Сребрена Играчка · 2023
Yummy Играчка за играње улоги во ресторан
by Hang Li
- Сребрена награда A' Design Award 2023 in Играчка
- CLIENT: Zhejiang University
- Estimated Number of Design Views: 76,558
- Verification code 4F7341F5E7 · Verify this award
Colors
About Yummy Играчка за играње улоги во ресторан
Yummy е дрвен комплет играчки што им нуди на децата искуство на симулација на ресторан преку игра. Комплетот содржи тепањаки плоча, каса, дрвени состојки и дрвени менија. Две или повеќе деца можат да играат заедно, преземајќи ги улогите на гостин и готвач. Готвачот избира состојки според менито, а обоени светла покажуваат дали готвењето е во тек, завршено или прегорено. Потоа гостинот дава оценка и плаќа. Редоследот на играта учи како функционира ресторан и ги поддржува практичните, когнитивните и социјалните вештини.
About the Сребрена награда A' Design Award
Yummy Играчка за играње улоги во ресторан е добитник на Сребрената награда A' Design Award, извонредно престижно признание што се доделува на врвни, прекрасни и импресивни дизајни. Сребрените добитници се исклучително бриљантни и многу креативни дела што ја покажуваат одличната стручност, талентот и проникливоста на нивните дизајнери. Се очекува Yummy Играчка за играње улоги во ресторан да биде прекрасно, примерно, извонредно професионално и длабоко иновативно дело. Овој дизајн со Сребрена награда е значаен, восхитуван пронајдок што придонесува за поместување на границите на уметноста, науката, дизајнот и технологијата. Yummy Играчка за играње улоги во ресторан е творба на која многумина и завидуваат, која ги буди желбите, носи позитивни чувства и предизвикува восхит и чудење.
Press Kit
- Unique Properties
- Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills. - Dimensions & Packaging
- 540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children. - Tags
- Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
- Production Technology
- The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus". - Design Challenge
- We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
- Research
- This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children. - Inspiration
- Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children. - Project Duration
- The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
- Operation Flow
- The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.