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Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर by Yiqi Zhao

Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर by Yiqi Zhao is a highly esteemed winner of the very prestigious 2025 A' Design Award लोह पुरस्कार in डिजिटल कला Competition Category.


लोहडिजिटल कला· 2025

Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर

by Yiqi Zhao

Client: MIT Media Lab

A' Design Award लोह पुरस्कार Winner in डिजिटल कला Category

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The Design

About Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर

अशा जगाची कल्पना करा जिथे ध्वनी गतीद्वारे घडवला जातो आणि एक मंत्रमुग्ध करणारा ऑडिओ-व्हिज्युअल लँडस्केप निर्माण होतो. साउंडस्कल्प्ट हे एक जनरेटिव्ह संगीत साधन आहे जे स्पेशियल साउंड, गती आणि व्हिज्युअल आर्ट यांना एकत्र करते. पारंपारिक शिल्पकलेपासून प्रेरणा घेत, ते वापरकर्त्यांना त्यांच्या सर्जनशील प्रक्रियेच्या केंद्रस्थानी आणते. एआर फ्रेम्ससह, डोक्याच्या हालचाली कॅप्चर केल्या जातात आणि एमआयडीआय फ्रेमवर्कद्वारे रिअल-टाइम ऑडिओ मॉड्युलेशनमध्ये रूपांतरित केल्या जातात. रनटाइम इंजिनवर विकसित, साउंडस्कल्प्ट एक इमर्सिव्ह अनुभव देते जो निर्माता आणि निर्मिती यांच्यातील रेषा धुसर करतो, कलात्मक शोधाची पुनर्व्याख्या करतो.

The Recognition

About the A' Design Award लोह पुरस्कार

Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर हे A' Design Award लोह पुरस्काराचे विजेते आहे, उत्तम रीतीने रचलेल्या निर्मितींकडून अपेक्षित व्यावसायिक आणि औद्योगिक गरजा पूर्ण करणाऱ्या चांगल्या रचनांना दिला जाणारा प्रतिष्ठित सन्मान. लोह विजेते त्यांच्या निर्मात्यांचे मोठे कौशल्य, उच्च विशेषज्ञता, तज्ज्ञाची समज आणि सर्जनशील क्षमता दाखवतात. Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर ही अत्यंत मानाची, कौतुकास्पद आणि जिव्हाळ्याची, व्यावहारिक आणि नाविन्यपूर्ण निर्मिती असेल अशी अपेक्षा आहे. ही लोह पुरस्कार जिंकलेली रचना उद्योगातील उत्कृष्ट पद्धती एकत्र करते आणि ज्ञान व प्रतिभेशी जोडलेले सक्षम तांत्रिक गुण बाळगते. Sound Sculpt इंटरॅक्टिव्ह म्युझिक सिंथेसायझर परिपूर्णतेबद्दल आदरास पात्र आहे आणि जीवनाचा दर्जा सुधारून जग अधिक चांगले बनवण्यासाठी रचलेली आहे.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Revolutionizing Perception through Immersive Music Making
Imagine sculpting with sound, where body movement generates a mesmerizing audio visual landscape. SoundSculpt is an innovative, generative music tool that fuses spatial sound, motion, and visual art, redefining the boundaries of creative expression. By harnessing the power of Bose AR Frame, this interface enhances perception performance, providing a novel medium for artistic exploration, emotional regulation, and mental well being.
Dimensions & Packaging
The system uses a MIDI framework to map Bose Frames' head orientation data to sound pitch and volume, then transferred to virtual bubble manipulation is achieved through touch inputs with C# scripts. The integration of synesthesia principles enhances sensory perception, creating a holistic flow that bridges the gap between physical and digital art forms.
Size: 7.2 x 3.1 x 2.9 inches
Weight: 12.31 ounces
Lenses: Polarized
Water Resistance: IPX2 rating
Battery Life: Up to 5.5 hours
Bluetooth Range: 30ft
Tags
AI, generative AI, spatial audio, digital media, unity, music, wearable tech, Bose, XR, AR
Production Technology
SoundSculpt employs XR tech, integrating spatial audio and visual processing for immersive experiences. Bose Frames, with gyro sensors, capture 6 dof head movements, translating them into real-time audio modulation via a MIDI framework. Developed on Unity with C# scripts, it enables real-time user interaction. Mesh deformation and vertex manipulation allow dynamic bubble surface control, creating a responsive interface that enhances engagement and emotional connection.
Design Challenge
The hardest part was integrating multi sensory feedback into a seamless flow. Creatively, it was challenging to synchronize audio-visual elements with inputs in real-time. Internally, balancing human vulnerabilities, historical concepts with modern tech required innovative thinking. Externally, limitations in sensor accuracy and data processing posed obstacles. Overcoming these required iterative testing and leveraging cutting-edge XR technology to ensure fluid interaction and emotional impact.
Research
This HCI research aims to develop an immersive tool for emotion regulation. Using a mixed reality approach, data was collected via user testing and biometric feedback with Bose Glasses and Real-time 3D engine. Participants included designers and non-designers. Results showed enhanced perception of spatial volume, sound, and motion, with a more stable emotion stage. Insights suggest adoption in psychiatry with art therapy, impacting society by improving emotional well-being with playful creation.
Inspiration
SoundSculpt is inspired by the tactile art of sculpting, where shaping materials evokes profound emotional expression. Echoing ancient pottery, where your hands transform raw material into art, SoundSculpt revolutionizes this dynamic by turning it inside out, empowering users to become integral to the creative process. By integrating spatial audio and visual art, I offer you an immersive experience that blurs the boundaries between creator and creation, redefining interaction for a new era.
Project Duration
The project began in fall 2019 at the MIT Media Lab in Cambridge, MA, and concluded in summer 2020. It was subsequently exhibited to the Bose Frame AR team at Bose Corporation in Framingham, MA.
Operation Flow
SoundSculpt immerses users within a virtual bubble, enabling them to shape its surface through intuitive gestures. As they tilt their heads or press buttons, Bose Frames capture these actions, converting them into dynamic audio-visual feedback. This interaction fosters a seamless cycle of "listen," "sculpt," and "art generation," empowering users to transform their environment. The system's innovative design ensures a fluid, captivating experience that boosts creativity and emotional well-being.
Patents
Copyrights belong to Yiqi Zhao, 2025.
Image Credits
Image 1: Yiqi Zhao, 2024.
Image 2: Yiqi Zhao, 2024.
Image 3: Yiqi Zhao, 2024.
Image 4: Yiqi Zhao, 2024.
Image 5: Yiqi Zhao, 2024.
Video Credits: Yiqi Zhao, 2024.

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