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Footsync Aplikasi Multifungsi by Carlos Jimenez Garcia
Footsync Aplikasi Multifungsi by Carlos Jimenez Garcia
Footsync Aplikasi Multifungsi by Carlos Jimenez Garcia
Footsync Aplikasi Multifungsi by Carlos Jimenez Garcia
Footsync Aplikasi Multifungsi by Carlos Jimenez Garcia

Ameh Seluler · 2023

Footsync Aplikasi Multifungsi

by Carlos Jimenez Garcia

  • A' Design Award Ameh 2023 in Seluler
  • CLIENT: Chrly Dsign
  • Estimated Number of Design Views: 634,034
  • Verification code 1D59CD7AEE · Verify this award
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About Footsync Aplikasi Multifungsi

Footsync adolah bagian dari Footlight Square, sabuah proyék nan mangimplementasikan lampu interaktif sabagai medium untuak mancapai babarapo tujuan, manghasilkan permainan kognitif untuak mancegah timbulnyo panyakik neurologis atau antarmuko raksasa pump track di antaro elemen-elemen lainyo. Footsync marespon kabutuahan untuak mandapek manfaat dari katalog Footlight katiko indak mungkin untuak mangunjuangi instalasi. Secaro estetis, aplikasi iko mangimplementasikan bahaso visual nan dikembangkan untuak proyék ko, disabuik Lightmorphism, nan barusaho manyampaikan pangalaman nan didapek urang katiko manggunoan lampu interaktif di fasilitas Footlight Square.

About the A' Design Award Ameh

Footsync Aplikasi Multifungsi adolah pamenang A' Design Award Ameh, sabuah pangakuan nan sangaik bapresti nan dibarikan ka rancangan kelas partamo, mangaguikan jo cumelang. Pamenang Ameh adolah ciptaan nan sangaik inovatif, bapandangan jauah jo baka-kilauan mamikaik nan mancaminkan bakaik, kabijaksanaan jo kahebatan parancangnyo. Footsync Aplikasi Multifungsi dipaokan manjadi panemuan nan sangaik dipuji, panetap kacenderungan jo monumental nan mambari nilai nan alun pernah ado. Rancangan nan manang Ameh iko adolah proyek nan mangaguikan jo dihargai nan maluaskan batas seni, ilimu, rancangan jo teknologi. Footsync Aplikasi Multifungsi malahiakan karinduan nan kuek, mambangkikkan gairah, mandorong kreativitas jo mamikaik kito.

Press Kit

Unique Properties
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensions & Packaging
The design is responsive, adapting to fit every device and screen.
Tags
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Production Technology
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Design Challenge
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Research
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspiration
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Project Duration
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Operation Flow
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Image Credits
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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