Id-disinn Footsync App Multifunzjonali minn Carlos Jimenez Garcia huwa rebbieħ stmat ħafna tal-prestiġjuż 2023 Premju A' Design Award tad-Deheb fil-Kategorija tal-Kompetizzjoni ta' Disinn tat-Teknoloġiji Mobbli, Applikazzjonijiet u Software.
DehebMobbli· 2023
Footsync App Multifunzjonali
Klijent: Chrly Dsign
Rebbieħ tal-Premju A' Design Award tad-Deheb fil-Kategorija ta' Mobbli
Rebbieħ ta' Premju Ivverifikat
Ivverifika l-Istatus tal-Premju għal #149209Id-Disinn
Dwar Footsync App Multifunzjonali
Footsync hija biċċa ta 'Footlight Square, proġett li jimplimenta dwal interattivi bħala mezz biex jinkisbu diversi għanijiet, li jipproduċi logħob konjittiv biex jipprevjeni d-dehra ta' mard newroloġiku jew binarju ta 'pompa ta' interface ġgant fost elementi oħra. Footsync twieġeb għall-ħtieġa li tibbenefika mill-katalgu ta' Footlight's meta ma jkunx possibbli li jżuru l-installazzjonijiet. Estetikament l-App timplimenta lingwa viżwali żviluppata għall-proġett, imsejħa Lightmorphism, li tfittex li tittrasmetti l-esperjenza li n-nies jiksbu meta jużaw id-dwal interattivi fil-faċilità tal-Footlight Square's.
Ir-Rikonoxximent
Dwar il-Premju A' Design Award tad-Deheb
Footsync App Multifunzjonali huwa rebbieħ tal-Premju A' Design Award tad-Deheb, rikonoxximent prestiġjuż ħafna mogħti lil disinji tal-ewwel klassi, mill-isbaħ u eċċellenti. Ir-rebbieħa tad-Deheb huma ħolqien innovattiv ħafna, b'viżjoni u li jleqqu b'mod li jgħammex, li jirriflettu t-talent, l-għerf u l-ħila tad-disinjaturi tagħhom. Huwa mistenni li Footsync App Multifunzjonali ikun invenzjoni mfaħħra ħafna, li tistabbilixxi x-xejriet u monumentali li tagħti valur bla preċedent. Dan id-disinn rebbieħ tad-Deheb huwa proġett spettakolari u rispettat li jwessa' l-fruntieri tal-arti, ix-xjenza, id-disinn u t-teknoloġija. Footsync App Multifunzjonali joħloq xewqa qawwija, iqajjem il-passjoni, iħeġġeġ il-kreattività u jisħer lilna.
Wara d-Disinn
Kit għall-Istampa
Krediti, membri tat-tim u dettalji tekniċi pprovduti mid-disinjatur.
- Proprjetajiet Uniċi
- FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
- Dimensjonijiet u Ippakkjar
- The design is responsive, adapting to fit every device and screen.
- Tikketti
- interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
- Teknoloġija tal-Produzzjoni
- The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
- Sfida tad-Disinn
- The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
- Riċerka
- The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
- Ispirazzjoni
- Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
- Tul tal-Proġett
- The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
- Fluss tal-Operazzjoni
- When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
- Membri tat-Tim
- Carlos Jimenez Garcia
- Krediti tal-Immaġni
- Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021
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