Ga naar inhoud
Mirek Struzik

PolenBeeldende Kunst

Interviews met Mirek Struzik

Lees de interviews met Mirek Struzik: ontdek hun filosofie, creatieve proces en bekroonde werk.

Designerprofiel

We hebben meerdere interviews met Mirek Struzik.

Ze zijn uitsluitend in het Engels gepubliceerd en worden hieronder in de originele taal weergegeven.

Open de Engelse pagina

Ontwerper van de Dag Interview

18 vragen

I have an extensive background in art, design and engineering. I graduated with an MFA in sculpture from the Academy of Fine Arts in Wrocław in 1989, after eight years working in design studios and earning several…

Could you please tell us about your experience as a designer, artist, architect or creator?

I have an extensive background in art, design and engineering. I graduated with an MFA in sculpture from the Academy of Fine Arts in Wrocław in 1989, after eight years working in design studios and earning several invention patents. Since then I've designed and installed large-scale public sculptures for clients including Emaar Properties (Dubai), the City of Dallas, Texas A&M University, the National Museums of World Culture (Stockholm), and Hsinchu Science Park (Taiwan), among others.

How did you become a designer?

I have an extensive background in art, design and engineering. I graduated with an MFA in sculpture from the Academy of Fine Arts in Wrocław in 1989, after eight years working in design studios and earning several invention patents. Since then I've designed and installed large-scale public sculptures for clients including Emaar Properties (Dubai), the City of Dallas, Texas A&M University, the National Museums of World Culture (Stockholm), and Hsinchu Science Park (Taiwan), among others.

What are your priorities, technique and style when designing?

Three things matter most: the site's context, engineering feasibility, and artistic effect. I always start with research into the site's history and surroundings, then sketch concepts, build scale models that get 3D-scanned, and develop the piece digitally with my team using CAD and lighting simulation software before anything is fabricated.

Which emotions do you feel when designing?

Designing itself is a kind of emotional tension — breaking through barriers and limitations. Once a piece is realized, that turns into pride and satisfaction, mixed with stress about how the public will react

What particular aspects of your background shaped you as a designer?

Eight years in design studios before finishing my degree, and experience as a machining technician, gave me a practical, hands-on understanding of materials and engineering that most artists don't have. My biggest supporters were the Sugarman Foundation in the US and the opportunity to create a series of sculptures for the Botanical Garden of the University of Wrocław. Artistically, I've been most influenced by studying modern sculpture — Katarzyna Kobro and Kandinsky especially.

What is your growth path? What are your future plans? What is your dream design project?

Kinetic sculpture is where I'm headed next — moving past dynamic lighting into sculptures that actually move. I'm developing a photovoltaic design from LAGI Mannheim and hope to build a working prototype this year.

What are your advices to designers who are at the beginning of their career?

Do the hands-on, practical work yourself — materials and tools, not just drawings.

You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?

Don't let the art outrun what can actually be built — feasibility and artistic ambition have to be solved together, not the art first and the engineering after. Trust your intuition when judging your own work, but never at the expense of what the client and the site actually need.

What is your day to day look like?

I wake up late, around 8, and start by contacting my team and suppliers, then work on models and sketches through the day. Because many of my clients are in other time zones, afternoons and evenings often go to video calls with people around the world.

How do you keep up with latest design trends? To what extent do design trends matter?

I don't design to what's currently hip. My form language — biomimicry, steel, light — comes from nature, not from trend reports, and I'd rather it stay recognizably mine than follow a season.

How do you know if a product or project is well designed? How do you define good design?

For public sculpture specifically: whether the scale is right for the site, whether the piece has something to say, and whether it fits the character of its surroundings. Beyond that, I rely on intuition — and on whether the piece still holds up years later.

How do you decide if your design is ready?

I always feel sort of a hunger for improving my designs and this feeling never truly goes away. But at some point it gets weaker and then I know it's time to move forward.

What is your biggest design work?

The Dandelions installation under the Burj Khalifa for Emaar in Dubai (2017) — fourteen monumental sculptures, and still the most important experience of my career. CODAworx also recognized the Dubai Dandelions among its top public sculptures. Right now I'm most excited about the kinetic sculpture project and the photovoltaic prototype for LAGI Mannheim.

Who is your favourite designer?

Katarzyna Kobro and Barbara Hepworth — if I could talk to any designer across time, it would be one of them.

Would you tell us a bit about your lifestyle and culture?

