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Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch by Di Song, Huicong Hu and Jie Yao

Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch by Di Song, Huicong Hu and Jie Yao is a highly esteemed winner of the very prestigious 2022 A' Design Award Basi in Antarmuka Competition Category.


BasiAntarmuka· 2022

Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch

by Di Song, Huicong Hu and Jie Yao

Client: Harbin Institute of Technology, Shenzhen

A' Design Award Basi Winner in Antarmuka Category

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The Design

About Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch

Teks Buku: Magic Fitness marupokan aplikasi fitness bagayo (gamified) untuak smartphone jo smartwatch. Aplikasi ko mambantu pangguno mambantuak kabiasaan olahraga sahari-hari. Pariloku sehat nan taracam dek paranti dirubah manjadi enerji magic di dalam game. Enerji magic tu mampatinggikan level avatar magic sarato mandapek koin ameh. Koin dapek dipakai untuak mambali barang, maganti kostum, sarato mandukuang kagiatan amal (charity) nan sabananyo. Pangguno dapek manetapkan tujuan fitness, maliek kamajuan mingguan jo bulanan, sarato babagi tren kesehatan jo pangguno lain. Tujuan dari rancangan iko adolah untuak maninggikan motivasi untuak olahraga sacaro rutin.

The Recognition

About the A' Design Award Basi

Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. Magic Fitness Fungsi Utamo: Aplikasi Mobile, Aplikasi Smartwatch dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
Dimensions & Packaging
Designed for the iOS and watchOS System
Tags
Interface Design, Gamification, User Experience
Production Technology
Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
Design Challenge
The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
Research
Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
Inspiration
There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
Project Duration
The project started in October 2021 and finished in January 2022 in Shenzhen.
Operation Flow
When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
Team Members
Student: Di Song
Faculties: Huicong Hu
Jie Yao

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