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Ionut Sur

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Ngā Uiuinga me Ionut Sur

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Uiuinga Hoahoa

Prometheus ILight Te Rama Pendant · 14 pātai

The main focus was to design a light that is unique, that is close as possible to being alive. A light that is complex both in the story and construction, but also simple and clean.

What has been your main focus in designing this work? Especially what did you want to achieve?

The main focus was to design a light that is unique, that is close as possible to being alive. A light that is complex both in the story and construction, but also simple and clean.

What are your future plans for this award winning design?

The main goal is to reach production.

How long did it take you to design this particular concept?

One year, including the working prototype.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

The project was born form my desire to create an interactive light that would reflect the idea of light, knowledge and mathematics.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

I am very interested in finding a company that would produce the design and also in maintain my involvement in the refining of the project for customer use, especially because this design is only the first in a series of five interactive lights that I plan in designing.

What made you design this particular type of work?

I enjoy industrial design very much, especially light design because I can combine my experience as a woodworker and as a designer. Lighting design allows me to play with different materials and fully express an idea in an artistic way.

How did you come up with the name for this design? What does it mean?

The name was chosen during the first phases of design, and the rest of the project evolved from there. From the start my goal was to design a project that reflects the idea of light as knowledge and the myth of Prometheus is the beast way in doing so.

Which design tools did you use when you were working on this project?

Paper, pen, compass, carpenter's square, 3D modeling software, 2D software, plaster (for the mold), sandpaper, acrylic laser cutter, vacuum forming press, adhesive welding, arc welder, belt sander, power combitool, soldering station, epoxy, etc.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

The project is entirely designed by me.

What is the role of technology in this particular design?

Laser cutting machines play a crucial role as well as 3D and 2D modeling software.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

A big influence in choosing a direction was the book: “How Round Is Your Circle?” Where Engineering and Mathematics Meet by John Bryant and Chris Sangwin.

What are some of the challenges you faced during the design/realization of your concept?

Firstly was finding “the right shape” that would best convey the message. Also a big challenge in this design was finding a reliable and simple system to power the motion of the segments. The system required needed to be an existing one, maintenance-free; simple and compact; reduced weight; to have a fluent motion and to be able to close the segments without the use of electrical power.

What did you learn or how did you improve yourself during the designing of this work?

It was more a confirmation of my belief that no matter how difficult a project appears at the beginning, every problem has its own solution, you only have to work hard enough.

Any other things you would like to cover that have not been covered in these questions?

For more information on the working prototype please visit: http://surionut.wix.com/prometheus-ilight

Uiuinga Tohunga Hoahoa

48 pātai

I studied Design starting from High School (High School of Art in Romania) and followed with the University of Art and Design up to my masters degree in design.

Could you please tell us a bit about your design background and education?

I studied Design starting from High School (High School of Art in Romania) and followed with the University of Art and Design up to my masters degree in design.

What motivates you to design in general, why did you become a designer?

I’ve always been drawn to problem-solving. Design allows me to take complex challenges and break them down into intuitive and effective solutions. Seeing something I’ve created make a difference in someone’s life is incredibly motivating, whether it’s simplifying an interface or creating a product that makes tasks easier

Did you choose to become a designer, or you were forced to become one?

I definitely chose to become a designer. Ever since I was young, I’ve been drawn to creativity and problem-solving. Design felt like a natural path for me, and every step along the way has confirmed that it’s what I’m passionate about.

What do you design, what type of designs do you wish to design more of?

Industrial Design

What should young designers do to become a design legend like you?

To become a great designer, focus on mastering the fundamentals first. Then, keep evolving by learning new tools and trends. Always be curious, open to feedback, and willing to push boundaries.

What distinguishes between a good designer and a great designer?

A good designer focuses on meeting the brief—delivering solutions that are functional and aesthetically pleasing. A great designer goes beyond that: they challenge the brief, consider the larger context, anticipate future needs, and create work that evokes emotion, tells a story, and inspires. Great designers have a combination of technical skill, empathy for the user, and the courage to take risks and innovate.