I live and work in Wrocław, Poland. [MIREK: favorite city, and whether music is part of your creative process — both open questions.] Distance from the major art markets actually helps me see things freshly; the drawback is that Poland has no public art investment programs, so most of my work happens abroad. I believe good design affects people psychologically, for the better — that's part of why I design for public space rather than private collections.

Would you tell us more about your work culture and business philosophy?

I start every project alone — concept and early sketches — then bring in a team of computer graphics experts and engineers once I know what I want to build.

What are your philanthropic contributions to society as a designer, artist and architect?

My clearest example is Fruits of Knowledge in Dallas — alongside the sculpture, we're running a contest for children and teenagers to write stories and make art inspired by it. Seeing a piece spark other people's creativity is one of the most rewarding parts of this work.

What positive experiences you had when you attend the A' Design Award?

My Platinum A' Design award is a very strong point in my resume and it also results in a nice boost for my website www.struzik-art.com positioning in search results.

Ontwerpinterview

Bubble Forest Openbare Beeldhouwkunst · 20 vragen

Bubble Forest grows out of the same principle behind all my work: nature has already solved most structural problems, and my job is to translate its micro forms to a monumental macro scale.

What is the main principle, idea and inspiration behind your design?

Bubble Forest grows out of the same principle behind all my work: nature has already solved most structural problems, and my job is to translate its micro forms to a monumental macro scale.

What has been your main focus in designing this work? Especially what did you want to achieve?

The main goal was creating a piece that will become a real, iconic landmark for the place it was made for - CAP3000 shopping mall in Nice, France. The real audience are people who come there, I wanted to give them something that will make their visits more interesting and that they would want to take a photo with.

What are your future plans for this award winning design?

It started a series of sculptures that keeps growing. After the Bubble Forest, I created many more sculptures utilizing similar techniques and design language. I'm now also working on creating kinetic version of a sculpture based on the same concept.

How long did it take you to design this particular concept?

Around 4 months.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

I was considering a number of options for this location and we discussed them with the client. Finally, together we decided that the Bubble Forest. What convinced us to make this choice was proximity of the sea and being inspired by the natural phenomena

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

STRUZIK ART LTD designs, fabricates and installs every sculpture ourselves, working with trusted steel and engineering partners — we are not an intermediary and nothing is outsourced to another studio. I have no plans to license the design or its production rights to another company.

What made you design this particular type of work?

Nature was my inspiration, as usually. This sculpture was created for a specific location by the beach. The idea was to consider how oxygen comes from the floral vegetation on the bottom of the sea.

Where there any other designs and/or designers that helped the influence the design of your work?

It was all my own creation, I avoid taking inspiration from the work of other artists and always strive towards creating something completely new.

Who is the target customer for his design?

People who come shopping to CAP3000. I love seeing selfies people take and post in Instagram.

What sets this design apart from other similar or resembling concepts?

I try not to compare my work to other sculptures, I'm quite sure Bubble Forest is a very unique work.

How did you come up with the name for this design? What does it mean?

The name is not as important as the sculpture itself, for me. The name is rather descriptive and serves a more practical function.

Which design tools did you use when you were working on this project?

Everything that was available back then - from basic sketches, through 3D scanning of a model and advanced CAD tools and ray traced lighting simulations.

What is the most unique aspect of your design?

When looking at the sculpture, viewers see many different things, as it is open for interpretation. Some people see jellyfish, some see bubbles of air, some see seaweed. However, I'm very happy that they all trace back to my initial inspiration. I think that it's a very unique success.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

Realizing eighteen trunks at monumental scale needed a full team beyond the concept: structural engineers, steel fabricators for cutting, bending, welding and electropolishing, and lighting programmers for the RGB system.

What is the role of technology in this particular design?

Three roles: engineering technology makes an eighteen-trunk steel grove structurally possible at this scale and safe in a high-traffic public space, and lighting technology gives the work a second life after dark — slow, continuous color transitions rather than anything abrupt, so it never competes with or startles the people around it. Additionally, I use very advanced surface processing technology. Electropolishing allows it to "lead" the light along the surface, rather than simply reflect it.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

There are some aspects of design that need to be data based - we need to approach the engineering very strictly, because of needed structural integrity of the sculpture. Moreover, material properties need to be compared due to their different characteristics, including light dispersion aspects. Same goes for designing the whole lighting system and its electronic system.

What are some of the challenges you faced during the design/realization of your concept?

