Magic Fitness Aplikasi Mudah Alih, Aplikasi Jam Pintar by Di Song, Huicong Hu and Jie Yao is a highly esteemed winner of the very prestigious 2022 A' Design Award Besi in Reka Bentuk Antara Muka, Interaksi dan Pengalaman Pengguna Competition Category.
BesiAntara Muka· 2022
Magic Fitness Aplikasi Mudah Alih, Aplikasi Jam Pintar
by Di Song, Huicong Hu and Jie Yao
Client: Harbin Institute of Technology, Shenzhen
A' Design Award Besi Winner in Antara Muka Category
Verified Award Winner
Verify Award Status for #135845The Design
About Magic Fitness Aplikasi Mudah Alih, Aplikasi Jam Pintar
Magic Fitness ialah aplikasi kecergasan bergamifikasi untuk telefon pintar dan jam pintar. Aplikasi ini membantu pengguna membina tabiat bersenam harian. Perilaku kesihatan yang direkodkan oleh peranti ditukar menjadi tenaga ajaib di dalam permainan. Tenaga ajaib ini menaikkan tahap avatar ajaib dan memperoleh syiling emas. Syiling boleh digunakan untuk membeli item, menukar kostum dan menyokong acara kebajikan sebenar. Pengguna menetapkan matlamat kecergasan, melihat kemajuan mingguan dan bulanan, serta berkongsi trend kesihatan dengan pengguna lain. Matlamat reka bentuk ini adalah untuk meningkatkan motivasi bagi bersenam secara berkala.
The Recognition
About the A' Design Award Besi
Magic Fitness Aplikasi Mudah Alih, Aplikasi Jam Pintar ialah pemenang A' Design Award Besi, pengiktirafan yang berprestij yang dianugerahkan kepada reka bentuk yang baik yang memenuhi keperluan profesional dan industri yang dijangka daripada ciptaan yang direka dengan baik. Pemenang Besi menunjukkan kemahiran yang besar, kepakaran yang tinggi, kefahaman pakar dan keupayaan kreatif penciptanya. Magic Fitness Aplikasi Mudah Alih, Aplikasi Jam Pintar diharapkan menjadi ciptaan yang sangat dihargai, dikagumi dan disayangi yang praktikal dan inovatif. Reka bentuk pemenang A' Design Award Besi ini menyepadukan amalan terbaik industri dan mempunyai ciri teknikal yang kompeten yang dikaitkan dengan kepakaran dan bakat. Magic Fitness Aplikasi Mudah Alih, Aplikasi Jam Pintar dihormati kerana ketelitiannya dan direka untuk memberikan peningkatan kualiti hidup yang membantu menjadikan dunia tempat yang lebih baik.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Magic Fitness is a gamified fitness habit-building application for smartphones and smartwatches that aims to improve users' daily physical activity levels. It adopts the game form of education simulation, and transforms users' healthy behaviors into magic energy in the game to cultivate magic avatars. Users can also donate magical energy to real-world charities, which uses gamification to let users enjoy the fun of exercise and develop healthy habits.
- Dimensions & Packaging
- Designed for the iOS and watchOS System
- Tags
- Interface Design, Gamification, User Experience
- Production Technology
- Illustrations were designed in Adobe Photoshop CC, Illustrator CC, and Figma.
- Design Challenge
- The biggest challenge is how to better apply gamified design methods to application to increase user motivation to exercise. Our primary goal is to satisfy users' preferences and needs, so we conducted many in-depth situational interviews and analysis. At the same time, we read a large number of relevant works on gamification design, combined the gamification theory of DMC with user needs, and finally summarized four gamification design methods most suitable for the target scene.
- Research
- Through in-depth interviews with target users, this design study extracts relevant design needs to understand users' needs for healthy behavior-building, daily exercise habits, preferences for game forms and design inspiration. After demand analysis, the system concept statement is formed. Based on the gamification theory of DMC and user needs, four gamification design methods of education simulation, quantitative data feedback, task and reward, and social interaction are summarized, and the information architecture diagram and low-fidelity interaction model are produced as the results of conceptual design. After that, the application prototype is tested for usability and the design is optimized based on the evaluation results.
- Inspiration
- There are many users who want to form the habit of exercise but are busy with work and study. They have strong demand for exercise but have low motivation for exercise. Smartwatches currently on the market can record users' movements around the clock, but the incentive level is low. Therefore, this application combines the advantages of gamification and smartwatches to encourage users to achieve fitness goals and develop healthy habits.
- Project Duration
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Operation Flow
- When opening the application for the first time, users can select their avatars and set fitness goals based on their current physical health. On the home page, users can view the current status of the avatar and interact with it. The state of the avatar is synchronized with the state of the user in real life, they work synchronously and exercise synchronously. So when the avatar works too long, it will remind the user to stand up and have a rest. At the same time, the home page shows the progress of the user's health goal today, every health behavior will increase the magic energy, so that the avatar can upgrade and earn gold coins. The higher the level, the faster you earn coins, which can be used to buy items, change costumes, and donate to charity events. On the overview page, users can see their overall fitness status for a week or a month. On the community page, users can communicate with other users and share their health trends.
- Team Members
- Student: Di Song
Faculties: Huicong Hu
Jie Yao
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