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BlindBox Permainan Kayu by Ufuk Bircan Özkan
BlindBox Permainan Kayu by Ufuk Bircan Özkan
BlindBox Permainan Kayu by Ufuk Bircan Özkan
BlindBox Permainan Kayu by Ufuk Bircan Özkan
BlindBox Permainan Kayu by Ufuk Bircan Özkan

Besi Mainan · 2014

BlindBox Permainan Kayu

by Ufuk Bircan Özkan

  • A' Design Award Besi 2014 in Mainan
  • CLIENT: Ufuk Bircan Özkan
  • Estimated Number of Design Views: 28,096
  • Verification code 50C940D143 · Verify this award
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About BlindBox Permainan Kayu

BlindBox adalah permainan kayu yang menggabungkan teka-teki dengan permainan memori, dan menguatkan perasaan seperti mendengar dan menyentuh. Ini adalah permainan berdasarkan giliran untuk dua pemain. Pemain yang mengumpulkan guli sendiri sebelum pemain lain menang. Laci mendatar digerakkan oleh pemain untuk menyelaraskan lubang di tengahnya untuk membuat jalan menegak agar guli jatuh. Permainan ini memerlukan kemampuan berfikir strategik untuk menyekat lawan anda, memori yang baik untuk pergerakan yang betul dan perhatian yang tinggi untuk mengetahui di mana anda guli bergerak ke.

About the A' Design Award Besi

BlindBox Permainan Kayu ialah pemenang A' Design Award Besi, pengiktirafan yang berprestij yang dianugerahkan kepada reka bentuk yang baik yang memenuhi keperluan profesional dan industri yang dijangka daripada ciptaan yang direka dengan baik. Pemenang Besi menunjukkan kemahiran yang besar, kepakaran yang tinggi, kefahaman pakar dan keupayaan kreatif penciptanya. BlindBox Permainan Kayu diharapkan menjadi ciptaan yang sangat dihargai, dikagumi dan disayangi yang praktikal dan inovatif. Reka bentuk pemenang A' Design Award Besi ini menyepadukan amalan terbaik industri dan mempunyai ciri teknikal yang kompeten yang dikaitkan dengan kepakaran dan bakat. BlindBox Permainan Kayu dihormati kerana ketelitiannya dan direka untuk memberikan peningkatan kualiti hidup yang membantu menjadikan dunia tempat yang lebih baik.

Press Kit

Unique Properties
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
Dimensions & Packaging
Proposed package dimensions are mm x mm x mm
Tags
wood, game, puzzle, maze, turn based, marbles, sound
Production Technology
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
Design Challenge
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
Research
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
Inspiration
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Project Duration
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Operation Flow
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials.
During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal.
The next game set can start with the last winner's move after replacing the marbles.
Image Credits
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.

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