The main challenge was structural: eighteen tall steel trunks in a public, high-foot-traffic commercial space have to be engineered like small buildings, each independently safe, while still reading as one grove. A second challenge was logistical — fabricating in Poland and transporting and installing the full set in Nice. However, my team is very experienced and it all went smoothly.

How did you decide to submit your design to an international design competition?

I take part in international competitions all the time - it's the main source of my clients.

What did you learn or how did you improve yourself during the designing of this work?

This project gave ma a lot of amazing experience. I closely cooperated with French engineers responsible for building the CAP3000 shopping. I was especially satisfied after not only my sculpture was awarded the platinum design award, but also the building itself was selected as one of the best architectonic pieces of art in Europe that year.

Any other things you would like to cover that have not been covered in these questions?

I'd add a word of thanks to CAP 3000 and Altarea for trusting a grove of eighteen steel trees inside a shopping center — it's an unusual thing to commission, and it's exactly the kind of daily, unglamorous site where I think public art belongs.

Ontwerplegenda Interview

27 vragen

I have an extensive background in art, design and technology. I graduated from Academy of Fine Arts in Wroclaw, Poland, I spent 8 years working in industrial design offices and I’m also an experienced machining…

Could you please tell us a bit about your design background and education?

I have an extensive background in art, design and technology. I graduated from Academy of Fine Arts in Wroclaw, Poland, I spent 8 years working in industrial design offices and I’m also an experienced machining technician. I’m also an inventor and own several patents.

What motivates you to design in general, why did you become a designer?

Constant amazement with beauty of nature. I design to appreciate it by transferring natural structures from micro to macro scale.

What do you design, what type of designs do you wish to design more of?

I mostly design sculpture for public space and wish to work with art as much as possible.

What should young designers do to become a design legend like you?

The most important thing is practice and contact with actual materials.

What distinguishes between a good designer and a great designer?

A great designer has a lot of practical experience.

What makes a good design a really good design, how do you evaluate good design?

When it’s about sculpture in public space, I take many factors into consideration: if the piece’s scale is adequate, it’s message and character of the surroundings.

What is the value of good design? Why should everyone invest in good design?

Everyone should invest in good design, because it’s the best way to give things unique character.

What is the dream project you haven't yet had time to realize?

I keep thinking about a technologically advanced kinetic structure.

Who helped you to reach these heights, who was your biggest supporter?

My biggest supporter was the Sugarman Foundation in USA. Equally important was a chance to create a series of sculptures for the Botanical Garden of University of Wrocław.

What were the obstacles you faced before becoming a design master?

The main obstacle was the terrible situation in Poland of the communist era. It was impossible to travel and ordinary aspects of life were difficult.

What's your ultimate goal as a designer?

To have constant satisfaction about the way my works become one with places they are at and how they are appreciated by the crowds.

What people expect from an esteemed designer such as yourself?

They always expect the “WOW” effect by the end of my work.

How does design help create a better society?

Art always affects people psychologically in a positive way.

What are you currently working on that you are especially excited about?

I’m working developing my idea of Bubble Forest.

Which design projects gave you the most satisfaction, why?

The Dandelions in Dubai, that were awarded as one of the TOP 100 sculptures in public space by CODAworx and Bubble Forest in Nice.

How long does it take you to finalize a design project?

Six months.

What is the role of technology when you design?

Technology is of utmost importance in my work. I always work with cutting-edge materials and equipment.

What kind of design software and equipment do you use in your work?

I work all sorts of power-tools, lasers etc.

What is the role of the color, materials and ambient in design?

My works undergo a coloristic metamorphosis along with changing time of the day and night. That’s why I choose reflective materials, such electropolished, stainless steel.

When you see a new great design or product what comes into your mind?

I appreciate the human ingenuity.

Which books you read had the most effect on your design?

Books about modern art and sculpture by as Katarzyna Kobro and. Kandinsky

How did you develop your skills as a master designer?

By building many small-scale models of my designs.

Irrelative of time and space, who you would want to meet, talk and discuss with?

August Rodin, Katarzyna Kobro, Barbara Hepworth.

How do you feel about all the awards and recognition you had, is it hard to be famous?

It all evokes stress related with each next project.

What is your favorite color, place, food, season, thing and brand?

Golden Polish autumn.

What makes your day great as a designer, how do you motivate yourself?

I must satisfy my internal drive to create.

When you were a little child, was it obvious that you would become a great designer?

I was more creative than the other children.

