Platinu Stampar 3D · 2020
Unream Lampa
by Jiani Zeng and Honghao Deng
- Premju A' Design Award tal-Platinu 2020 in Stampar 3D
- CLIENT: MIT HCI Engineering Group
- Estimated Number of Design Views: 1,399,246
- Verification code F2E45DF01F · Verify this award
Colors
About Unream Lampa
Unream hija lampa prodotta bi stampar 3D voxel b'materjali multipli. Il-wiċċ huwa miksi b'lentijiet lentikulari li huma stampati flimkien mal-kontenut tal-kulur. Unream turi kuluri differenti minn angoli ta' viżjoni differenti, għalhekk l-oġġett jidher li juri immaġni li tiċċaqlaq meta persuna tgħaddi minn ħdejh. Il-lampa taġixxi bħala oġġett fid-dawl tax-xemx u bħala sors ta' dawl bil-lejl. L-għoli huwa ta' 220 mm u l-wisa' hija ta' 100 mm. Fluss ta' xogħol komputazzjonali jassenja proprjetajiet tal-materjal lil kull voxel, li jippermetti tessuti ottiċi fuq uċuħ b'forma libera.
About the Premju A' Design Award tal-Platinu
Unream Lampa huwa rebbieħ tal-Premju A' Design Award tal-Platinu, rikonoxximent prestiġjuż ħafna mogħti lil disinji tassew eċċezzjonali, eleganti u manjifiċi. Ir-rebbieħa tal-Platinu huma mirakli tal-ħolqien, xhieda tal-limiti tal-kreattività intellettwali, u juru l-professjonalità u l-ġenju bla paragun tad-disinjaturi tagħhom. Huwa mistenni li dawn id-disinji jkunu l-aktar xogħlijiet magħrufa li jiddefinixxu l-estetika ta' epoka, jikkontribwixxu għall-benessri tas-soċjetà u jwessgħu l-fruntieri tal-arti, ix-xjenza, id-disinn u t-teknoloġija. Unream Lampa juri livell ta' eċċellenza trasċendenti u jagħmel id-dinja post aħjar bil-karatteristiċi siewja tiegħu. Unream Lampa huwa xogħol li rebaħ il-Premju A' Design Award tal-Platinu li jqajjem ix-xewqat, jispira, ifarraħ u joħloq ferħ kbir.
Press Kit
- Unique Properties
- Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
- Dimensions & Packaging
- Height: 220 mm * Width: 100mm
- Tags
- 3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
- Production Technology
- Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
- Design Challenge
- Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
- Research
- Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
- Inspiration
- There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
- Project Duration
- The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
- Operation Flow
- When walking pass the object, it looks like a digital screen with ambient animation.
- Patents
- Copyrights belong to Jiani Zeng and Honghao Deng, 2020
- Image Credits
- Jiani Zeng