Morok Spillkort til sosialt deduksjonsspill by Egor Signiienko is a highly esteemed winner of the very prestigious 2021 A' Design Award i Bronse in Leker, spill og hobbyproduktdesign Competition Category.
BronseLeke· 2021
Morok Spillkort til sosialt deduksjonsspill
Client: Egor Signiienko
A' Design Award i Bronse Winner in Leke Category
Verified Award Winner
Verify Award Status for #117375The Design
About Morok Spillkort til sosialt deduksjonsspill
Morok er en ny visuell versjon av det kjente deduksjonsspillet Werewolf. Spillere kan prøve rollen som Inkvisisjonen eller Pestlegen, eller bli besatt av japanske demoner. Kortenes stil er inspirert av mystiske tarotkort og inneholder esoteriske og okkulte symboler. Det er laget i en ekspressionistisk stil ved bruk av 3D-grafikk, klassiske kunstmaterialer og stilisering av gamle veggmalerier og graveringer. For å bevare den esoteriske stilen ble kortstørrelsen valgt lik tarotkortenes størrelse. Spillet er laget av papp med fullfargetrykk, UV-lakk og folie, slik at det kan være en fantastisk gave
The Recognition
About the A' Design Award i Bronse
Morok Spillkort til sosialt deduksjonsspill er vinner av A' Design Award i Bronse, en høyt prestisjefylt anerkjennelse som tildeles enestående design som utmerker seg ved kreativitet, oppfinnsomhet og skarpsindighet. Bronsevinnere er rikt dyktige og påfallende kreative gjenstander som bekrefter designernes store erfaring, fantasi og ressurssterkhet. Morok Spillkort til sosialt deduksjonsspill forventes å være en høyt ansett, beundret og verdsatt gjenstand som er bemerkelsesverdig profesjonell og nyskapende. Dette designet, som har vunnet A' Design Award i Bronse, rommer beste praksis innen kunst, vitenskap, design og teknologi og utmerker seg ved sin omtanke for detaljer. Morok Spillkort til sosialt deduksjonsspill tilfredsstiller behov på en strålende måte, berører ønsker, sjarmerer følelser og vekker nysgjerrighet.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- The new mystical style and new characters of this fresh story of a popular game make this work distinctive. Despite the great fan base of the game, all released versions are very simple visually. One of the aims of the work was to create a premium product that people would like to receive as a gift.
- Dimensions & Packaging
- 16 cards 89x146mm in size, Cardboard, Full-Color Printing, selective lacquer, and gold foil.
Box: Cardboard, foil impression, blind embossing, full-color printing. - Tags
- Mafia, werewolf, morok, card game, social deduction game, board game, role-playing game
- Production Technology
- Cards creation included 3D graphics for characters. Everything else was made in mixed technique. Fountain pens, gold leaf, pencils, and pastel were used. At first, all the elements were put on paper, then scanned, and customized in Photoshop. It allowed to create real, authentic images. Some elements were created in graphic editors at once.
- Design Challenge
- One-third of all the time spent working on the project took the analysis of the historical data. It was difficult to find historical prototypes of the characters in reliance on the role in the game. At first, historical characters were found according to their social roles then most bright images were chosen. Also, it was challenging to bring characters from different countries and epochs to one visual concept.
- Research
- Historical data were analyzed during the creation of this work. The research was aimed at collecting information about future characters. The research methods used: Content analysis of the documents (“Archaic myths of the East and the West”, “History of the ancient world” in three volumes, “Encyclopedia of classical mythology”, and the Internet). The research contributed to the creation of a new visual style of the old game and as a result to engagement of new players.
- Inspiration
- The idea to create a new story and visual image was inspired by the book The Doomed City by the Strugatsky brothers. The novel is set in a city where people from different epochs and of different social ranks were gathered for a mysterious experiment. Players can try the role of the Holy Inquisition or the Plague Doctor from Medieval times, or they can become possessed by the demons of Japanese mythology. Cards style is inspired by esoteric and mysterious Tarot cards transferring these characteristics to the game. Esoterism and mystery are seen in occult symbols on the cards.
- Project Duration
- The project started in June 2020 and finished in December 2020 in Kiev, Ukraine
- Operation Flow
- The game models a conflict between two groups. At the start of the game, each player takes a card with a certain role. The game consists of two phases: night and day. At night players perform their superpowers if they have any. During the day, players discuss each other identities and vote to eliminate a player. The game continues until the citizens eliminate the inquisition or the inquisition kills all the citizens.
- Image Credits
- #1: Designer Egor Signiienko, 3 Morok cards, 2021.
#2: Designer Egor Signiienko, Morok cards, 2021.
#3: Designer Egor Signiienko, Morok cards with box, 2021.
#4: Designer Egor Signiienko, Part of Morok presentation, 2021.
#5: Designer Egor Signiienko, Part of Morok presentation, 2021.
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