Ontwerperinterview

40 vragen

I was born in 1956 in Żarów, a small industrial town in Lower Silesia, Poland. [MIREK: what first drew you to art — a person, a moment, a place?] My path wasn't a straight line.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I was born in 1956 in Żarów, a small industrial town in Lower Silesia, Poland. [MIREK: what first drew you to art — a person, a moment, a place?] My path wasn't a straight line. Before completing my degree I spent eight years working in design studios, where I obtained several invention patents. I graduated in 1989 from the Academy of Fine Arts in Wrocław with a Master of Fine Arts in sculpture, and I also studied industrial design. So I never felt I had to choose between artist and designer. For me a sculpture has to be both: an idea, and a properly engineered object that will stand outdoors for generations.

Can you tell us more about your company / design studio?

STRUZIK ART LTD is my studio in Wrocław, Poland. We design, engineer, fabricate and install large-scale sculptures for public space, mostly in electropolished 316L stainless steel with programmable RGB lighting. We are not an intermediary: the same team that develops the concept takes it through 3D visualization, engineering, fabrication, shipping, installation and after-care, working with trusted steel specialists in Wrocław and licensed structural engineers in the countries where we build. Our works stand in Europe, North America and Asia — from Burj Khalifa Plaza in Dubai and Etnografiska museet in Stockholm to the City of Dallas, Texas A&M University and Tongluo Science Park in Taiwan.

What is "design" for you?

Design is a form of creativity that raises both the aesthetics and the functionality of objects and places.

What kinds of works do you like designing most?

I like designing sculptures for public spaces.

What is your most favorite design, could you please tell more about it?

Furniture from the Bauhaus school — for its simplicity and functionality.

What was the first thing you designed for a company?

A logo for the student work cooperative "Spółdzielnia Pracy Studenckiej Robot".

What is your favorite material / platform / technology?

Acid-resistant stainless steel.

When do you feel the most creative?

Whenever I happen to have a good idea — there is no set time for creativity.

Which aspects of a design do you focus more during designing?

I focus on two things: achieving an artistic effect that satisfies me, and feasibility — all my designs must be possible to build in practice.

What kind of emotions do you feel when you design?

A kind of emotional tension that leads to breaking through barriers and limitations.

What kind of emotions do you feel when your designs are realized?

Pride, satisfaction — and stress about how the public will react.

What makes a design successful?

Many factors make a design successful. For me it is important to meet the client's requirements perfectly, to meet my own expectations, and, as a result, to actually create something new.

When judging a design as good or bad, which aspects do you consider first?

Most often I rely on my intuition.

From your point of view, what are the responsibilities of a designer for society and environment?

It's a huge responsibility, because a designer's work can last for many years, even generations, and we risk creating something that will irritate a great many people. On the other hand, a good design will survive the test of time.

How do you think the "design field" is evolving? What is the future of design?

It's uncharted territory, but we face a serious risk of uniformity — so many designs will end up too similar to each other.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

My last exhibition was part of LAGI 2022 Mannheim — Beautiful Forms of Energy, an exhibition of renewable-energy art designs at BUGA 23, the German Federal Horticulture Show in Mannheim (2023). I don't focus on exhibitions - I keep installing permanent sculptures in popular places. For me, it's better than exhibitions.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

I get my inspiration from nature. I observe it and transpose objects and structures found in nature from the micro to the macro scale.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

I try to achieve distilled, synthesized forms in my sculptures, based on an analysis of nature.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I live in Poland. One benefit of this place is that we see many things from a certain distance, which often makes a fresh approach to a topic easy. On the other hand, Poland has no public art investment programs, so I mostly work in other countries.

How do you work with companies?

Most of my clients are large real estate developers. I also cooperate with many business and technology partners all over the world.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

Look for people who can think outside the box.

Can you talk a little about your design process?

I always start with thorough research into the subject and everything surrounding it — this can include the planned installation site's history and cultural context. Then I think of concepts that could work and sketch them. I make scale models, which are 3D-scanned, and from that point I proceed with my team, developing the designs in the computer space using 3D modelling and CAD software as well as lighting design software. We prepare realistic renderings, including videos and lighting simulations, set accurately in the represented surroundings.

What are 5 of your favorite design items at home?

LG OLED TV, Alienware laptop, Atlantic watch, Sony camera, a coffee table that I made on my own.

Can you describe a day in your life?

