Depth Primary Function: Гүн дүрсэлсэн гурван хэмжээст дүрслэл by Aleksei Kipin is a highly esteemed winner of the very prestigious 2026 A' Design Award Төмөр шагнал in Программ хангамжийн дизайн Competition Category.
ТөмөрПрограмм хангамж· 2026
Depth Primary Function: Гүн дүрсэлсэн гурван хэмжээст дүрслэл
Client: Aleksei Kipin
A' Design Award Төмөр шагнал Winner in Программ хангамж Category
Verified Award Winner
Verify Award Status for #179657The Design
About Depth Primary Function: Гүн дүрсэлсэн гурван хэмжээст дүрслэл
Book Text: Depth бол гурван хэмжээст бодит цагийн дүрслэлийг дизайны файлд оруулдаг хөнгөн гурван хэмжээст засварлагч бөгөөд бүтээгдэхүүний санааг тогтвортой камерын өнцөг, гэрэлтүүлэгтэйгээр хянах боломжийг олгодог. Хадгалсан үзэх цэгүүд нь загвар хувьсан өөрчлөгдөхөд өмнөх болон дараах байдлыг тодорхой харьцуулахад тусалдаг. Эцсийн зургуудыг байршуулалт, тэмдэглэл, баталгаажуулалт хийхээр дизайны зотон дээр шууд байрлуулдаг нь хэрэгсэл солих болон хяналтын хугацааг бууруулдаг.
The Recognition
About the A' Design Award Төмөр шагнал
Depth Primary Function: Гүн дүрсэлсэн гурван хэмжээст дүрслэл нь A' Design Award Төмөр шагналын ялагч бөгөөд сайн зохиогдсон бүтээлээс хүлээгддэг мэргэжлийн болон үйлдвэрлэлийн шаардлагыг хангасан сайн загварт олгодог нэр хүндтэй хүлээн зөвшөөрөлт юм. Төмөр ялагчид бүтээгчдийнхээ агуу ур чадвар, өндөр мэргэшил, мэргэжилтний ойлголт, бүтээлч чадавхийг харуулдаг. Depth Primary Function: Гүн дүрсэлсэн гурван хэмжээст дүрслэл нь өндөр үнэлэгдсэн, биширсэн, хайрласан, практик, шинэлэг бүтээл байх болно гэж хүлээгддэг. Төмөр шагнал хүртсэн энэ загвар нь салбарын шилдэг туршлагыг нэгтгэж, мэдлэг, авьяастай холбогдсон чадварлаг техникийн шинж чанартай. Depth Primary Function: Гүн дүрсэлсэн гурван хэмжээст дүрслэл нь нухацтай байдлаараа хүндлэгддэг бөгөөд амьдралын чанарыг сайжруулж, дэлхийг илүү сайхан газар болгоход туслахаар зохиогдсон.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
- Dimensions & Packaging
- Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
- Tags
- Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
- Production Technology
- Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
- Design Challenge
- The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
- Research
- Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
- Inspiration
- Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
- Project Duration
- The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
- Operation Flow
- Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
- Image Credits
- Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin
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