Ontwerplegenda Interview
50 vragen
My background is in industrial design, but I have always been equally interested in technology, engineering and the way objects are made.
Could you please tell us a bit about your design background and education?
My background is in industrial design, but I have always been equally interested in technology, engineering and the way objects are made. I graduated with a Master's degree in Industrial Design in 2008 and began my career within Groupe SEB before moving into consumer electronics, where I later became a Design Director. Working both in-house and within design agencies gave me two complementary perspectives: understanding the strategic role of design inside a company, and experiencing the creative freedom and diversity of an independent studio. In 2018, I co-founded PAD, where I continue to combine design, technical development and business strategy.
What motivates you to design in general, why did you become a designer?
What attracted me to design was the possibility of combining creativity with problem-solving. Industrial design is one of the rare disciplines where you can move continuously between an idea, a human need, a technical constraint and eventually a real object produced at scale. I am especially motivated by unresolved problems: situations where user needs, engineering, manufacturing and business constraints initially seem incompatible. Finding a simple and coherent solution within that complexity is still what makes the profession fascinating to me.
Did you choose to become a designer, or you were forced to become one?
I chose design progressively; it was not a childhood plan and certainly not something I was forced into. I discovered that the discipline brought together several things I was naturally curious about: objects, technology, drawing, manufacturing and the way people interact with products. The more I understood industrial design, the more it felt like the right place for me because it allows both analytical and creative thinking.
What do you design, what type of designs do you wish to design more of?
I design industrial products, particularly connected devices, medical products, optical systems, professional equipment and critical industrial products. These subjects interest me because they involve many layers of constraints: ergonomics, electronics, mechanics, regulation, manufacturing and user perception. I would like to work on even more ambitious international projects where design can have a strategic impact on both a technology and the company behind it, especially in medtech and critical applications.
What should young designers do to become a design legend like you?
Young designers should remain curious about everything outside design. Learn how things are manufactured, speak with engineers, understand business models, observe how people really behave, make prototypes and take products apart. Do not become too attached to your first idea: being able to abandon a beautiful direction when it does not solve the problem is essential. Learn new tools, including AI, but remember that mastering a tool is not the same as developing judgment. And perhaps most importantly, do not try to become a legend; try to become useful, rigorous and honest in every project.
What distinguishes between a good designer and a great designer?
A good designer can produce a relevant solution. A great designer is able to understand the larger system around the problem, question the brief, bring different disciplines together and make complex decisions feel simple in the final product. Great designers also combine conviction with humility. They know how to defend an idea, but they are equally capable of listening, testing and changing direction when reality proves them wrong.
What makes a good design a really good design, how do you evaluate good design?
The first question I ask is whether the design makes sense. Before judging aesthetics, I consider whether it responds intelligently to its purpose, users and context. Then I look at coherence: are the form, ergonomics, materials, technology, manufacturing process and interface telling the same story? A really good design creates value for the user and the company, is technically and economically realistic, and feels natural enough that people rarely notice all the decisions behind it.
What is the value of good design? Why should everyone invest in good design?
Good design reduces uncertainty and creates value. For users, it makes a product understandable, useful and trustworthy. For a company, it can clarify positioning, reduce development risks, build a coherent identity and create a durable competitive advantage. Investing in design is not simply paying for a better-looking object; it is investing in better decisions throughout development. The earlier design, engineering and business strategy work together, the greater the opportunity to create something genuinely relevant.
What would you design and who would you design for if you had the time?
If I had unlimited time, I would choose projects where complex technology could create a tangible improvement in people's lives. Healthcare, assistive products, scientific instruments and critical professional equipment are especially meaningful because clarity, reliability and ease of use can have real consequences. I would want to design with multidisciplinary teams and with the people who would actually use the product, rather than for an abstract market profile.
What is the dream project you haven't yet had time to realize?
My dream project is not necessarily one specific object. It would be a technologically ambitious product or system with a clear human purpose, developed from the earliest strategic questions all the way to industrial production. The ideal project would bring together science, engineering, digital interaction and physical design, with enough time for research, prototyping and genuine user testing. What matters most is having the opportunity to influence what the product should become, not simply how it should look.
