ഡിസൈൻ ഇതിഹാസ അഭിമുഖം
50 ചോദ്യങ്ങൾ
I grew up with art and design around me. My father is an art teacher and sculptor, and my mother is a graphic designer.
Could you please tell us a bit about your design background and education?
I grew up with art and design around me. My father is an art teacher and sculptor, and my mother is a graphic designer. Art books, design books, drawing and painting were part of my childhood, and I learned the word "logo" very early through my mother.
So my education in design started long before any professional training. A large part of what I know today has also come from years of working, observing, making mistakes and continuing to learn.
What motivates you to design in general, why did you become a designer?
I think curiosity is still my biggest motivation. I enjoy taking something that does not have a visual form yet, an idea, a name or a problem, and trying to give it one.
I did not really make a conscious decision to become a designer. I grew up surrounded by art and design, started doing it very young, and somewhere along the way I simply fell in love with it.
Did you choose to become a designer, or you were forced to become one?
Neither, really. Nobody forced me, but I also do not remember making a big decision to become a designer. It happened very naturally. I grew up with art and design around me and started designing very young. It gradually became part of my life and then my profession.
What do you design, what type of designs do you wish to design more of?
My main work is logo design and visual identity, and that is still what I want to do more of. I especially enjoy projects where I can start with the core idea and then develop it into a complete visual system.
At the same time, I am becoming more interested in designing physical objects for the home, especially lighting.
What should young designers do to become a design legend like you?
I would not call myself a design legend, so I am probably the wrong person to give instructions on becoming one. But I would tell a young designer to train their eye, stay curious, make a lot of things and not be afraid of making mistakes.
Learn software, of course, but spend even more time learning how to see and think. Tools will keep changing. Your eye and your judgment stay with you.
What distinguishes between a good designer and a great designer?
A good designer can make something work. A great designer understands why it works.
For me, the difference is not mainly technical skill. It is the ability to see relationships, ask the right questions, remove what is unnecessary and recognize the moment when a solution feels right.
What makes a good design a really good design, how do you evaluate good design?
First, it has to solve the right problem. Then I look at the idea, structure, proportions and how all the elements relate to each other.
A really good design often feels simple and almost obvious when you see the final result. But usually getting to that simplicity was not simple at all.
What is the value of good design? Why should everyone invest in good design?
Good design makes things clearer, easier to understand and easier to remember. For a company, it can create recognition and trust before anyone has even spoken to them.
I do not think everyone needs more design. Sometimes they actually need less. But what remains should have a reason to be there and should be done well.
What would you design and who would you design for if you had the time?
I would spend more time designing and making objects for my own home. Lighting especially interests me because it combines form, material, function and atmosphere.
I would like to experiment more with wood, metal and light without having a client or a brief, just making things, testing them and seeing where they lead.
What is the dream project you haven't yet had time to realize?
Probably developing my own small collection of objects for the home, especially lighting. I am slowly creating a workshop where I can combine wood, metal and light with my experience in design.
I have already made a few things for my own use, but turning that curiosity into a more complete collection is something I would really like to explore.
What is your secret recipe of success in design, what is your secret ingredient?
I do not think there is a secret recipe. If I had to choose one ingredient, it would probably be curiosity.
Keep looking, keep asking why something works, keep learning and do not become too comfortable with what you already know.
Who are some other design masters and legends you get inspired from?
I am attracted to simple and geometric design, but honestly, the name behind the work is not very important to me. A great piece of design can come from a famous designer or from a student I have never heard of. If it makes me stop and look, that is enough.
Of course, there are designers and studios whose work I follow and admire, especially Saul Bass, Chermayeff & Geismar & Haviv, and Pentagram. But I prefer to be inspired by the work rather than by the reputation of the person who made it.
What are your favorite designs by other designers, why do you like them?
I do not really have a fixed list of favorite designs. I am naturally attracted to work that is simple, geometric and intelligent, especially when a very simple form carries a strong idea.
I often find that quality in the work of Saul Bass and studios like Chermayeff & Geismar & Haviv and Pentagram. But I can be just as interested in something made by an unknown young designer. For me, the work always comes before the name.
What is your greatest design, which aspects of that design makes you think it is great?
I am not sure I would call any of my designs my greatest, but Altavita is one of the projects I am particularly happy with.
The visual identity came directly from the architecture. Geometry and perspective became the basis of a simple symbol and then grew into a complete visual system. I like it because the final result is simple, but the simplicity comes from the idea rather than from trying to create a minimalist style.
How could people improve themselves to be better designers, what did you do?
Look at things consciously. Not only graphic design. Look at architecture, photography, painting, films, nature and ordinary objects. Ask yourself why something feels balanced, why one composition works and another does not.
That is what I have always done. I keep looking, learning and making. I think training your eye is something that never really ends.
If you hadn't become a designer, what would you have done?
Probably something where I could still make things. I enjoy working with my hands, tools and materials, so maybe something involving wood, metal, objects or lighting.
