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Press Release

Cuisino Gamified Food Decision Support

A' Design Award 2026 Iron Winner in Mobile Technologies, Applications and Software Design

23 April 2026

Cuisino Gamified Food Decision Support by Yi Chen
Cuisino Gamified Food Decision Support by Yi Chen
Cuisino Gamified Food Decision Support by Yi Chen
Cuisino Gamified Food Decision Support by Yi Chen
Cuisino Gamified Food Decision Support by Yi Chen

Yi Chen

Cuisino reimagines food decisions as a gamified ritual, turning routine choices into moments of delight. Using behavioral psychology and playful UI, it reduces decision fatigue and empowers users to eat healthier without stress. Inspired by casual games and wellness apps, the interface guides mindful eating through micro-interactions, progress rewards, and a calming visual system. The experience makes nutrition less about discipline and more about joyful habit-building.

Press Kit

Unique Properties
Cuisino transforms everyday food choices into a delightful, gamified ritual. By combining behavioral psychology with playful UI, it reduces decision fatigue and empowers users to make healthy choices without stress. Each interaction feels like a mini-game, turning anxiety into agency.
Dimensions & Packaging
Cuisino is a non-physical digital design project. The prototype consists of 5 main experience flows with modular components and was built in 1920×1080 and 375×812 px formats. It includes mobile-first wireframes, user journey animations, and a set of customizable onboarding and decision-making modules.
Tags
food decision, playful UX, gamified onboarding, ritual design, digital wellbeing, health habit, casual interface, behavior design, meal planning, emotional interface
Production Technology
Cuisino was realized using a combination of Figma, XD, Illustrator, and After Effects. The design process emphasized visual storytelling, modular components, and interactive mockups. UI animations were prototyped to simulate a casino-inspired experience, with gradient transitions, randomized elements, and playful micro-interactions. The final assets were exported for responsive screen sizes and optimized for both pitch decks and demo presentations.
Design Challenge
The main challenge was balancing delight with depth—how to ensure user agency while gently guiding behavior. Visually, it was difficult to simulate randomness without overwhelming users. Conceptually, the hardest part was resisting utilitarian UX patterns and instead designing for emotion, play, and imperfection—qualities often neglected in food or wellness apps.
Project Duration
The project was initiated during Covid19 in New York City and completed in June 2025. The design was developed independently as a speculative yet functional UX concept and presented via digital channels.
Operation Flow
Users begin by selecting a goal or mood, then receive dynamic suggestions through playful modules like spin wheels, quick picks, and progress meters. Gamified cards and micro-interactions reduce choice fatigue while reinforcing healthy routines. The experience blends randomness with structure, encouraging consistent use while maintaining delight.
Research
This design began as speculative UX research into how decision fatigue affects food habits in urban environments. Methods included desk research, self-tracking experiments, and behavioral mapping of casual food apps. Tools used were Figma, Notion, and visual diarying. Key insights: most food apps overload users with options and assume strong intrinsic motivation. Cuisino rethinks this by embedding habit into gamified rituals, making healthy choices fun, not forced.
Inspiration
Cuisino was inspired by the overwhelming feeling of choice in urban food culture. As a designer living in New York, I saw how indecision and anxiety affected meal planning. By borrowing mechanics from casinos and mobile games, I aimed to create a joyful and structured decision ritual.
Image Credits
Image #1: Designer Yi Chen, Cuisino, 2025.
Patents
Patent pending.
Copyrights belong to Yi Chen, 2025.

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