Skip to content
The Curious Gastronaut Хөзрийн тоглоом by Nalisha Chouraria

The Curious Gastronaut Хөзрийн тоглоом by Nalisha Chouraria is a highly esteemed winner of the very prestigious 2020 A' Design Award Төмөр шагнал in Тоглоом, наадам ба хобби бүтээгдэхүүний дизайн Competition Category.


ТөмөрТоглоом· 2020

The Curious Gastronaut Хөзрийн тоглоом

by Nalisha Chouraria

Client: Nalisha Chouraria

A' Design Award Төмөр шагнал Winner in Тоглоом Category

16,326

Verified Award Winner

Verify Award Status for #104621

Colors

The Design

About The Curious Gastronaut Хөзрийн тоглоом

"Сониуч Гастронавт" бол хүүхэд, гэр бүлүүдийг тоглоомоор дамжуулан хоол хүнсийг судлахад урих хөзрийн тоглоом юм. Зурагтай картууд дээрх зааврыг дагаж, тоглогчид найрлагын бүрдэл хэсгүүдийг цуглуулж, тэдгээрийг амтлах хэмжээний идэшний туршилт болгон нэгтгэн, нэр өгч, таван мэдрэхүйгээрээ шинжилдэг. Дараа нь жор болон үр дүнг үнэлж, тэмдэглэдэг. Энэ тоглоомыг жинхэнэ хүнс ашиглан эсвэл зөвхөн уран сэтгэмжээр, ганцаараа, хамтран, эсвэл өрсөлдөх горимоор тоглох боломжтой. Тодорхой хоолны нэр дурдагдаагүй тул тоглогчид өөрсдөө шинээр зохион бүтээдэг. Цомгодон хайрцаг нь бага гарт тохирсон бөгөөд аяллын үед тээвэрлэхэд зохимжтой.

The Recognition

About the A' Design Award Төмөр шагнал

The Curious Gastronaut Хөзрийн тоглоом нь A' Design Award Төмөр шагналын ялагч бөгөөд сайн зохиогдсон бүтээлээс хүлээгддэг мэргэжлийн болон үйлдвэрлэлийн шаардлагыг хангасан сайн загварт олгодог нэр хүндтэй хүлээн зөвшөөрөлт юм. Төмөр ялагчид бүтээгчдийнхээ агуу ур чадвар, өндөр мэргэшил, мэргэжилтний ойлголт, бүтээлч чадавхийг харуулдаг. The Curious Gastronaut Хөзрийн тоглоом нь өндөр үнэлэгдсэн, биширсэн, хайрласан, практик, шинэлэг бүтээл байх болно гэж хүлээгддэг. Төмөр шагнал хүртсэн энэ загвар нь салбарын шилдэг туршлагыг нэгтгэж, мэдлэг, авьяастай холбогдсон чадварлаг техникийн шинж чанартай. The Curious Gastronaut Хөзрийн тоглоом нь нухацтай байдлаараа хүндлэгддэг бөгөөд амьдралын чанарыг сайжруулж, дэлхийг илүү сайхан газар болгоход туслахаар зохиогдсон.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Dimensions & Packaging
Packaging (Box with a slip on lid): 120 x 170 x 50mm, 55x Ingredient Cards: 96mm, 4x Book of Curious Recipes (12 pages): 110 x 160mm, 1x Gameplay Handbook (12 pages): 110 x 160mm, 1x Gastronaut's Guide Card (double-sided): 85 x 120mm
Tags
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
Production Technology
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
Design Challenge
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
Research
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Inspiration
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
Project Duration
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Operation Flow
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms

Sponsored

Explore Beyond Designers.org

Discover products, services and opportunities from our advertising partners.

Good Design Deserves Great Recognition

The A' Design Award is an international, juried accolade for good design. Take part in the A' Design Award to get an opportunity to earn meritocratic recognition, gain fame, prestige and publicity for your work. Nominate your work for the A' Design Award and compete for the coveted A' Design Prize.

Nominate