Ontwerper van de Dag Interview
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My relationship with drawing and painting began at a very early age, even before I knew anything about graphic design.
Could you please tell us about your experience as a designer, artist, architect or creator?
My relationship with drawing and painting began at a very early age, even before I knew anything about graphic design. I began working professionally as a designer in the mid-1990s, and over the past thirty years my practice has moved through different fields: graphic design, illustration, art direction, creative direction, visual identity and brand strategy.
I have worked independently as well as within creative teams, developing projects for brands across very different sectors, from beverages, clothing and action sports to architecture, products and services.
Today, I work through Estudio Fulquet, where I personally lead the creative direction of each project and collaborate with professionals from other disciplines when necessary.
How did you become a designer?
Drawing came long before design. From a very young age, I drew and painted, and for several years I thought my path would be primarily connected to the visual arts.
Over time, I discovered graphic design and realized that it allowed me to combine that world with something else that interested me: communicating ideas.
My education as a designer was largely self-taught. I learned through working, observing, experimenting and developing projects. In the summer of 1995, I did one of my first professional projects: I designed the logo and a flyer for a bar, and I also painted a mural in the space. I particularly remember the feeling of seeing something I had designed become real for the first time.
What are your priorities, technique and style when designing?
My three main priorities would probably be idea, coherence and synthesis.
First, I need to understand what I am trying to communicate and find an idea capable of organizing the project. Then I try to make sure that every decision—typography, color, illustration, photography, materials or tone—belongs to the same universe. Finally, I try to remove anything that is not necessary.
I do not have a single technique. I often begin away from the computer, writing, drawing and making small sketches. Then I use digital tools to develop and produce the system. I am particularly interested in that transition between analog and digital processes.
Which emotions do you feel when designing?
Curiosity, enthusiasm, doubt and, quite often, frustration. I believe they are all part of the process.
The moment I enjoy most is probably the one in which I do not yet know the answer. When different ideas, words, references and drawings begin to connect and something that was abstract starts to take shape.
Then comes a more rational stage: organizing, correcting, removing and making decisions. Finally, there is the satisfaction of seeing something that once existed only as an idea become a real piece, object or system.
What particular aspects of your background shaped you as a designer?
I think working for so many years and across very different kinds of projects taught me to observe, listen and adapt without losing my own judgment.
Working extensively with drawing and illustration has also been very important. Drawing teaches you to observe, but also to synthesize and make decisions. And accompanying certain brands over many years allowed me to understand something that short-term projects rarely teach you: how an identity lives, changes and evolves over time.
Beyond strictly design-related skills, I consider curiosity, the ability to listen, patience and communication to be fundamental. Designing is not only about finding a good idea; it also involves understanding other people and being able to explain why we make certain decisions.
What is your growth path? What are your future plans? What is your dream design project?
After thirty years of working in design, I do not feel that my path is leading toward greater and greater specialization. Instead, I am interested in reconnecting different parts of my career.
I want to continue developing identity projects while giving more space to illustration, art direction, packaging and experimentation. I am particularly interested in projects where I can participate from the initial idea through to its materialization and build a complete visual universe.
I do not have one specific “dream project.” I am more interested in finding projects where there is enough trust, time and freedom to develop an idea in depth. I also want to devote more space to personal projects and exhibitions, where design and illustration can interact more freely.
What are your advices to designers who are at the beginning of their career?
Learn to look before learning only to produce.
Draw, read and explore art, architecture, photography, music and culture. Do not build all your references by looking exclusively at other designers' portfolios.
Tools change constantly. In thirty years, I have seen tools that once seemed indispensable disappear and others that would previously have been unimaginable emerge.
What remains is the ability to think, develop judgment and build a perspective of your own. There are not many shortcuts for that: you have to work, make mistakes, observe and keep learning.
You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?
I would try not to think too much about success as the objective. I believe it is more important to build a practice that can be sustained over time.
That means remaining curious, learning to listen, developing judgment and not allowing tools or trends to make decisions for you.
I also believe it is important to learn how to explain your own work. A good idea that cannot be communicated or defended can easily get lost. Designing also means having conversations, listening, making arguments and understanding the context in which you are working.
What is your day to day look like?
My days do not follow a completely fixed structure, probably as a result of having worked independently for so many years.
I live and work in Sierra de los Padres, in a natural environment near Mar del Plata, so my studio is quite removed from the dynamics of a conventional urban office.
I usually begin by reviewing projects and organizing priorities, and I try to reserve the first working hours for tasks that require the most concentration. Throughout the day, I move between design, drawing, research, meetings and production follow-up.
I also need to leave the studio. Walking, being in contact with nature or simply spending some time away from the screen is part of the way I work. Very often, ideas continue developing precisely during those moments.
How do you keep up with latest design trends? To what extent do design trends matter?
I observe what is happening in design, art, architecture, fashion, photography and visual culture in general. I am interested in understanding changes and recognizing new visual codes, but I try not to turn trends into formulas.
