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Press Release

IN-VR Impression Device

A' Design Award 2023 Iron Winner in Wearable Technologies Design

20 April 2023

IN-VR Impression Device by Hongliang Qian
IN-VR Impression Device by Hongliang Qian
IN-VR Impression Device by Hongliang Qian
IN-VR Impression Device by Hongliang Qian
IN-VR Impression Device by Hongliang Qian

Hongliang Qian · CLIENT: LXStone Design Co, Ltd

IN-VR Impression is a desktop virtual reality device. Many virtual reality devices are worn on the head, which is troublesome to put on and unsuitable for long sessions. IN-VR Impression rests on a desk instead, so heavy headgear is not needed. The controllers are stored on both sides of the housing and can be taken out and used at once. The controllers charge wirelessly in place and also serve as ambient lights. The body folds flat when not in use. The design supports longer and easier sessions, including for people with limited mobility.

Press Kit

Unique Properties
IN-VR Impression is a more interesting VR device. Many VR devices are headworn, which is troublesome to wear and is not suitable for long-term experience. IN-VR Impression is a desktop VR device that can provide a more convenient and portable experience. The controller of the product is directly stored on both sides of the product, so users no longer have to worry about finding the controller.
Dimensions & Packaging
180mm×190mm×210mm
Tags
IN-VR Impression, VR
Production Technology
The shape of the IN-VR Impression is easy to fold, and it can be folded directly on the desktop when not in use. When the controller is not in use, it can be stored on both sides of the product and can also serve as an atmosphere lamp to enhance the sense of technology. The controller can also conduct wireless charging at the same time.

The whole machine is mainly made of black and silver gray. The dynamic line contrast increases the product's sense of technology. The mechanical knob also increases the delicacy of the product.
Design Challenge
In the design process, the most important consideration is how to integrate the controller without affecting the integrity of the whole. The expectation of IN-VR Impression is that users can experience VR more quickly and easily.

The part of design display is often less than expected. It is found that users often cannot find the controller during the use of VR devices. After using it, they are puzzled about how to store it. In order to solve these two problems, the designer formally developed products like IN-VR Impression.
Project Duration
It was the project that started in Shanghai in March 2022 and completed in Shanghai in November 2022. It has not been officially exhibited yet.
Operation Flow
IN-VR Impression is a desktop VR. This interactive mode allows users to no longer wear heavy VR devices. It is suitable for users to use it for a long time. It can also provide excellent VR experience for people with mobility difficulties.

At present, VR devices are complex to wear and unfriendly to some vulnerable groups. The market needs a lightweight VR product that allows users to experience for a long time and better integrate life and work into the virtual world.
Research
Fact interviews and records were conducted for users using VR devices, and problems encountered by some users in using VR devices were discussed to find the starting point of this design.

When using VR devices, users need to spend some time preparing for use, finding controllers and cleaning. After a certain period of use, you need to take some rest. Store after use. Storage takes up part of the whole process, so we hope to design a product that is convenient for users to use quickly, and at the same time we hope to reduce the burden of users.
Inspiration
Most VR devices have many accessories. Users need to find a controller before using it. It is also complicated to store after using. The IN-VR Impression is specially designed to solve these problems. The whole machine is folded and easy to place on the desktop. The controller is also stored on both sides of the product, which is easy to take out and use directly at any time. In the process of user experience, users can enter the VR experience more efficiently and quickly.

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