What makes a good design a really good design, how do you evaluate good design?

A good design becomes a really good design when it achieves simplicity, functionality, and emotional resonance. It’s not just about how it looks but how it works, feels, and interacts with its audience. I evaluate good design by asking:

Does it solve the problem it was intended to?

Is it intuitive and accessible for its target audience?

Does it evoke the intended reaction, whether joy, trust, or inspiration?

If the design communicates effectively and leaves a lasting impression, it has succeeded.

What is the value of good design? Why should everyone invest in good design?

Good design isn’t just about aesthetics—it’s about creating meaningful connections. A well-designed product or experience enhances usability, builds trust, and increases engagement. For businesses, good design translates to stronger brand loyalty, higher customer retention, and a competitive edge. By investing in good design, you’re not just creating something functional or beautiful; you’re creating something valuable and memorable that stands the test of time.

What is the dream project you haven't yet had time to realize?

I hope to start working (for some years now) on a floor lamp, also interactive, but the project is very complex because it involves a lot of moving parts.

What is your secret recipe of success in design, what is your secret ingredient?

My secret ingredient is empathy. Truly understanding the needs, emotions, and goals of the people you’re designing for unlocks the most innovative and effective solutions. Combine that with curiosity, a love for problem-solving, and the willingness to iterate endlessly until it feels right—that’s the recipe for success.

Who are some other design masters and legends you get inspired from?

I’m deeply inspired by Dieter Rams for his principles of simplicity and functionality, Paula Scher for her boldness in typography, and Eileen Gray for her timeless approach to furniture design. Each of them embodies a unique perspective, and their work reminds me that design isn’t just about aesthetics—it’s about creating meaning and impact.

What are your favorite designs by other designers, why do you like them?

I’m fascinated by Massimo Vignelli’s work on the New York City subway map. It’s a masterpiece of clarity and structure, proving that good design can simplify even the most complex systems. I also admire Jony Ive’s work on Apple products—minimal, elegant, and completely user-centered. These designs resonate with me because they balance beauty and functionality effortlessly.

What is your greatest design, which aspects of that design makes you think it is great?

My greatest design is The Prometheus pendant light featured in this competition. It wasn’t just about creating something visually appealing—it engaged users, streamlined a process.

How could people improve themselves to be better designers, what did you do?

To improve as a designer, you need to stay curious and keep learning. Study great design from the past, keep up with current trends, and seek feedback from others. I personally improved by experimenting constantly, taking on challenging projects, and being open to critique.

If you hadn't become a designer, what would you have done?

Probably what I am doing now I run a business and a lot of CNC work.

How do you define design, what is design for you?

Design is the process of solving problems creatively while considering both functionality and aesthetics. For me, design is about creating experiences and making life better, whether it’s through visual communication, a product, or an environment. It’s about connecting people and ideas through thoughtful, purposeful creation.

What helped you to become a great designer?

Continuous learning and curiosity were crucial. I always sought inspiration from different fields. Feedback from peers and clients helped refine my skills, and staying open to criticism was invaluable for growth.

What were the obstacles you faced before becoming a design master?

Self-doubt was a major obstacle early in my career. I also faced challenges like tight deadlines, resource limitations, and sometimes convincing clients to trust a bold vision. Overcoming these challenges taught me resilience, adaptability, and the importance of clear communication.

How do you think designers should present their work?

Designers should present their work with a clear narrative. Start by explaining the problem, followed by the process and choices that led to the solution. Visual aids like mockups, prototypes, or sketches are essential to make the presentation engaging. Most importantly, always tie the design back to the goals it addresses.

What's your next design project, what should we expect from you in future?

A interactive floor lamp, it will be named Icarus and will have full motion of the wings.

What's your ultimate goal as a designer?

My ultimate goal is to create designs that leave a lasting impact—solutions that are innovative, inclusive, and timeless.

What people expect from an esteemed designer such as yourself?

People expect a unique vision, professionalism, and the ability to translate abstract ideas into tangible outcomes. They also expect attention to detail, innovative thinking, and the ability to solve challenges while maintaining the integrity of the project.