Trends can be useful tools because they say something about the cultural moment we are living in. The problem begins when a brand or project adopts those codes simply to appear contemporary.
I believe the most important question should not be “How does something current look?” but rather “What makes this project different from any other?” To me, a strong identity should be able to engage with its time without depending entirely on it.
How do you know if a product or project is well designed? How do you define good design?
First, I try to understand what problem it was supposed to solve. Judging aesthetics alone can be misleading.
Then I look at concept, synthesis, coherence, execution and differentiation. I am particularly interested in designs where nothing seems arbitrary and where formal decisions can be traced back to an idea.
Good design does not necessarily have to appeal to me personally. It can belong to a visual universe completely different from my own and still be perfectly conceived for what it represents.
How do you decide if your design is ready?
It is one of the most difficult parts of the process.
I believe almost any design could continue to be modified indefinitely. You can always move something, adjust a proportion or try another alternative. But there comes a point when continuing to intervene no longer improves the project; it simply changes it.
For me, a design is ready when the idea is clear, the system works and every element has a purpose. In identity projects, I also need to see it working in real situations. A logo in isolation may appear resolved; the real test begins when it has to become a system.
What is your biggest design work?
It is difficult to reduce thirty years of work to a single piece, but I would probably choose the identity I have built for Woodoo Skateboards over almost twenty years.
What I value most is not one specific design, but having built a visual universe capable of evolving without losing its identity. Over the years, we have worked on skateboards, wheels, bearings, clothing, packaging, communication and many other applications.
To me, it demonstrates something I strongly believe in: a good identity should not be a fixed aesthetic formula. It should be a system with enough personality and flexibility to evolve, adapt and remain recognizable over time.
I also consider La Orden del Libertador Whisky Malbec Wood particularly important, as it allowed concept, illustration, typography, packaging and materiality to come together in a very complete way.
Who is your favourite designer?
If I had to choose one, I would probably say Massimo Vignelli.
I am particularly interested in his way of understanding design beyond a purely aesthetic question. His thinking about order, clarity, responsibility and the ability of design to intervene in everyday life is especially interesting to me.
I would have liked to talk with him about that dimension of design: not only how to create visually strong objects or communications, but how design decisions ultimately influence the way people understand and experience the world.
Would you tell us a bit about your lifestyle and culture?
I live and have my studio in Sierra de los Padres, a natural area located about twenty kilometers from Mar del Plata, Argentina. Being surrounded by hills, vegetation and open spaces is part of my everyday life and also influences the way I work.
At the same time, I grew up and developed much of my professional career in Mar del Plata, a coastal city with a very particular identity and a strong relationship with the sea, urban culture and action sports. Skateboarding, music, drawing and that visual culture are all part of my history.
I believe this coexistence between nature and city, between the contemplative and the urban, inevitably appears in the way I see things.
Being Argentine also has an influence. There is an enormously rich visual culture and, at the same time, a very particular ability to work with limited resources, improvise and find solutions.
Would you tell us more about your work culture and business philosophy?
My working structure is small and deliberately flexible.
I personally direct every project and develop a large part of the work myself, but I collaborate with other professionals when a project requires it: photographers, programmers, producers, writers or other specialized disciplines.
I am not interested in reproducing the structure of a large agency. I prefer to build the right team around each problem while maintaining very close creative direction.
When it comes to working with clients, I try to begin by listening. I need to understand what they do, their history, the problem they are trying to solve and where they want to go. I believe the best projects happen when the relationship stops being “the client commissions and the designer executes” and becomes a collaboration where each side contributes a different kind of knowledge.
What are your philanthropic contributions to society as a designer, artist and architect?
At different points in my career, I have been involved in teaching and sharing knowledge. I have taught drawing and painting, developed workshops and participated in talks and events related to design and illustration.
I have always been interested in sharing processes and experiences, particularly because my own education was largely self-taught. I believe making visible how we think and how a piece of work is constructed can be just as useful as showing only the final result.
I also believe there is an everyday responsibility within professional practice: to design honestly, avoid unnecessary complexity, consider the lifespan of what we produce and contribute to a more diverse visual culture.
I do not believe a designer's contribution to society has to exist only through large philanthropic actions. It is also present in the small decisions we make every day.
What positive experiences you had when you attend the A' Design Award?
Receiving the A' Design Award for La Orden del Libertador Whisky Malbec Wood was a very important recognition for both the project and my work.
I believe participating in international awards and competitions can provide three main benefits. First, it allows a project to be evaluated outside its usual context and alongside work from other cultures and markets. Second, it creates visibility and can help the work reach people and places that would otherwise be difficult to access. Third, it creates a record of the project and of a particular moment in a professional career.
In my case, it was also especially meaningful that the recognition came for a project where I was able to combine many of the disciplines that are part of my work: identity, concept, illustration, typography and packaging.
Being selected now as Designer of the Day brings that work back into circulation several years later and allows me to look at it from another perspective. It is interesting to see how a project can continue creating connections and opportunities long after it was originally designed.