The Curious Gastronaut Permainan Kartu dek Nalisha Chouraria adolah pamenang nan sangaik tahormat dari A' Design Award Basi 2020 nan sangaik prestigius dalam Kategori Kompetisi Mainan.
BasiMainan· 2020
The Curious Gastronaut Permainan Kartu
Klien: Nalisha Chouraria
Pamenang A' Design Award Basi dalam Kategori Mainan
Pamenang Pangharogaan Taverifikasi
Verifikasi Status Pangharogaan untuak #104621Desain
Tantang The Curious Gastronaut Permainan Kartu
The Curious Gastronaut adolah sabuah permainan kartu nan ma ajak paja-paja jo kaluarga untuak manjalajahi makanan malalui main. Manuruik patunjuak nan ado di kartu batagak gambar, pamain ma umpuakan bahan-bahan, ma gabuangkannyo manjadi eksperimen nan bisa dimakan sabosuok, mambari namo, sarato mamareso jo kasadonyo limo indaro. Resep jo reaksi nan dihasiakan ko lah tu dinilai jo dicataik. Permainan ko bisa dimainkan jo makanan asli atau hanyo malalui khayalan, dalam mode surang, basamo-samo, ataupun basaiang. Indak ado namo masakan nan khusus disabuik, sahinggo pamain manciptokan dari awal. Kotaknyo nan compact cocok untuak tangan ketek sarato dibaok bapaie.
Pangakuan
Tantang A' Design Award Basi
The Curious Gastronaut Permainan Kartu adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. The Curious Gastronaut Permainan Kartu dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. The Curious Gastronaut Permainan Kartu dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.
Di Baliak Desain
Kit Pers
Kredit, anggota tim jo rincian teknis nan disadioan dek perancang.
- Sifat Unik
- Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
- Dimensi & Kemasan
- Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
- Tag
- Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
- Teknologi Produksi
- The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
- Tantangan Desain
- The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
- Penelitian
- Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
- Inspirasi
- Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
- Durasi Proyek
- The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
- Alua Operasi
- Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
Disponsori
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