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Rozita Sophia Fogelman

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Interviews met Rozita Sophia Fogelman

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We hebben meerdere interviews met Rozita Sophia Fogelman.

Ze zijn uitsluitend in het Engels gepubliceerd en worden hieronder in de originele taal weergegeven.

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Ontwerplegenda Interview

10 vragen

Working hard, smart and creative in the past 50 years. I gave myself away to become a master. I always feel that I have so much more to learn.

Could you please tell us a bit about your design background and education?

My first art

How did you develop your skills as a master designer?

Working hard, smart and creative in the past 50 years.

I gave myself away to become a master.

I always feel that I have so much more to learn.

Irrelative of time and space, who you would want to meet, talk and discuss with?

The list to this question can be very long.

Let me come back to it.

How do you feel about all the awards and recognition you had, is it hard to be famous?

No. I feel great. Thank you! And there is always room for more because It gives me the energy to push myself to new horizons.

What is your favorite color, place, food, season, thing and brand?

I do not have anything favorite.

Please tell us a little memoir, a funny thing you had experienced as a designer?

Once my daughter asked me to design a logo for her new brand, and after my second try she still did not like my proposal, so I told her that she was the most difficult client I had in the past 30 years of my professional work as a designer. We both laughed out loud.

What makes your day great as a designer, how do you motivate yourself?

I go out to nature, to the ocean, and hug the trees.

When you were a little child, was it obvious that you would become a great designer?

Yes. At age five, I knew that I wanted to be great like Mozart, Chopin, and Tchaikovsky. I started dancing at age 2.5. and studied classical dance and music since I was 6 years old.

What do you think about future; what do you see will happen in thousand years from now?

I wish I knew.

Please tell us anything you wish your fans to know about you, your design and anything else?

I would like to know what my fans would like to know more about.

I am open to any questions, please visit www.rozita.com

Ontwerperinterview

39 vragen

B I O Rozita Fogelman is a Russian/American conceptual artist and eco-art activist. Born in 1964 in Tbilisi, Georgia, she immigrated with her family to Israel in 1975, and since 1998 she lives and works in Berkeley…

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

B I O

Rozita Fogelman is a Russian/American conceptual artist and eco-art activist. Born in 1964 in Tbilisi, Georgia, she immigrated with her family to Israel in 1975, and since 1998 she lives and works in Berkeley, California.

She studied dance and music in Tbilisi, Georgia; graphic design and sculpture in Jaffa, Tel Aviv; Avni Institute of Art and Design, and in 2011, she pioneered a new multi-disciplinary media art graduate program at California State University East Bay with an emphasis on multimedia, communication, and contemporary studio practice arts.

"Style of Fogelman's work is mainly abstract expressionist with emphasis on experimental use of unconventional tools and techniques. The work's primary focus is on energy, color, and surface." Grace Munakata

A B O U T

Conceptual, abstract-expressionist, colorist, minimalist, avant-garde, an anti-war environmental activist. I work with elements, language, and abstract; using contemporary and traditional media: drawing, painting, photography, and video-art installations. Dealing with abstract representational often triggered by language, and experimental use of multi-media, times study of a single hue or a minimal form of structure.

Influenced by dance and jazz, shamanism and zen, dada and Art School of New York, the ancient Jewish Kabbalah, and Gutenberg's Movable-type, science and technology, I distinguish visual communication and sound as my first language out of five.

Can you tell us more about your company / design studio?

TADs = Tech + Art- Design service.

What is "design" for you?

Lifestyle

Perfection

Solutions

Knowledge

Craft of typography

What kinds of works do you like designing most?

I like challenges.

So try it all

What is your most favorite design, could you please tell more about it?

............. Andy Warhol's graphic design work.

What was the first thing you designed for a company?

Logo

Identity

Typography

Advertising

Books

Packaging

What is your favorite material / platform / technology?