How does design help create a better society?

Design shapes the way we interact with the world—it solves problems, enhances accessibility, and fosters inclusivity. By creating user-centric solutions, design can promote sustainability, equality, and innovation, ultimately improving the quality of life for everyone.

What are you currently working on that you are especially excited about?

Nothing really.

Which design projects gave you the most satisfaction, why?

The project featured here, because it was created purely for the love of design.

What would you like to see changed in design industry in the coming years?

I’d like to see a greater focus on sustainability and ethical practices in design. Additionally, more emphasis on diversity, inclusion, and accessibility is essential. It would also be great to see tools and technologies becoming more accessible to new designers, breaking down barriers to entry.

Where do you think the design field is headed next?

The design field is moving toward deeper integration with AI, automation, and data-driven decision-making. There’s also a growing emphasis on sustainability and designing for digital-first experiences.

How long does it take you to finalize a design project?

It depends on the project, 2 hours up to 1 week.

When you have a new design project, where do you start?

I start by deeply understanding the client’s needs, goals, and target audience. Research is essential—I gather insights about the industry, competitors, and user behavior. From there, I brainstorm ideas, sketch concepts, and create a roadmap for the project.

What is your life motto as a designer?

Design with purpose, innovate with empathy.

Do you think design sets the trends or trends set the designs?

It’s a balance. Great design often sets trends by pushing boundaries and introducing fresh perspectives. However, designers are also influenced by cultural, societal, and technological trends, which shape how designs evolve and resonate with audiences.

What is the role of technology when you design?

Technology is a critical enabler in the design process. It helps streamline workflows, expand creative possibilities, and bring ideas to life with precision. Whether it’s prototyping, 3D modeling, or using AI tools, technology allows me to work more efficiently and explore innovative solutions.

What kind of design software and equipment do you use in your work?

I use a mix of tools depending on the project. For 3D work, tools like 3Ds Max come in handy. My equipment includes a high-performance computer and a lot of CNC machining.

What is the role of the color, materials and ambient in design?

They are fundamental to creating mood, identity, and functionality in a design. Colors evoke emotions and convey messages, materials define texture and durability, and the ambient enhances the overall experience by setting the right atmosphere. Together, they create harmony and purpose in the final outcome.

What do you wish people to ask about your design?

I wish people would ask more about the story and thought process behind the design. Every detail has a reason, and it’s exciting to share how the research, challenges, and creative decisions came together to solve a problem or convey a message.

When you see a new great design or product what comes into your mind?

I think about the process behind it—what inspired the designer, the challenges they faced, and the solutions they came up with. I also reflect on how it could inspire my own work or push me to think differently.

Who is your ideal design partner? Do you believe in co-design?

My ideal design partner is someone who is open-minded, collaborative, and has complementary skills. Co-design is incredibly valuable because it brings diverse perspectives to the table, often leading to richer and more innovative outcomes.

Which people you interacted had the most influence on your design?

Mentors and colleagues who challenged me to grow had the most influence. Working with diverse clients and users also shaped my approach, as their feedback and unique needs pushed me to refine my thinking and adapt my designs to serve real-world purposes.

Which books you read had the most effect on your design?

Books like "The Design of Everyday Things" by Don Norman profoundly influenced my understanding of user-centered design. "Steal Like an Artist" by Austin Kleon inspired me to embrace creativity fearlessly, and "Thinking, Fast and Slow" by Daniel Kahneman helped me see how psychology intersects with design.

How did you develop your skills as a master designer?

I honed my skills through a combination of formal education, continuous practice, and learning from real-world projects. Seeking constructive feedback, experimenting with different styles, and staying curious about emerging trends played a huge role. Collaborating with talented peers also expanded my perspective.

Irrelative of time and space, who you would want to meet, talk and discuss with?

I would love to have a conversation with Leonardo da Vinci. His ability to merge art, science, and design is unparalleled, and I’d be fascinated to hear his thoughts on creativity and innovation in today’s world.