What is your secret recipe of success in design, what is your secret ingredient?
There is no secret ingredient, but curiosity is probably the closest thing to one. Our process always starts with understanding before designing: the users, technology, market, brand, manufacturing and business context. From there, success comes through dialogue, prototypes, iteration and the willingness to question our own assumptions. The final solution may look simple, but that simplicity is usually the result of a great deal of collective work and disciplined decision-making.
Who are some other design masters and legends you get inspired from?
I am inspired by designers who connect form with a deeper understanding of use, construction and industry. Dieter Rams demonstrated the power of clarity and restraint; Naoto Fukasawa has an exceptional sensitivity to intuitive behavior; Konstantin Grcic often reveals structure and manufacturing with great honesty; and James Dyson built a culture in which design and engineering operate as one discipline. I also draw inspiration from architects, engineers, scientists and manufacturers, not only from designers.
What are your favorite designs by other designers, why do you like them?
I admire the Togo sofa by Michel Ducaroy because it completely questions the conventional architecture of a sofa while remaining exceptionally comfortable. Chair_One by Konstantin Grcic is fascinating for its radical construction and almost engineering-driven aesthetic. I also appreciate Dyson products for the integration of design and engineering, Nintendo products for making technology disappear behind an immediate experience, and LEGO as one of the most intelligent product systems ever created: a simple principle capable of generating almost infinite complexity and creativity.
What is your greatest design, which aspects of that design makes you think it is great?
One of the projects I value most is our long-term work with Unistellar on connected optical products. These products bring together advanced optics, electronics, mechanics, software and a very specific user experience. The challenge is not merely to create an appealing object, but to make sophisticated technology feel intuitive, accessible and desirable. I am especially proud that the collaboration evolved across several products and generations, allowing design to contribute not only to individual products but also to a coherent and recognizable brand identity.
How could people improve themselves to be better designers, what did you do?
Improvement comes from deliberately expanding your field of understanding. I learned by working in different environments: within industrial companies, in consumer electronics, in agencies and eventually by creating PAD. Each context revealed a different part of design. I also continue to learn by working closely with engineers, users, manufacturers and younger designers through teaching. Drawing, modeling and software matter, but the deeper skills are observation, analysis, communication, synthesis and the humility to test what you believe.
If you hadn't become a designer, what would you have done?
I would probably have worked in a field close to engineering, innovation or product development. What interests me is understanding how complex things work and transforming that understanding into something useful. Design gives me the freedom to move between technology, human behavior and business, but I could imagine being equally engaged in another discipline located at the intersection of these worlds.
How do you define design, what is design for you?
Design is the art of making complexity understandable. It is not a shape added to technology at the end of a development process. It is a way of questioning a problem, identifying what truly matters for the user, and finding the right balance between usage, technology, manufacturing, emotion and business. A successful design feels simple in the end, even when the process required to reach that simplicity was extremely complex.
Who helped you to reach these heights, who was your biggest supporter?
No career is built alone. I have been supported by family, colleagues, clients and the many engineers, manufacturers and designers with whom I have worked. Creating PAD also showed me how important a committed team is: different perspectives challenge assumptions and improve decisions. Rather than identifying one person, I would say that the constant support and trust of the people around me made it possible to take risks, build the agency and continue developing as a designer.
What helped you to become a great designer?
Curiosity, diverse professional experiences and a willingness to keep learning were decisive. Working both inside companies and in agencies taught me to see design from strategic, creative and industrial perspectives. Building PAD added entrepreneurship, management and long-term client relationships to that experience. Prototyping also played an important role: turning ideas into something tangible is one of the fastest ways to replace opinion with evidence.
What were the obstacles you faced before becoming a design master?
The main obstacle has always been the same tension that makes industrial design interesting: reconciling ambition with reality. Time, budgets, technical architecture, regulation, production constraints and business priorities rarely align perfectly. Later, creating and developing PAD added the challenge of building a team and a company while maintaining design quality. These obstacles taught me that compromise is not the opposite of design; intelligent compromise is often the substance of design.