I use Adobe

Final Cut

ASCII

HTML

Google

Facebook

Twitter

Instagram

Amazon

Self-publishing online

Creating fashion is an online gallery

Selling my original artworks and designs online:

saatchionline.com/rozitafogelman

fineartamerica.com

My publication on:

Amazon

Blurb

issue

Arthousecoop

My online archives and collection at:

linktr.ee/rozita_com

twitter.com

facebook

linkedin

instagram/www_rozita_com

ASCII Facebook Museum

When do you feel the most creative?

360 days a year.

Mostly at night time or really early in the mornings.

When the moon is full.

When I feel good.

When I am in love.

When I travel.

When I meet people by chance.

Sometimes, without any plan.

Which aspects of a design do you focus more during designing?

All the aspects are equally are important to me when I design something.

It should be perfect.

All the elements.

The composition.

The colorous.

I want to see something new.

I want to be able to understand the object without reading any manuals.

As a designer, my goal is to hypnotize you and to sell you a perfect new object.

An object that will change your life vision.

What kind of emotions do you feel when you design?

Wonderful!

What kind of emotions do you feel when your designs are realized?

Excellent!

What makes a design successful?

A problem solver.

When judging a design as good or bad, which aspects do you consider first?

The first glans.

What is the focal point?

The composition?

That is right and what is wrong?

What is the problem?

What is the solution?

Can I view it 360 degrees around?

Are you telling me something new that may be interesting?

From your point of view, what are the responsibilities of a designer for society and environment?

To tell a new story.

To show a new object.

To create a need for the new object.

Establish a marketplace for 10-25 years from now.

Will it be fresh and classic looking in 2050 or 2100?

Like IBM?

How green are you in your design?

How eco-friendly are you to the local and global community?

What are you giving back?

Will you live your signature on this planet before you leave?

How do you think the "design field" is evolving? What is the future of design?

I don't know.

A.I. will take it all over soon.

We are all creating platforms, knowledge, and tools for A.I. to take over in the next ten years.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

SELECTED GROUP EXHIBITIONS & UPCOMING SCHEDULE OF EXHIBITIONS

2022 - 40 x 40 A’Design Award Exhibition Istanbul, by A'Design Award Competition Como, Italy

2022- Xi An City - Xi'an Aerospace City Center, A' Design Award permanent exhibition, China

2021 - Shijiazhuang City - Hebei Design Museum & Innovation design center, A' Design Award, China

2021 - 40 x 40 Shenzhen Industrial Design Fair (SZIDF), A' Design Award, China

2021 The VERY WRONG Biennale PART 2 a Collective of International WRONG Artists

2021 The WRONG Biennale - International Digital Art Project

2021 - On My Walks, Lost & Found - CSUEB Annual Alumni Exhibition

2021 - 40 x 40 A’Design Award Exhibition Istanbul, by A'Design Award Competition Turkey at Usta Design

2021 A.I. & Loftier Reality - The Nexus of Tech + Art + Design = Art Web Gallery - Italy

2020 - Send Me Love & Nude Letters - WWW Gallery

2020 - ONDA MEDIALE Exhibition the 10th edition 2020 at the Art Web Gallery - Italy

2019 The Wrong Biennale - International Digital Art Project

see more https://competition.adesignaward.com/designer.php?profile=283596

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

From everywhere, and anything.

From my walks to my night or daydreams, my meditations, when I cook my food, when I clean my studio, when I meet new people, from the radio, and from many other online channels like Youtube, Facebook, Instagram, Twitter, Wiki,... and so much more.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

Geometrical, minimalist abstract expressionist.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I was born in Tbilisi Georgia, at the time was part of Russia. Then I moved with my family to Jerusalem, and end up living in Tel-Aviv for the next 23 years. In 1998 I moved with my new family to Berkeley, California, and never left since then.

Yes, It very important to have a rich background and as many languages as you can. However, it is also important to be stable and to learn in-depth. I am always ready to explore new adventures.

Call me up!

How do you work with companies?

With contracts only.