How do you feel about all the awards and recognition you had, is it hard to be famous?

Awards and recognition are rewarding because they validate the effort and thought I put into my work. However, fame isn’t the goal—it’s about staying grounded, continuing to create meaningful designs, and staying true to the craft.

What is your favorite color, place, food, season, thing and brand?

Color: Deep blue, as it represents calmness and creativity.

Place: Kyoto, Japan, for its balance of tradition and modernity.

Food: Anything Italian, especially handmade pasta.

Season: Autumn, because it inspires me with its colors and mood.

Thing: My sketchbook—it’s where every idea begins.

Brand: Apple, for its commitment to design simplicity and functionality.

Please tell us a little memoir, a funny thing you had experienced as a designer?

Once, I presented a design to a client with placeholder text that I forgot to replace. The placeholder text read something silly like "Insert brilliance here." The client loved it and thought it was intentional—it became the project’s tagline!

What makes your day great as a designer, how do you motivate yourself?

Seeing progress, whether it’s a small breakthrough in a project or positive feedback from a client, makes my day. I stay motivated by reminding myself of the impact design can have and surrounding myself with inspiring visuals, music, and stories.

When you were a little child, was it obvious that you would become a great designer?

Looking back, yes. I was always drawing, building things, and finding creative ways to solve problems. Whether it was designing imaginary cities or creating costumes, I was always experimenting with forms and functions.

What do you think about future; what do you see will happen in thousand years from now?

In a thousand years, I imagine a world where design is seamlessly integrated with nature, and technology becomes invisible—fully intuitive and empathetic to human needs. Perhaps design will even extend to other planets as humanity expands its reach!

Please tell us anything you wish your fans to know about you, your design and anything else?

I want people to know that every design I create comes from a place of passion and purpose. I believe in the power of design to tell stories, solve problems, and connect people. Outside of work, I’m just someone who loves exploring the world, learning, and constantly growing.

Uiuinga Kaihoahoa

22 pātai

My passion for design was born in my father's woodworking shop; because of the limited resources available to us we were forced to always improvise and think creatively.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

My passion for design was born in my father's woodworking shop; because of the limited resources available to us we were forced to always improvise and think creatively. This led me to develop a passion for problem solving and acted as the foundation stone for my future as a designer.

What kinds of works do you like designing most?

I especially enjoy industrial design, because of the challenges and the complexity.

What is your most favorite design, could you please tell more about it?

Any design that was completed without any compromises.

What was the first thing you designed for a company?

It was a calendar witch presented (through drawings) the Art Nouveau architecture of my home town. This was in my first year of high school.

What is your favorite material / platform / technology?

I enjoy working especially with wood and plastic. Wood because as a material is alive and demands respect; plastic because is very easy to use.

When do you feel the most creative?

All the time.

Which aspects of a design do you focus more during designing?

When designing I try to focus on all the aspects at once, from ergonomics to marketing. If I focus only on a single aspect, problems soon emerge.

What kind of emotions do you feel when your designs are realized?

For me the greatest feeling is when I can hold in my hands the project that has been "trapped' in my head.

What makes a design successful?

When it fully accomplishes its purpose.

When judging a design as good or bad, which aspects do you consider first?

Functionality

From your point of view, what are the responsibilities of a designer for society and environment?

Design to solve problems, not to create new ones.

How do you think the "design field" is evolving? What is the future of design?

The future of design? As long as humanity will evolve, design will evolve at the same rate. Design will stop only when humanity will stop.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

Best way of describing my style would be "old school".

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

The best advice is: Work, Work, Work. The rest will soon follow.

From your perspective, what would you say are some positives and negatives of being a designer?

I can only think of positive ones.

What is your "golden rule" in design?

Good research and the Golden Ratio.

What skills are most important for a designer?

I think the most important skill is drawing.

Designing can sometimes be a really time consuming task, how do you manage your time?

It is important to start the day with a well organized schedule.

How long does it take to design an object from beginning to end?

It depends on the project.

What are your future plans? What is next for you?

