ako ā-kēmu i roto i tētahi horopaki tautoko, ka whakaakona te tikanga o ngā tau whakarōpū. Ko te whāinga kia whakapiki i te hihiko me te āwhina i ngā tamariki ki te kimi pukapuka mā rātou anō.
The Recognition
About the A' Design Award Parahi
Ko Space Center Kēmu Ako te toa o te A' Design Award Parahi, he whakaaetanga tino whai mana e hoatu ana ki ngā hoahoa kōeke e tohua ana mā te auaha, te mahi mōhio me te whakaaro hōhonu. Ko ngā toa Parahi he mahi pukenga e rite ana, he auaha mīharo, e whakatūturu ana i te wheako nui, te whakaaro me te mōhio-ā-ringa o ā rātou kaihoahoa. E tūmanakohia ana ko Space Center Kēmu Ako he taonga whakanuia, whakamīharotia, aroha nui, he ngaio, he auaha hoki. Ko tēnei hoahoa i toa i te Parahi e whakauru ana i ngā tikanga pai rawa i te toi, te pūtaiao, te hoahoa me te hangarau, ā, he tino mīharo ki ngā taipitopito. Ka whakatutuki a Space Center Kēmu Ako i ngā hiahia, ka pā ki ngā hiahia, ka whakaoho i ngā kare-ā-roto, ā, ka kume i te pākiki.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The objective of the project is to create a fun environment, which children can immerse themselves in interactive games as well as learn how to use the classification numbers as clues in order to find books. This design aims to raise children’s motivation through gamification learning. Children are taught about the meaning of classification number in a supportive atmosphere and encouraged to find books by themselves.
- Dimensions & Packaging
- Width 10m x Height 3.8m after project on a wall
- Tags
- Interaction, Game, Learning game, Education,Immersive
- Production Technology
- HARDWARE: computer, CCD cameras, projectors, infrared lamps, directional speaker, mixer amplifier
Game: Unity, Photoshop - Design Challenge
- There are few limitations during the whole process. One of the challenges was coming out with an idea that matches the original hardware equipment in the library. Because of the old CCD cameras and the narrow corridor space, the users' motion can't be too fast or too complicated, otherwise, the computer can't detect accurately. However, we made it eventually and all the efforts worth.
- Research
- The survey was answered by 253 people who had to answer questions regarding their experience and usability after playing the game. This research explores the eight factors that affect flow experience and perceived using on children game-based learning and discusses the relationship between the factors through the Confirmatory Factor Analysis (CFA) and Structural Equation Modeling (SEM).
- Inspiration
- This project is a collaboration between National Library of Public Information and National Taipei University of Technology Department of Interaction Design. The main goal of this project is to construct smart libraries for natives to experience information content and innovative services.
- Project Duration
- This project is located in the National Library of Public Information in Taichung, Taiwan since 2017.
- Operation Flow
- This immersive learning game transforms library entrance into a space center that allows children to launch number-rockets to find the classification planet and unfold the library journey. At the end of the game, children will see a map of this library that tells where are the books that match the classification number they just choose. So they can easily understand the meaning of these number and build their cognitive map in their heart.
- Team Members
- Researcher, Designer and Developer: CHIA-CHING,CHOU
Developer: JIAN-HUA,GU
Special Thanks To KO-CHIU,WU Ph.D, National Library of Public Information and NTUT Department of Interaction Design - Image Credits
- Illustrator, Animation, UI Design credit belongs to CHIA-CHING,CHOU
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