Apparently I would still find some way to design, even if I was not called a designer.
How do you define design, what is design for you?
For me, design is understanding a problem and finding the clearest visual or physical answer to it. It is not decoration.
I like reducing things until what remains has a reason to be there, without removing the personality of the idea.
Who helped you to reach these heights, who was your biggest supporter?
My parents were very important because they are both artists and I grew up in that environment. I also had one or two university teachers who influenced me.
But a very important part of my education came from the companies I was lucky enough to work with early in my career. They gave me room to learn, make decisions and understand how professional work actually happens. I learned a lot from the people around me, not only about design, but also about professional behavior, responsibility and working with others.
What helped you to become a great designer?
Again, I am not very comfortable calling myself a great designer. What has helped me become a better designer is experience, curiosity and constantly looking at things.
Making mistakes has probably been just as useful as making good work. You learn something from every project if you stay open enough to see it.
What were the obstacles you faced before becoming a design master?
I do not really think there was a point where I became a "design master." Design has always felt more like a continuous process of learning.
The obstacles change over time. Early on you need experience and confidence. Later, the challenge is not becoming repetitive or too comfortable with what you already know.
How do you think designers should present their work?
Show the idea, not only the final beautiful image. I want to understand what the problem was, where the idea came from and how it developed.
A good presentation should make the thinking easy to understand without needing twenty pages of explanation. The design should still be able to speak for itself.
What's your next design project, what should we expect from you in future?
More visual identity work, definitely, but hopefully also something quite different. I am slowly developing a small workshop where I can experiment with objects for the home, particularly lighting.
So maybe the next chapter will involve a little less screen and a little more wood, metal, light and working with my hands.
What's your ultimate goal as a designer?
To keep enjoying it.
I want to continue being curious, keep making things I believe in and still feel excited when I find a solution I did not see at the beginning. I do not really have a final destination in mind.
What people expect from an esteemed designer such as yourself?
Probably experience, good judgment and a clear point of view. But I think people should also expect honesty.
Sometimes the designer's job is not to add something. It can be to say that something is unnecessary, or that a simpler solution would work better.
How does design help create a better society?
Design can make information clearer, products easier to use and environments easier to understand. It can reduce confusion and sometimes reduce waste.
I do not think design can solve every problem in society, but good design can make many everyday experiences a little better.
What are you currently working on that you are especially excited about?
Alongside my visual identity projects, I am especially excited about slowly building my own workshop and experimenting with objects for the home.
I have already made a few pieces for myself, particularly around lighting, and I enjoy the completely different experience of moving from pixels and vectors to materials you can actually touch.
Which design projects gave you the most satisfaction, why?
Usually the projects that give me the most satisfaction are the ones where a simple idea can grow into a complete visual language.
Altavita is a good example, and I also enjoy projects where naming, logo and identity are connected from the beginning. The satisfaction comes from seeing many separate pieces suddenly become one coherent system.
What would you like to see changed in design industry in the coming years?
I would like to see a little less obsession with trends and tools and more attention to thinking.
Technology is moving very quickly, which is exciting, but being able to make something quickly does not automatically make it good design. I hope we continue valuing ideas, judgment and originality.
Where do you think the design field is headed next?
AI and new technologies will make production faster and more accessible. I think that is inevitable and mostly exciting.
As tools become easier, the value of knowing what to make, why to make it and what to choose becomes more important. I think the designer's role will move more toward thinking, judgment and direction.
How long does it take you to finalize a design project?
There is no standard time. Sometimes the central idea comes very quickly, and sometimes it needs much more exploration.
Finding the idea is also not the same as finishing the project. It still needs testing, refinement and development into something that works in the real world. Every project has its own rhythm.
When you have a new design project, where do you start?
Usually with words. I try to understand the problem and write down the important ideas around it. Then I look for relationships between those ideas and gradually start translating them into visual forms.
I do not start by asking what it should look like. I start by asking what it should mean.
What is your life motto as a designer?
Don't work more. Work smarter.
Work is important, but it should leave enough space for family, friends, nature, learning, good food, rest and all the other things that make life interesting.
Do you think design sets the trends or trends set the designs?
Both happen, but I prefer design that does not depend too much on trends. Trends can be useful because they reflect what is happening around us, but following them too closely can make work age very quickly.
I would rather understand a trend than simply copy it.
What is the role of technology when you design?
Technology is a tool. A very powerful one, but still a tool.
If you develop your eye and the way you think, you can work with a pencil, a computer or artificial intelligence. Technology can make things faster and open possibilities that did not exist before, but it should not make the decisions for you.
What kind of design software and equipment do you use in your work?
My computer has been an essential part of my work for many years. Illustrator is still my main tool for logo and visual identity design, and I also use Photoshop, InDesign, After Effects and Figma depending on the project.
But I am not particularly loyal to tools. If something helps me turn an idea into the form I want, I am happy to use it.
What is the role of the color, materials and ambient in design?