I wake up late, around 8, and start by contacting my team members and suppliers, then work on models and sketches. I work with many clients in other time zones, so I often spend afternoons and evenings on video calls with people from all over the world.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Young designers must do a lot of manual, hands-on work at every stage of the process. They need to personally use the tools and materials to really learn them — without that, they will never get genuinely good and create designs that actually work.

From your perspective, what would you say are some positives and negatives of being a designer?

The biggest positive is always having a chance to create something genuinely good and successful. A negative is the stressful nature of always trying to meet the client's needs.

What is your "golden rule" in design?

Where possible, always stick to the golden proportions — and to feng shui principles.

What skills are most important for a designer?

Imagination, the ability to break your own limitations, and a deep understanding of materials and their processing methods.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

Designing always starts with pen and paper, but then we work with high-end computers and software such as Rhino 3D, Twinmotion, Blender, SketchUp, ESA Pro 2 and many others. For hardware, it's a whole studio full of heavy-duty metal processing tools and machines — everything for cutting, welding, grinding, polishing and bending.

Designing can sometimes be a really time consuming task, how do you manage your time?

It's very hard — I manage a sheer number of projects at once, and their rotation is unpredictable.

How long does it take to design an object from beginning to end?

I mostly design large-scale sculptures for public spaces. These are complex projects, often using advanced materials and technologies, including electronics for dynamic lighting control. The process usually takes a few months of the whole team's effort, not just mine.

What is the most frequently asked question to you, as a designer?

Clients ask many different questions, but the most common is about the durability of the object and the time needed for the project.

What was your most important job experience?

The most important experience in my career was the project for Emaar in Dubai — I designed, built and installed a set of 14 monumental Dandelions right under the Burj Khalifa in 2017.

Who are some of your clients?

A very wide spectrum: from real estate developers such as Emaar, through scientific facilities and universities (e.g. Texas A&M University, Academia Sinica), to municipalities (e.g. the City of Dallas).

What type of design work do you enjoy the most and why?

Projects where the sculpture becomes part of a community's daily life — at a library, a university, a hospital, an airport. In Dallas, Fruits of Knowledge came together with a contest in which children and teenagers write stories and make art inspired by the sculpture. When a work starts other people's creativity, that is the most rewarding thing for me.

What are your future plans? What is next for you?

The next big step will be to incorporate not only dynamic lighting but also kinetic elements, so that the sculptures actually move. I have also created a photovoltaic design for LAGI Mannheim and hope to build a functional prototype this year.

Do you work as a team, or do you develop your designs yourself?

I start by developing the concept and early sketches on my own, but as soon as I know what I want to create, I assemble a team of computer graphics experts and engineers. Together we create 3D models, renderings and realistic lighting simulations.

Do you have any works-in-progress being designed that you would like to talk about?

I can't say much because of the confidential nature of my contracts, but I can disclose that I'm working on a kinetic sculpture project.

How can people contact you?

It's best to email me at ms@struzik-art.com. I also encourage you to visit my website, www.struzik-art.com, where you can see all my recent projects in hi-res photos and videos, and learn more about my company, STRUZIK ART LTD.

Any other things you would like to cover that have not been covered in these questions?

I'd like to thank the people who make these works possible — our team, engineers, fabricators, and the cities and institutions that trust an artist from Wrocław with their public spaces. And to everyone who stops by one of my sculptures after dark: stay a few minutes, the light changes slowly.

Lees Verder

Meer Designer Interviews

Lees interviews op designers.org om de filosofie, het creatieve proces en het werk van meer bekroonde designers te ontdekken.

Gesponsord

Ontdek Meer dan Designers.org

Ontdek producten, diensten en mogelijkheden van onze advertentiepartners.

Goed Ontwerp Verdient Grote Erkenning

De A' Design Award is een internationale, door een jury beoordeelde onderscheiding voor goed ontwerp. Neem deel aan de A' Design Award en krijg de kans om meritocratische erkenning te verdienen, bekendheid, prestige en publiciteit te verwerven voor uw werk. Nomineer uw werk voor de A' Design Award en ding mee naar de begeerde A' Design Prize.

Nomineren

Gegevensbron

De ontwerpinterviewgegevens die worden getoond op onze ontwerpinterviewpagina met de ontwerper Mirek Struzik over het werk Bubble Forest Openbare Beeldhouwkunst komen van het platform Design Interviews, waar toonaangevende ontwerpers, architecten en merken worden geïnterviewd over hun prijswinnende ontwerpen, producten en projecten.