How do you think designers should present their work?
Designers should present not only the final image, but also the reasoning and development behind it. Beautiful renderings are easy to produce; identifying the right problem and bringing a relevant product into production are much harder. A strong presentation should explain the context, key decisions, alternatives, prototypes, collaboration and measurable impact. It should be clear and concise, but honest about constraints and about the contributions of the wider team.
What's your next design project, what should we expect from you in future?
The next step is to continue growing PAD while preserving the level of involvement and design quality that defines the studio. We want to develop the team, increase the international dimension of the agency and strengthen our expertise in medtech and critical industrial applications. We also want to address increasingly ambitious projects where design can influence both technology and business strategy. Growth itself is not the objective; the objective is to gain the capacity for larger challenges without losing the curiosity and agility of an independent studio.
What's your ultimate goal as a designer?
My ultimate goal is to create products that feel simple, relevant and trustworthy despite the complexity behind them, while building PAD into a durable design partner for ambitious companies. I would like our work to demonstrate that industrial design can contribute far beyond aesthetics: it can clarify technology, improve decisions, strengthen organizations and create products that remain useful over time.
What people expect from an esteemed designer such as yourself?
People should expect clarity, responsibility and honest judgment. An experienced designer should not simply execute the first brief or follow a visual trend. The role is to ask difficult questions early, reveal the consequences of different choices, connect the perspectives of users, engineers, manufacturers and business leaders, and help the project converge toward a coherent product. Experience also creates a responsibility to share knowledge and help younger designers develop their own judgment.
How does design help create a better society?
Design can help create a better society by making products and systems safer, clearer, more accessible and more durable. Decisions made during design influence how a product is manufactured, used, maintained and eventually discarded. Designers should therefore consider the complete life of a product: necessity, materials, repairability, energy, accessibility and resource use. Designers cannot solve social or environmental issues alone, but they can make consequences visible and help teams choose more responsible directions.
What are you currently working on that you are especially excited about?
We are currently working on several projects involving connected products, medical applications and technically demanding industrial equipment. Most of them are still confidential because PAD is often involved very early, when technologies and product strategies are not yet public. What excites me is precisely this phase: helping transform an emerging technology into a clear product architecture and user experience. It can be frustrating not to share the work immediately, but it is rewarding to see confidential prototypes gradually become real products.
Which design projects gave you the most satisfaction, why?
The projects that give me the greatest satisfaction are those that reach the market and continue to evolve. Our long-term collaboration with Unistellar is a good example because it combines optics, electronics, software, industrial design and a demanding user experience across several product generations. I also remain attached to the first vacuum cleaner I designed for Rowenta, because it confronted me very early with the complete reality of industrial design. Satisfaction comes not only from the final object, but from seeing design contribute to a product, a team and a company over time.
What would you like to see changed in design industry in the coming years?
I would like design to be involved earlier and treated less as a final aesthetic layer. Too many projects ask designers to improve the appearance of a solution after the essential technical and business decisions have already been made. Design has its greatest impact when it can question the problem, explore scenarios and help define what the product should become. I would also like the industry to evaluate success more through durability, repairability, usefulness and real production outcomes, and less through images and short-lived visual trends.
Where do you think the design field is headed next?
The role of the designer is becoming broader and more strategic. Products are increasingly complex systems combining hardware, software, services, data and new interactions. Artificial intelligence will accelerate exploration, visualization and iteration, but that will make judgment more important, not less. Generating options is becoming easier; identifying the right problem and choosing a relevant direction remain difficult. The future of design is therefore less about producing forms and more about making sense of increasingly complex systems.
How long does it take you to finalize a design project?
A complete product development project at PAD typically takes between three and twelve months, although there is no universal duration. A relatively simple product based on mature technologies may move quickly, while a connected device, medical product or complex system requires more prototypes, technical validation and certification. Design is only one part of the journey; industrialization, tooling, testing and production can take as long as concept development. The objective is not to finish drawings quickly, but to make the right decisions early enough to avoid expensive problems later.
When you have a new design project, where do you start?
