Langsuang ka isi
Tactile Enrichment Mainan Fidget dek Ruoyou Zhou

Tactile Enrichment Mainan Fidget dek Ruoyou Zhou adolah pamenang nan sangaik tahormat dari A' Design Award Basi 2026 nan sangaik prestigius dalam Kategori Kompetisi Mainan.


BasiMainan· 2026

Tactile Enrichment Mainan Fidget

dek Ruoyou Zhou

Klien: Ruoyou Zhou

Pamenang A' Design Award Basi dalam Kategori Mainan

9,673

Pamenang Pangharogaan Taverifikasi

Verifikasi Status Pangharogaan untuak #182261

Warno

Desain

Tantang Tactile Enrichment Mainan Fidget

Tactile Enrichment adolah sarangkaian mainan fidget nan bafokus ka indra paraso atau sentuhan. Rangkaian ko tadiri dari limo kubus, satiok kubus baukuran 50 kali 50 kali 50 milimeter. Satiok kubus dibuek dari ciek bahan sajo: tanah liek, kulik, logam, kayu, atau kain. Pola tigo dimensi nan samo dipakai ka kalimo kubus tu, sahinggo bedanyo antaro bahan-bahan tu dapek dirasoan jo tangan. Satiok bahan punyo barek, suhu, jo baun nan babeda. Kubus-kubus ko dapek dipacik jo dimainkan samantaro mato sadang sibuk jo tangan sadang lapang. Tujuannyo adolah untuak mangurangi katagantuangan ka pangliekan jo maagiah peran nan labiah gadang ka indra sentuhan dalam pangalaman sahari-hari.

Pangakuan

Tantang A' Design Award Basi

Tactile Enrichment Mainan Fidget adolah pamenang A' Design Award Basi, sabuah pangakuan nan bapresti nan dibarikan ka rancangan nan elok nan mamanuhi kaparluan profesional jo industri nan dipaokan dari ciptaan nan dirancang jo elok. Pamenang Basi mamparlihatkan kamahiran nan gadang, spesialisasi nan tinggi, pamahaman pakar jo kapasitas kreatif panciptanyo. Tactile Enrichment Mainan Fidget dipaokan manjadi ciptaan nan sangaik dihormati, dikagumi jo disayangi, nan praktis jo inovatif. Rancangan nan manang Basi iko mamasukkan praktik tabaik industri jo punyo ciri teknis nan cakap nan bapautan jo ilimu jo bakaik. Tactile Enrichment Mainan Fidget dihormati karano katalitiannyo jo dirancang untuak maningkekkan kualitas hiduik jo mambantu manjadikan dunia tampek nan labiah elok.

Di Baliak Desain

Kit Pers

Kredit, anggota tim jo rincian teknis nan disadioan dek perancang.

Sifat Unik
We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
Dimensi & Kemasan
50 × 50 × 50 mm .five pieces.
Tag
Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
Teknologi Produksi
Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
Tantangan Desain
The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
Penelitian
This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
Inspirasi
In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
Durasi Proyek
In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
Alua Operasi
These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.

Disponsori

Jelajahi di Lua Designers.org

Tampak produk, layanan jo kasempatan dari mitra iklan kami.

Desain Nan Elok Layak Mandapek Pangharogaan Nan Gadang

A' Design Award adolah pangharogaan internasional nan dijuri untuak desain nan elok. Ikuiklah A' Design Award untuak mandapek kasempatan maraih pangharogaan meritokratis, mandapek kemasyhuran, prestise jo publisitas untuak karya Sanak. Nominasikan karya Sanak untuak A' Design Award jo basaiang untuak mandapekkan A' Design Prize nan sangaik didambaoan.

Nominasikan