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Depth Fungsi Utama: Visualisasi 3D Mendalam by Aleksei Kipin

Depth Fungsi Utama: Visualisasi 3D Mendalam by Aleksei Kipin is a highly esteemed winner of the very prestigious 2026 A' Design Award Besi in Reka Bentuk Perisian Competition Category.


BesiPerisian· 2026

Depth Fungsi Utama: Visualisasi 3D Mendalam

by Aleksei Kipin

Client: Aleksei Kipin

A' Design Award Besi Winner in Perisian Category

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The Design

About Depth Fungsi Utama: Visualisasi 3D Mendalam

Teks Buku: Depth ialah penyunting tiga dimensi yang ringan yang membawa pemaparan tiga dimensi masa nyata ke dalam fail reka bentuk, membolehkan konsep produk dikaji semula dengan paparan kamera dan pencahayaan yang konsisten. Sudut pandang yang disimpan menyokong perbandingan sebelum dan selepas yang jelas apabila model berkembang. Imej akhir diletakkan terus ke dalam kanvas reka bentuk untuk susun atur, anotasi, dan kelulusan, sekali gus mengurangkan pertukaran alat dan masa kajian semula.

The Recognition

About the A' Design Award Besi

Depth Fungsi Utama: Visualisasi 3D Mendalam ialah pemenang A' Design Award Besi, pengiktirafan yang berprestij yang dianugerahkan kepada reka bentuk yang baik yang memenuhi keperluan profesional dan industri yang dijangka daripada ciptaan yang direka dengan baik. Pemenang Besi menunjukkan kemahiran yang besar, kepakaran yang tinggi, kefahaman pakar dan keupayaan kreatif penciptanya. Depth Fungsi Utama: Visualisasi 3D Mendalam diharapkan menjadi ciptaan yang sangat dihargai, dikagumi dan disayangi yang praktikal dan inovatif. Reka bentuk pemenang A' Design Award Besi ini menyepadukan amalan terbaik industri dan mempunyai ciri teknikal yang kompeten yang dikaitkan dengan kepakaran dan bakat. Depth Fungsi Utama: Visualisasi 3D Mendalam dihormati kerana ketelitiannya dan direka untuk memberikan peningkatan kualiti hidup yang membantu menjadikan dunia tempat yang lebih baik.

Behind the Design

Press Kit

Credits, team members and technical details provided by the designer.

Unique Properties
Depth is an integrated real-time three-dimensional visualization and rendering system for digital design workflows. It imports three-dimensional models and high dynamic range lighting environments, enables precise geometry inspection and camera control, and provides art-directable lighting with instant feedback. Final renders are exported directly into the design canvas, eliminating external handoffs.
Dimensions & Packaging
Software-based system: real-time three-dimensional viewer and renderer built on Three.js and WebG. Inputs: glTF 2.0 assets (.glb/.gltf), including Draco-compressed geometry; High Dynamic Range lighting environments (.hdr/.exr) with rotation. Metallic-roughness materials, texture support, object visibility and transform controls, orbit/pan/zoom camera. Output: high-resolution renders placed directly into the design document.
Tags
Real-time rendering, three-dimensional visualization, HDRI lighting, Physically based rendering, glTF workflow, WebGL, Geometry inspection, Design-to-render pipeline, Asset review, Digital product design
Production Technology
Built as a lightweight in-editor three-dimensional runtime using Three.js and WebGL with a physically based rendering pipeline. Supports glTF and GLB assets, High Dynamic Range Image environment lighting, tone mapping, camera controls, and mesh-level inspection. Performance is optimized via compressed geometry decoding (Draco) and efficient scene graph management. Outputs high-resolution raster renders into the design document.
Design Challenge
The central challenge was bringing cinematic three-dimensional fidelity into a constrained design-editor environment without breaking the speed and simplicity designers expect. Depth had to handle unpredictable asset quality, large files, and diverse lighting conditions while keeping interaction immediate and understandable. Balancing professional controls with an elegant, minimal interface required rigorous iteration and performance discipline.
Research
Type: mixed-method. Objectives: cinematic three-dimensional review and lighting atmospheres for design workflows. Method: rapid prototyping and task tests. Data/Tools: interviews, timed tasks, screen captures, performance logs. Participants/Experiments: designers and 3D artists with real assets. Results: faster iteration, fewer handoffs, consistent renders. Insights/Impacts: presets + instant feedback reduce complexity and elevate craft. Effect (Business/Society/Design): shorter cycles and broader 3D literacy.
Inspiration
Depth was inspired by a persistent gap between three-dimensional production and everyday digital design practice. Assets were evaluated through slow, fragmented handoffs and "good enough" screenshots. The project set out to bring physically convincing lighting, spatial understanding, and rapid iteration into the designer's workspace, turning review into real-time art direction.
Project Duration
The project started in 2025 in New York City and reached its first public release in 2026 in New York City, with iterative updates continuing throughout the development period.
Operation Flow
Users import a three-dimensional model, choose a lighting atmosphere, then orbit, zoom, and rotate to understand form, scale, and detail. Simple controls refine light and camera until the object feels grounded and intentional. Every adjustment updates instantly, enabling fast visual decisions. A single export places a polished render back into the design canvas for immediate use.
Image Credits
Image #1, Illustration, Aleksei Kipin
Image #2, Illustration, Aleksei Kipin
Image #3, Illustration, Aleksei Kipin

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