I always start by understanding before designing. We analyze users, market, technology, brand, business objectives and industrial constraints, then identify the essential usage scenarios and decisions. Only after that do we explore product architectures and formal directions. Sketching, 3D modeling and prototyping allow us to test hypotheses quickly. The process is not linear: we move continuously between research, design, testing and technical discussion until the constraints begin to form a coherent solution.
What is your life motto as a designer?
Never design the object before understanding the system around it. If you correctly understand the user, technology, business and constraints, the right product becomes much easier to identify. The designer's task is then to simplify that complexity without oversimplifying the problem.
Do you think design sets the trends or trends set the designs?
Design both responds to and creates trends, but the most relevant work should not be governed by them. Trends can reveal changes in technology, culture and behavior, so they are useful signals. However, following a visual trend without understanding its cause usually produces short-lived design. A strong product can influence expectations and establish a new direction because it solves a real problem in a better way. I prefer to understand the underlying change rather than imitate its visible expression.
What is the role of technology when you design?
Technology is both a constraint and a source of possibility. It influences architecture, interaction, materials, production and sometimes the entire business model of a product. My role is not to hide technology completely, nor to celebrate it for its own sake, but to translate its capabilities into a meaningful experience. I also use technology throughout the process for modeling, visualization, simulation and prototyping. The most interesting moments occur when design and engineering develop together rather than sequentially.
What kind of design software and equipment do you use in your work?
Our toolbox evolves with each project. For 3D development we mainly use SolidWorks and Rhino, with Grasshopper for parametric or computational approaches. Photoshop and Illustrator remain important for visual exploration and communication. Vizcom accelerates some sketching and visualization tasks, while Claude Code allows me to explore coding, create small tools and automate workflows. But pencils, foam models, 3D printing and physical prototypes remain fundamental. The best tool is the one that answers the current question most quickly and reliably.
What is the role of the color, materials and ambient in design?
Color, materials and context are not decorative decisions applied at the end; they influence perception, interaction, durability, manufacturing and emotional response. A material must make sense for the product's use, production process and economic reality. Color can clarify hierarchy, guide interaction or create identity. The environment in which a product lives also matters: a medical device, consumer object and piece of critical equipment require very different visual and tactile languages. These choices should emerge from the same system of reasoning as form and function.
What do you wish people to ask about your design?
I would like people to ask why the product is the way it is. The most meaningful discussion is rarely about a curve or a color in isolation; it is about the decisions behind the product. Why was this architecture chosen? How did user behavior affect the form? Which technical constraint became an opportunity? What was removed, and why? These questions reveal that apparent simplicity is not an absence of design, but the result of many deliberate choices.
When you see a new great design or product what comes into your mind?
My first reaction is curiosity. I try to understand why the design feels right: what problem it solves, which assumption it challenges, how it is made and whether the experience is as coherent as the first impression. I also feel a productive form of admiration, because a truly good product reminds you that familiar problems can still be approached differently. Then the designer in me inevitably starts examining details, imagining the development process and wondering what compromises were necessary.
Who is your ideal design partner? Do you believe in co-design?
My ideal design partner is curious, demanding, open and willing to share incomplete ideas. That partner might be an engineer, entrepreneur, user, researcher or manufacturer rather than another designer. I strongly believe in co-design when it means bringing complementary intelligence into the process, not simply asking everyone to vote on a solution. Industrial design is fundamentally collaborative. The designer's role is often to collect different forms of expertise, reveal contradictions and transform them into a coherent direction.
Which people you interacted had the most influence on your design?
The greatest influence came from the diversity of people encountered across projects: experienced designers, engineers who understand physical reality, manufacturers who know what can actually be produced, clients who understand their markets, and users who reveal the difference between assumptions and real behavior. Teaching also influences me because students question conventions that professionals sometimes stop noticing. After eighteen years, I am convinced that good design rarely comes from one person or discipline alone.
Which books you read had the most effect on your design?