I am looking for a creative and challenging environment.

Do you work as a team, or do you develop your designs yourself?

Because of my current environment I develop all my designs myself. But I enjoy teamwork very much.

How can people contact you?

email: surionut@ymail.com /

telphone: +40 0726 140 048

Uiuinga Nui

Prometheus ILight Te Rama Pendant · 10 pātai

The story of Prometheus and more exactly the actual moment the knowledge was given to mankind is what started the hole project.

Your innovative integration of Greek mythology in the Prometheus ILight Pendant Light creates a powerful narrative about knowledge and illumination - could you elaborate on how this conceptual foundation shaped your technical design decisions?

The story of Prometheus and more exactly the actual moment the knowledge was given to mankind is what started the hole project. The entire purpose of the Pendant Light is too capture and convey the transfer of knowledge, the differences in perception form the 2 halves, the changes in consciousness that occurred.

The Prometheus ILight Pendant Light features an intricate interplay between warm and cold light sources - what inspired your decision to use this duality to represent different levels of existence and perception?

It is important to signal the differences between the 2 worlds in order to mark the actual moment, the interaction and transfer. With and without knowledge are 2 opposite positions to the extreme.

Your use of the Golden Ratio in the Prometheus ILight Pendant Light's spherical segment calculations demonstrates remarkable mathematical precision - how did this mathematical approach influence the aesthetic and functional elements of your design?

The aesthetic of the project was entirely generated using a pocket calculator. Not a single sketch, only a starting sphere and a diameter.

The Prometheus ILight Pendant Light incorporates sophisticated mechanical elements like the spring return actuator and spur gear system - what challenges did you face in developing this maintenance-free opening mechanism, and how did you overcome them?

That was the most difficult part, finding a system that can operate without batteries, limit switches, sensors etc. The main problem with a dynamic pendant light is that you have a switch that simply cuts the power when off. The pendent light can do what ever when the power is on, but once you flip the switch off the power is gone. The spring return actuator is perfect for this job because it uses electrical power to open the pendant and also to charge a spring and when you have no power it simply releases the stored energy in the spring.

The material choices in the Prometheus ILight Pendant Light, particularly the combination of Wenge veneer exterior and 24K gold foil interior, create a striking contrast - could you share the journey that led to these specific material selections?

The 2 materials represent the 2 worlds, the wood: a earthly existence. The gold: a divine existence. You can't get some thing more earthly than wood and more divine than gold.

As the Prometheus ILight Pendant Light earned recognition with a Bronze A' Design Award in the Lighting Products and Fixtures category, how has this international recognition influenced your approach to innovative lighting design?

No influence in particular. It is not a matter of influencing any thing, just capturing a crucial moment in the evolution of the human conscious.

The interactive nature of the Prometheus ILight Pendant Light, with its opening segments, creates a theatrical element to the lighting experience - what inspired you to incorporate this dynamic feature rather than pursuing a static design?

I wanted to create a dynamic design because it presented a real challenge, there are not that many moving pendant lights. It is difficult enough to design something simple yet complex, but is exponentially more difficult to design some thing dynamic and clean.

Looking at the development process of the Prometheus ILight Pendant Light, how did you balance the technical requirements of the mechanical systems with the aesthetic goals of creating an artistically expressive piece?

That was a challenge because the technical part requires space for the moving parts and the aesthetic part requires slim shapes and narrow profiles. The result is always a compromise between the 2.

The Prometheus ILight Pendant Light represents a unique fusion of mythology, technology, and craftsmanship - how do you envision this design influencing future developments in interactive lighting solutions?

I don't think in terms of influencing anything, this is not my goal. One thing is certain it is very difficult for me to go back from this point forward in terms of static / dynamic design

Could you share your vision for the future evolution of the Prometheus ILight Pendant Light, particularly as you move from prototype to production, and how you plan to maintain the design's artistic integrity while scaling manufacturing?

The project is designed with manufacturing in mind from the start. Every element is ready for production, no changes needed because I have enough experience in manufacturing too now the importance in designing something ready for production.

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