What are your suggestions to companies for working with a designer? How can companies select a good designer?

A good designer should know everything about the companies he/she wish to work for.

You have to know that it is going to be a perfect match for you and for the companies you want to work with.

Be authentic, be ethical, be yourself in your best, to try to fool anyone.

Know what is special about you, and how you can bring your specialty to work with others in harmony, fun, and a friendly environment.

Can you talk a little about your design process?

My design process is always evolving with new technology, new knowledge, and new skills.

What are 5 of your favorite design items at home?

My bedroom.

My working desktop.

My computers.

My bathtub.

My garden..

And my

Can you describe a day in your life?

I get up, take a hot, and then a cold shower, make my juice, drive to the pool, swim 90 -120 mins. Then drive back home which is also my studio but before I stop and pick up some fresh food to cook for my lunch/dinner. When all is down, I get work on my computers, starting with emails, social media, and etc,... before I go to bed, I go out to take a 2-hour walk in the park near where I live.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

No fear to try new and original ideas

And if you believe in your doing it right do not stop, keep going.

Be eco-friendly.

Always keep learning.

Have a unique style.

From your perspective, what would you say are some positives and negatives of being a designer?

I love my work!

I am a workaholic and when I start It is very hard for me to stop because I am so focused on what I am doing.

Sometimes I had to work 24 hours and even more.

But this is all part of the trill of knowing that your mission was successfully accomplished.

What is your "golden rule" in design?

It should work in Black and White and is 360 degree.

later come colours.

What skills are most important for a designer?

So many, non stop learning, knowing 'everything' and if you get stock, Google it.

In real life, It is important to learn how to be flexible when working with others.

Do sports, eat healthy, learn how to deep dive in many subjects at the same time.

Be like a sea and have a knowledge of an ocean.

Always make a 3D or 360 model.

Never give up.

Never say sorry.

Feel what you feel.

Take your time to think.

Sleep on it.

Swim in it.

Reasoning it.

Listening to it.

Know how to justify it.

Feel safe about your feeling it.

Always ask yourself again, really? why?

No. Is not a good reason to stop.

Always try to better.

Otherwise no point.

Create something new before others.

Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?

I am an Adobe user since 1990.

I paint with acrylic of canvas.

I create sculptures from found object.

I photograph with my little Canon Power Shoot.

I use Final Cut.

I like to improvise, and even using HTML code can be my tool.

I create art and designs using ASCII only on HTML walls in real-time online.

My backups, my macs, my memory cards,.... etc.

I am a digital artist and eco-artist - meaning I have ZERO merchandise and all you can buy is in number of online galleries, on amazon my books are printed on demand.

I still have some paper, pencils and pens.

Designing can sometimes be a really time consuming task, how do you manage your time?

Well,... I am being super productive with my time, and what first needs my attention needs to be addressed first. I take time daily for my physical body and mental body before I get to my design work.

Indeed, designing often is a very time consuming work, and therefore, I try to manage everything before my mind is 100% clear about my design task. Often, I have to pool myself, and go to swim, to take a walk, or go to sleep, so when I come to do my design work I feel fresh, and mind free.

How long does it take to design an object from beginning to end?

Some object can be designed in 10min or less.

Others can take years or longer.

It is really all about the momentum, knowledge of the subject, knowledge of the problem and having the correct solution.

After all asking "design an object" is an abstract question.

Some objets also only have beginning but never end.

What is the most frequently asked question to you, as a designer?

That is a good question. I need to think about it.

What was your most important job experience?

Creating a weekly newspaper all by hand, back in Tel-Aviv in 1990 which was done all by hand before we got the very first Macintosh computers. Also working in the dark room in 1990, doing colour separation, going down to the printer at 3am and trouble shutting often till 5-6am. ... and so much more.

Creating a logo for the career department at California State University East Bay in 2009.

Working, teaching and exhibiting works of elderly and disabled artists in the Expression Gallery from 2011-2015 in Berkeley, California. It was a great working experience as an Art Director managing the artworks of 80+ artist for every art show.

