Tactile Enrichment Фиджет тоглоомууд by Ruoyou Zhou is a highly esteemed winner of the very prestigious 2026 A' Design Award Төмөр шагнал in Тоглоом, наадам ба хобби бүтээгдэхүүний дизайн Competition Category.
ТөмөрТоглоом· 2026
Tactile Enrichment Фиджет тоглоомууд
by Ruoyou Zhou
Client: Ruoyou Zhou
A' Design Award Төмөр шагнал Winner in Тоглоом Category
Verified Award Winner
Verify Award Status for #182261The Design
About Tactile Enrichment Фиджет тоглоомууд
Tactile Enrichment буюу "Хүрэлцэхүйн баяжуулалт" нь хүрэлцэх мэдрэмжид төвлөрсөн фиджет тоглоомын цуврал юм. Уг цуврал нь тус бүр нь 50 x 50 x 50 миллиметр хэмжээтэй таван шоо дөрвөлжингөөс бүрддэг. Шоо бүр нь шавар, арьс, метал, мод, даавуу гэсэн ганц материалаар хийгдсэн. Таван шоонд бүгдэд нь ижил гурван хэмжээст хээ угалзыг оруулсан тул материал хоорондын ялгааг гараар мэдрэх боломжтой. Материал бүр өөр өөр жин, температур, үнэртэй. Нүд завгүй, гар чөлөөтэй байх үед шоонуудыг барьж тоглох боломжтой. Гол зорилго нь харааны мэдрэмжээс хамаарах хамаарлыг багасгаж, өдөр тутмын туршлагад хүрэлцэх мэдрэмжид илүү том үүрэг өгөх явдал юм.
The Recognition
About the A' Design Award Төмөр шагнал
Tactile Enrichment Фиджет тоглоомууд нь A' Design Award Төмөр шагналын ялагч бөгөөд сайн зохиогдсон бүтээлээс хүлээгддэг мэргэжлийн болон үйлдвэрлэлийн шаардлагыг хангасан сайн загварт олгодог нэр хүндтэй хүлээн зөвшөөрөлт юм. Төмөр ялагчид бүтээгчдийнхээ агуу ур чадвар, өндөр мэргэшил, мэргэжилтний ойлголт, бүтээлч чадавхийг харуулдаг. Tactile Enrichment Фиджет тоглоомууд нь өндөр үнэлэгдсэн, биширсэн, хайрласан, практик, шинэлэг бүтээл байх болно гэж хүлээгддэг. Төмөр шагнал хүртсэн энэ загвар нь салбарын шилдэг туршлагыг нэгтгэж, мэдлэг, авьяастай холбогдсон чадварлаг техникийн шинж чанартай. Tactile Enrichment Фиджет тоглоомууд нь нухацтай байдлаараа хүндлэгддэг бөгөөд амьдралын чанарыг сайжруулж, дэлхийг илүү сайхан газар болгоход туслахаар зохиогдсон.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- We understand the world through our five senses, receiving emotions and information every day. This project is a series of fidget toys that rethink our sensory habits, which often rely too much on vision. It shifts the focus to touch. The same pattern is made from different materials, allowing users to feel variations in texture and resistance with their hands. By reducing visual input, the work highlights how touch and other senses can become the main source of experience and emotion.
- Dimensions & Packaging
- 50 × 50 × 50 mm .five pieces.
- Tags
- Fidget toy, Without Visual Dependence, Touch, Smell, Series, Mixed materials, Toy, Playful
- Production Technology
- Five materials were used, clay, leather, metal, wood, and fabric. Three dimensional textures were shaped into each material. Then the materials were cut into small pieces and attached to the cube. This required constant checking to ensure every piece fit perfectly after assembly. Each cube has six sides, and I made five cubes in total, like completing a 120 piece collage puzzle in different materials.
- Design Challenge
- The biggest challenge was repetitive work and making sure every piece fit perfectly. To avoid gaps after assembly, each material piece had to be sanded by hand. For the metal cube, thin and hard stainless steel was used. After many trials, I chose laser cutting to shape the pieces, then filled the gaps with putty and finished with spray paint. The most enjoyable process was sewing the leather cube, marking, punching holes, stitching, and tying the thread. I truly enjoyed each step.
- Research
- This project explores tactile experience without relying on sight. About 83 percent of the information we receive comes from vision. When reliance on vision is reduced, the other senses become stronger and more memorable. At the exhibition, visitors could freely touch and play with the objects and write down their thoughts on each material. The interactive display received positive feedback, as interaction is part of the research and the work serves as a bridge between me and the audience.
- Inspiration
- In daily life, we often play with small objects to ease anxiety or boredom, clicking a pen or turning keys in our hands. Fidget toys were created from this behavior. Based on this and my research on the five senses, I designed this series using different materials to explore new possibilities. Enrichment in animal care means providing toys or spaces to reduce stress and improve well being. As humans living in concrete cities, we also face stress. This design asks whether we also need enrichment.
- Project Duration
- In April 2023, I began researching the five senses, touch, sight, hearing, taste, and smell. In July 2024, I focused on the relationship between objects, people, and interaction. By July 2025, I was testing materials and making prototypes, selecting five for further development. Fabrication began in November 2025. The work was completed in February 2026 and presented at the 2026 graduation exhibition of Okinawa Prefectural University of Arts.
- Operation Flow
- These objects can be held and played with while watching TV, talking, or even during meetings under the table, any moment when the eyes are busy but the hands are free. The key idea is to enrich touch without relying on vision. Each material has a different weight, temperature, and even smell. Even with the same pattern, different materials create completely different tactile experiences.
Sponsored
Explore Beyond Designers.org
Discover products, services and opportunities from our advertising partners.
More to Explore
Related Designs
Explore more award-winning designs from the same category, selected by merit.