I cannot identify one book that defined my approach. My thinking has been shaped more by a combination of design, architecture, engineering, science, technology and business literature than by a single design manifesto. I value books that explain why systems and people behave as they do, as well as technical references that reveal how things are made. Reading outside design is especially important because creativity often comes from connecting information that initially seems unrelated.
How did you develop your skills as a master designer?
I developed my skills through repeated contact with reality. Eighteen years of work across in-house teams, consumer electronics, design agencies and my own studio exposed me to different technologies, industries and ways of making decisions. I learned to sketch, model and prototype, but also to listen, analyze, communicate and manage compromise. Working closely with engineers and manufacturers was essential. Teaching and leading the PAD team continue to sharpen my thinking because explaining and challenging a method prevents it from becoming automatic.
Irrelative of time and space, who you would want to meet, talk and discuss with?
I would enjoy speaking with Leonardo da Vinci, not simply because he is a famous historical figure but because he moved so naturally between observation, art, engineering, anatomy and invention. I would be interested in discussing how he chose questions, how he documented uncertainty and how he connected disciplines without the professional boundaries we accept today. That curiosity across fields remains deeply relevant to contemporary industrial design.
How do you feel about all the awards and recognition you had, is it hard to be famous?
Recognition is gratifying because it acknowledges the collective effort behind a product and helps the work reach a wider audience. Awards can also give clients and teams confidence to pursue ambitious ideas. But they are not the objective, and I do not think of myself as famous. The real test begins after an award: whether the product works, is manufactured well, is useful to people and remains relevant. Recognition is best treated as encouragement to continue, not as proof that there is nothing left to learn.
What is your favorite color, place, food, season, thing and brand?
I do not have fixed favorites in every category because context changes perception, which is perhaps a very designer-like answer. Paris remains an important place for me because I live and work there and because it brings different cultures, industries and viewpoints together. Among objects, the Togo sofa and Chair_One are enduring favorites. I also admire brands such as LEGO and Nintendo for building coherent systems that make sophisticated possibilities feel immediate and accessible.
Please tell us a little memoir, a funny thing you had experienced as a designer?
A recurring funny moment in industrial design happens when a very rough prototype becomes the most useful object in the room. After hours spent refining beautiful digital models, someone assembles foam, tape and improvised components in a few minutes, and that crude mock-up immediately reveals the answer. It is a healthy reminder that a prototype does not need to look convincing; it needs to make a question tangible. Designers can become attached to polished representations, while reality is often much more direct.
What makes your day great as a designer, how do you motivate yourself?
A great day is one in which a complicated project becomes clearer. It may happen through a sketch, a prototype, an engineer's observation or a discussion with the team. I am motivated by visible progress: when several contradictory constraints suddenly begin to form one coherent product. Variety also matters. Running PAD means moving between creative direction, technical questions, clients, management, teaching and family life. That constant change can be demanding, but it keeps the work intellectually alive.
When you were a little child, was it obvious that you would become a great designer?
No, it was not obvious. Becoming a designer was not a childhood plan, and I prefer that honest story to the idea of a predetermined vocation. I gradually discovered a discipline that connected several interests: creativity, technology, objects, human behavior and problem-solving. Looking back, the curiosity was probably already present, but the professional direction emerged through education and experience rather than through one defining childhood moment.
What do you think about future; what do you see will happen in thousand years from now?
A thousand years is far beyond meaningful prediction, and our present assumptions will probably appear as limited as those of people a thousand years ago. Technology may transform bodies, environments and the boundary between physical and digital life, but fundamental human needs for understanding, trust, belonging and agency are likely to remain. Design will still be needed wherever complexity must be translated into something people can use and live with. I hope future societies judge progress not only by what they can create, but by what is genuinely worth creating.
Please tell us anything you wish your fans to know about you, your design and anything else?
One final thought: design is most valuable when it becomes involved before the solution has already been defined. Too often it is still considered a final layer applied to technology or engineering. Its greatest impact happens earlier, when designers can question the problem, explore different scenarios and help determine what the product should become. This conviction shaped both my personal approach and the way we built PAD. We transform complex technologies into products that people can understand, use and trust, and we are always interested in discussing ambitious product challenges through padesign.fr.