Player Interface tal-Pjattaforma tal-Vidjo by Suryun Hyeon is a highly esteemed winner of the very prestigious 2025 Premju A' Design Award tal-Bronż in Disinn tal-Interfaċċa, Interazzjoni u Esperjenza tal-Utent Competition Category.
BronżInterfaċċa· 2025
Player Interface tal-Pjattaforma tal-Vidjo
by Suryun Hyeon
Premju A' Design Award tal-Bronż Winner in Interfaċċa Category
Verified Award Winner
Verify Award Status for #167229The Design
About Player Interface tal-Pjattaforma tal-Vidjo
Player huwa interface ta' pjattaforma tal-vidjo għall-parteċipazzjoni tal-udjenza fir-realtà estiża. Il-vidjows imtella' fuq Player jinkludu traċċar tal-moviment u tal-ħoss, u l-movimenti rrekordjati jiġu konvertiti f'dejta tal-moviment 3D. L-utenti jistgħu jsegwu l-azzjonijiet ta' vidjo b'mod preċiż, imbagħad jirrekordjaw, jeditjaw u jaqsmu l-verżjoni tagħhom stess. Għodda ta' AI ġenerattiva tħalli lill-utenti joħolqu avatars u sfondi, sabiex il-parteċipazzjoni tkun possibbli mingħajr ma juru wiċċhom jew ġisimhom. L-interface huwa ddisinjat għal apparat ta' realtà estiża li jintlibes fuq ir-ras u jaqbel ma' attivitajiet bħad-daqs u kompiti ta' bini.
The Recognition
About the Premju A' Design Award tal-Bronż
Player Interface tal-Pjattaforma tal-Vidjo huwa rebbieħ tal-Premju A' Design Award tal-Bronż, rikonoxximent prestiġjuż ħafna mogħti lil disinji eċċellenti ddistingwuti mill-kreattività, l-ingenwità u l-għaqal. Ir-rebbieħa tal-Bronż huma xogħlijiet bi ħila biżżejjed u kreattivi b'mod impressjonanti li jawtentikaw l-esperjenza vasta, l-immaġinazzjoni u l-ħila ta' riżorsi tad-disinjaturi tagħhom. Huwa mistenni li Player Interface tal-Pjattaforma tal-Vidjo ikun oġġett imqabbar ħafna, mammirat u maħbub, notevolment professjonali u innovattiv. Dan id-disinn rebbieħ tal-Bronż jinkorporaw l-aħjar prattiki fl-arti, ix-xjenza, id-disinn u t-teknoloġija u huwa eċċellenti fl-attenzjoni għad-dettalji. Player Interface tal-Pjattaforma tal-Vidjo jissodisfa l-ħtiġijiet b'mod eċċellenti, imiss ix-xewqat, jinċanta s-sentimenti u jattira l-kurżità.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Player redefines video content by enabling audience participation in XR. While traditional platforms limit interaction to "likes" or "comments," Player turns viewers into active participants. It allows users to explore 3D motion data, follow along, and share their actions. With generative AI, users can create avatars and backgrounds, making participation accessible to all. This transforms video enjoyment into an immersive, multidimensional experience.
- Dimensions & Packaging
- This project focuses on an AR user experience within XR and is designed to be compatible with HUD-type devices. It is expected to function seamlessly on devices like Meta's Quest or Apple's Vision Pro. However, AR glasses in the form of smart glasses may currently face challenges in achieving full technical implementation.
- Tags
- XR, AR, Video Platform, UI, Interaction, Participant, Play
- Production Technology
- Videos uploaded to Player include motion and sound tracking. Whether recorded with XR devices or standard cameras, movements within the video are converted into 3D motion data to facilitate easy participation. Additionally, a generative AI-powered UI allows users to create avatars and environments, enabling them to join videos in their desired appearance. This combination of technologies ensures an accessible and personalized experience for all participants.
- Design Challenge
- The main challenge during the project was developing a method to extract 3D motion data and effectively visualize it. Seeking advice from experts, I learned that motion tracking was feasible and adopted active use of 3D tools, which ultimately allowed for effective representation.
- Research
- Type of Research: Exploring user video participation possibilities through 3D motion tracking and generative AI in XR environments.
Research Objective: To explore dynamic possibilities where users transform into active participants through modern technological integration.
Methodology: Project functions derived from in-depth user interviews and insight clustering.
Data Collection and Research Tools: Insights gathered through one-on-one in-depth interviews and collective opinions collected via online surveys.
Participants or Experiments: Conducted primarily with Gen-Z users in their teens and twenties.
Results: Most participants acknowledged the increasing trend of video participation but agreed on the limitations of current video platform features. They expressed that generative AI, enabling changes in appearance or environment, would make video participation more engaging and enjoyable. There was also significant demand for customizable avatar and filter features.
Insights and Impacts: Current video platforms, despite their dynamic content and user expectations, offer only limited functionality, rendering video consumption a static activity. Integrating XR features and generative AI could encourage more active participation from viewers.
Business Impacts: Both participants and creators are likely to spend more time on the platform, increasing app engagement and session duration, which would naturally lead to higher ad revenue and other supplementary income. This would improve video quality and user reactions, creating a positive feedback loop.
Real-Life Phenomena: Viewers will no longer consume videos passively through static comments. Instead, they will enjoy watching participation videos that capture how others laugh, cry, or act, making video consumption a more dynamic and engaging experience. - Inspiration
- As someone who enjoys video content and wants to join challenges, I often felt burdened by the need to edit videos and hesitant to show my face or body. Following complex actions in videos also proved challenging. To address these struggles and explore new possibilities for enjoyment, I aimed to use generative AI in XR to create a solution. I look forward to a day when everyone, regardless of age or background, can enjoy videos in their own way, with the appearance and actions they choose.
- Project Duration
- This project commenced in January 2024 in South Korea and was completed in April 2024 in South Korea.
- Operation Flow
- Users who find a video they want to participate in first set up their desired environment. After customizing their avatar and selecting a background, they can start recording. Utilizing 3D data provided by the video, users can accurately follow actions, including details that are usually hard to notice. This can be applied to dancing, building LEGO, reaction videos, and more. Once recording is complete, users can easily edit their participation and share their experience with others.
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