They all affect how we experience something before we even start thinking about it consciously.
Color can change emotion, materials change how something feels, and the environment changes how we experience both. My growing interest in lighting has made me even more aware of this. The same object or space can feel completely different just by changing the light around it.
What do you wish people to ask about your design?
"Why?"
I like when someone asks why a shape is there, where an idea came from or why I made a particular decision. For me, those questions are much more interesting than simply asking which software I used to make it.
When you see a new great design or product what comes into your mind?
Usually my first reaction is very simple: I wish I had thought of that.
Then I start looking more closely and trying to understand why it works. The best designs often make me curious about the thinking behind them, not just the way they look.
Who is your ideal design partner? Do you believe in co-design?
Absolutely. I love teamwork.
I started playing basketball around the same time I started designing, and I always enjoyed creating opportunities and making assists more than scoring myself. I think I carried some of that mentality into design.
My ideal team is made of independent people with strong individual skills and personalities who respect each other and become a committed team around a project. Strong individuals who know how to play together.
Which people you interacted had the most influence on your design?
My mother probably had the biggest influence at the beginning. She was a graphic designer, and she was also the person who pushed me to go to university.
Interestingly, I do not think university itself teaches you everything you need to become a designer. For me, one of its biggest values was that it changed my environment. I started meeting people, building relationships and becoming part of a professional community. Those connections became an important part of my development.
Which books you read had the most effect on your design?
At some point I became almost obsessed with logo design books. If I found a book about logos, symbols or visual identity, I wanted to have it.
I do not think there was one particular book that changed everything for me. It was more the habit of constantly looking through hundreds and thousands of different solutions. Those books became part of how I trained my eye.
How did you develop your skills as a master designer?
Mostly by doing the work, again and again.
Looking carefully, trying things, making mistakes, comparing, correcting and then doing it again on the next project. I have always believed that seeing is a skill that can be trained. The more consciously you look, the better your visual judgment becomes.
Irrelative of time and space, who you would want to meet, talk and discuss with?
That is difficult. Picasso would definitely be one. Jim Morrison would be another, for completely different reasons. And from the world of design, probably Saul Bass.
I think I would be less interested in asking them about technique or career and more interested in understanding how they saw the world and where their ideas came from. Those conversations would probably be much more interesting to me.
How do you feel about all the awards and recognition you had, is it hard to be famous?
I definitely would not describe myself as famous, so fortunately that part has not been very difficult!
Awards and recognition are nice because they give you an outside perspective on work that you have been very close to. I appreciate them, but I try not to let awards become the reason I design. The pleasure of finding a good solution is still more important to me.
What is your favorite color, place, food, season, thing and brand?
My favorite color is white, because it gives me the space to see every other color. After that, I cannot really choose one. Every color has its own world.
My favorite place would probably be a large industrial space of my own. One side would be a minimal, off-white design studio full of toys and objects I love. The other side would have workshops where I could build things with my hands. And somewhere in there, definitely a proper basketball hoop.
Favorite food: pizza.
Favorite season: autumn.
If I had to choose one favorite object, probably a camera. It helps me see, frame and keep what I see.
And for brands, Apple, Nike and Coca-Cola are probably three that I have always found interesting.
Please tell us a little memoir, a funny thing you had experienced as a designer?
One of my first experiences of getting "paid" for design happened in high school. I used to make monograms for my classmates by combining their names with the names of their girlfriends.
There was no money involved. My payment might be a sandwich, someone writing class notes for me, or some other small favor. Looking back, it is funny to realize that I had already found both my profession and my first clients before I really knew I was working.
What makes your day great as a designer, how do you motivate yourself?
A great day for me is not only a great working day. It is a mix of doing some good work, learning something new, exercising, having time to relax and eating something good.
I do not really try to motivate myself to work all day. I would rather work well for a focused period and still have enough energy and curiosity left for the rest of life.
When you were a little child, was it obvious that you would become a great designer?
It was probably obvious that I would do something creative, but certainly not that I would become a "great designer."
I grew up surrounded by art. Looking through art and design books was entertainment for me as a child, and through my mother I became familiar with graphic design and even the idea of a logo very early. So becoming a designer later felt quite natural.
What do you think about future; what do you see will happen in thousand years from now?
A thousand years is far beyond anything I could seriously predict. Technology may change almost everything around us, but I suspect some very basic human needs will remain surprisingly familiar.
We will probably still want to communicate, create, love, play, tell stories and make our surroundings feel like our own. The tools may become unimaginable, but I am not sure people will become as different as we think.
Please tell us anything you wish your fans to know about you, your design and anything else?
Design is an important part of my life, but I do not want it to become my whole life.
I think becoming better at what we do is important, but not at the cost of missing the simple things around us. Family, friends, nature, good food, learning something new, making things with our hands, or sometimes simply doing nothing.
I want to keep designing and making things for as long as I enjoy it, but I also want to keep enough space to enjoy being alive.