Working in Advertising agencies as an Art Director and managing art studies and often working 24 hours before presentations to win the yearly advertising budget. It was a great adrenaline rush!

Who are some of your clients?

World wide.

What type of design work do you enjoy the most and why?

I love working on large brands, starting from A point which is the logo to Z point of 100% perfect product, or working solution to a new innovate problem.

What are your future plans? What is next for you?

Keep working every day, I do not know what future holds for me. I am open to see and try it all.

Do you work as a team, or do you develop your designs yourself?

Yes, I love working with teams, however, 99% of my work comes from working in solitude.

Do you have any works-in-progress being designed that you would like to talk about?

Yes. I always have number of series work in progress. "Too much to do, too little time."

How can people contact you?

Email: rozita.fogelman@gmail.com

Groot Interview

Facebook Museum Ascii Digital Design Museum · 10 vragen

My vision for the Facebook Museum ASCII Digital Design Museum emerged from a long-standing commitment to environmentally responsible creative practice.

Your innovative approach to creating the Facebook Museum ASCII Digital Design Museum as an eco-friendly digital platform represents a significant shift in museum accessibility - how did you envision this transformation of traditional museum spaces into a sustainable, digital format?

My vision for the Facebook Museum ASCII Digital Design Museum emerged from a long-standing commitment to environmentally responsible creative practice. After engaging with sustainability-focused cultural movements in the early 2000s, I began to critically reassess the material and spatial assumptions embedded in traditional exhibition models. Physical museums require buildings, transportation, climate control, printed materials, and storage, all of which carry significant environmental costs. By contrast, a fully digital museum can operate continuously without consuming physical resources. When I launched the museum in 2010, I envisioned it as a distributed, cloud-based cultural space—one that could preserve, exhibit, and disseminate work globally while eliminating material waste. The digital format was not a compromise, but a deliberate structural solution aligned with ecological responsibility and public accessibility.

The Facebook Museum ASCII Digital Design Museum uniquely employs ASCII art as its primary medium - what inspired you to choose this particular form of digital expression, and how does it align with your vision of contemporary art preservation?

ASCII is one of the most fundamental and durable encoding systems of the digital age, designed to represent information through characters rather than images. I chose ASCII precisely because of its stability, universality, and independence from proprietary software. By working with characters instead of pixels, the museum preserves works in a format that is lightweight, easily archived, and highly resilient to technological change. This aligns with my broader vision of contemporary art preservation: prioritizing systems that can endure shifts in platforms, devices, and display technologies. ASCII-based works can be stored, transmitted, and reinterpreted decades into the future without degradation, making them especially suited to long-term digital archiving.

Your work on the Facebook Museum ASCII Digital Design Museum spans a decade of dedication - how has the evolution of social media platforms influenced your artistic approach and the museum's development since its inception in 2010?

The evolution of social media platforms has reinforced my interest in open, participatory digital spaces as legitimate sites for artistic research. In the early stages, I was drawn to Facebook as a simple HTML-based environment where text could be used directly as visual material. Over time, as platforms became more image-driven and algorithmically complex, the museum’s commitment to text-based creation became increasingly distinct. Rather than adapting to trends, the project maintained a consistent methodology rooted in constraint, repetition, and structural clarity. This continuity allowed the museum to function as a longitudinal study of digital culture, documenting how a minimal, systems-based approach can remain relevant despite changing technological conditions.

The Facebook Museum ASCII Digital Design Museum challenges conventional art presentation methods - could you elaborate on how your background in dance, music, and fine art influenced this revolutionary approach to digital curation?

My multidisciplinary background strongly informs how I think about structure, rhythm, and spatial organization. Dance introduced me to embodied systems and temporal sequencing; music taught me how complex compositions emerge from repeated patterns and rules; fine art provided a space for visual exploration and abstraction. Digital curation in the museum draws from all three disciplines. Works are not arranged narratively or illustratively, but structurally, emphasizing rhythm, balance, and repetition. The museum itself operates as a composed system rather than a static container, reflecting an interdisciplinary understanding of how meaning and form emerge over time.

As the creator of the Facebook Museum ASCII Digital Design Museum, how do you see your work contributing to the broader dialogue about environmental sustainability in the art world, particularly regarding the elimination of physical art supplies and studio spaces?

The project demonstrates that sustained artistic production does not require physical consumption. By operating entirely within digital environments, the museum eliminates the need for materials such as paper, canvas, pigments, solvents, packaging, transportation, and storage. This approach enables continuous experimentation and archiving without generating waste. Importantly, sustainability here is not presented as a thematic statement, but as an operational model. The museum functions as proof that environmentally responsible practices can support long-term, high-volume creative research while remaining accessible and culturally meaningful.

The Facebook Museum ASCII Digital Design Museum received recognition with an A' Design Award - how has this achievement influenced your vision for expanding the museum's reach and impact in the digital art sphere?

Recognition from the A’ Design Award provided an important validation of the museum’s research-driven approach to digital design and sustainability. It reinforced the relevance of systems-based, non-commercial digital practice within international design discourse. This acknowledgment encouraged further documentation, publication, and institutional framing of the work, allowing the museum to be presented not only as an online archive, but also as a reference model for digital cultural infrastructure. The award strengthened the museum’s visibility while supporting its long-term positioning as a serious research platform.

Your implementation of Special Characters in the Facebook Museum ASCII Digital Design Museum creates a unique visual language - could you explain the process of developing this system and its connection to historical communication methods like Morse Code?

The use of special characters emerged from an interest in early communication systems that relied on minimal symbols to convey complex information. Morse code, movable type, and early computational interfaces all operate through constrained symbolic vocabularies. By extending this logic to ASCII and Unicode characters, I developed a visual language that prioritizes structure over representation. The system relies on repetition, alignment, and contrast rather than illustrative detail. This approach connects historical encoding practices with contemporary digital environments, highlighting continuity between early communication systems and modern computational design.

The Facebook Museum ASCII Digital Design Museum operates 24/7/365 with global accessibility - how do you envision this model influencing the future of art exhibition and museum curation in our increasingly digital world?

A continuously accessible digital museum challenges traditional limitations of time, geography, and institutional gatekeeping. By operating 24/7, the museum allows audiences to engage with work asynchronously, according to their own contexts and rhythms. This model supports ongoing dialogue rather than event-based consumption. As digital culture continues to expand, such models may complement physical institutions by providing persistent, low-resource platforms for research, experimentation, and public engagement. The museum demonstrates how curatorial practice can evolve alongside digital infrastructure without sacrificing rigor or depth.

In developing the Facebook Museum ASCII Digital Design Museum, what unexpected discoveries about digital art creation and community engagement emerged through your research and daily design practice?

One of the most significant discoveries was the sheer scalability of text-based systems. Small structural variations produced a wide range of visual outcomes, allowing for extensive exploration within a limited framework. Additionally, the daily nature of the practice revealed how repetition fosters depth rather than redundancy. Community engagement was another unexpected outcome; the public, real-time nature of the platform encouraged dialogue, observation, and shared learning. These discoveries reinforced the idea that simple systems, when sustained over time, can support complex cultural ecosystems.

The Facebook Museum ASCII Digital Design Museum represents a convergence of art, technology, and sustainability - how do you see this platform evolving to address future challenges in digital art preservation and presentation?

The museum will continue to evolve as a living archive that documents long-term digital practice. Future development focuses on expanded documentation, parallel archiving, and publication-based preservation to ensure resilience beyond any single platform. By maintaining a text-based foundation, the museum remains adaptable to future technologies while preserving the integrity of its visual systems. Ultimately, the project aims to serve as a reference framework for sustainable, systems-driven digital art—one that prioritizes longevity, accessibility, and structural clarity over short-term technological novelty.

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