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Takuya Wakizaki

JapanInterface

Interviews met Takuya Wakizaki

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We hebben meerdere interviews met Takuya Wakizaki.

Ze zijn uitsluitend in het Engels gepubliceerd en worden hieronder in de originele taal weergegeven.

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Ontwerplegenda Interview

50 vragen

After studying graphic design at university, I went on the way to advertising design. However, I didn't feel that advertising design was good for people and society, so I moved to a wayfinding design studio to do more…

Could you please tell us a bit about your design background and education?

After studying graphic design at university, I went on the way to advertising design.

However, I didn't feel that advertising design was good for people and society, so I moved to a wayfinding design studio to do more useful work for society.

First of all, I joined a studio that handles many wayfinding designs for public transportation and thoroughly learned the basics of wayfinding design.

After that, I moved to another studio and experienced wayfinding design in many genres such as commercial facilities, educational facilities, hospitals, offices, and training centers.

Feeling fully experienced, I founded the current MOTIVE Inc. in 2019.

What motivates you to design in general, why did you become a designer?

I've always been dissatisfied with something since I was a kid. "Why is this tool so difficult to use?", "Why is this manual so confusing?", "Why aren't any T-shirts so nice?"

I didn't like myself, who was always frustrated in my heart.

When I was in high school, when I figured out what kind of job I wanted to get in the future, I thought that if I was so dissatisfied with society, I should change it myself, and decided to go on the way of design.

Did you choose to become a designer, or you were forced to become one?

I chose to become a designer.

What do you design, what type of designs do you wish to design more of?

Wayfinding System.

I wish to design a wayfinding system in various countries and cities.

What should young designers do to become a design legend like you?

I still don't think I've done anything enough to send advice.

What distinguishes between a good designer and a great designer?

I think it depends on how much they have contributed to society.

What makes a good design a really good design, how do you evaluate good design?

I think it is very difficult to evaluate a good design.

I think most design awards rely on photos and videos, but I think the value of a design is determined by how the user feels.

So I think it's very difficult to evaluate it.

What is the value of good design? Why should everyone invest in good design?

It might be like our dietary choice.

If you want to taste delicious food, you need to pay a certain amount. But I don't always want to eat at a fine dining restaurant, and sometimes I want to eat junk food.

Each person has their own budget. I think each person should choose what to eat according to their budget and mood at that time.

What would you design and who would you design for if you had the time?

I want to work for a client who likes my design.

What is the dream project you haven't yet had time to realize?

I'm a fan of FC Barcelona, a Spanish football club, so my dream is to design their stadium.

What is your secret recipe of success in design, what is your secret ingredient?

I also want someone to tell me the answer.

Who are some other design masters and legends you get inspired from?

That's a secret.

What are your favorite designs by other designers, why do you like them?

That's a secret.

What is your greatest design, which aspects of that design makes you think it is great?

I worked on this work before the establishment of MOTIVE Inc., but I think the work called ANA Blue Base is my best.

I think that the characteristics of the space and the design concept are perfectly fused.

How could people improve themselves to be better designers, what did you do?

I think it's all about working hard.

If you hadn't become a designer, what would you have done?

I want to become an educator and raise many children who contribute to society.

How do you define design, what is design for you?

I think that design is an act of improving something.

Who helped you to reach these heights, who was your biggest supporter?

That is the architects who asked me to work with.

What helped you to become a great designer?

That is also the architects who asked me to work with.

What were the obstacles you faced before becoming a design master?

I'm not a design master.

How do you think designers should present their work?

I'm also worried about how to do that.

What's your next design project, what should we expect from you in future?

We are currently working on the design of a laboratory for a pharmaceutical company.

I am working hard to do a job that will be evaluated at the World Design Awards again.

What's your ultimate goal as a designer?

To contribute to the design of many cities around the world.

What people expect from an esteemed designer such as yourself?

To contribute to society.

How does design help create a better society?

The world is made of design.

The clothes, roads and buildings are all designed by someone.

In other words, if the design is nice, the world will be nice.

What are you currently working on that you are especially excited about?

Overseas projects are often difficult, but the excitement outweighs them.

Which design projects gave you the most satisfaction, why?

I worked on this work before the establishment of MOTIVE Inc., but I think the work called ANA Blue Base is my best.

I think that the characteristics of the space and the design concept are perfectly fused.

What would you like to see changed in design industry in the coming years?

Improving the social status of designers.

Where do you think the design field is headed next?

I don't know.

How long does it take you to finalize a design project?

In my case, most projects are about two years old.

When you have a new design project, where do you start?

Start by analyzing the architectural space.

What is your life motto as a designer?

To contribute to society.

Do you think design sets the trends or trends set the designs?

I don't know.

What is the role of technology when you design?

Save time and effort.

What kind of design software and equipment do you use in your work?

Adobe Illustrator

What is the role of the color, materials and ambient in design?

Impact on human emotions.

What do you wish people to ask about your design?

Function and intent.

When you see a new great design or product what comes into your mind?

Simple joy.

Who is your ideal design partner? Do you believe in co-design?

A partner who supports me in the technical aspects that I lack.

Which people you interacted had the most influence on your design?

I don't know.

Which books you read had the most effect on your design?

The Design of Everyday Things - Donald A. Norman -

How did you develop your skills as a master designer?

I'm not a design master.

Irrelative of time and space, who you would want to meet, talk and discuss with?

I want to meet Edison. I want to learn about his challenging spirit.

How do you feel about all the awards and recognition you had, is it hard to be famous?

I need more international awards.

What is your favorite color, place, food, season, thing and brand?

I like Barcelona, London and Amsterdam.

But all the cities I haven't visited yet, so I'll increase more in the future.

Please tell us a little memoir, a funny thing you had experienced as a designer?

It is an interesting experience to be exposed to the ideas of owners in many industries through design.

What makes your day great as a designer, how do you motivate yourself?

Work hard with the user in mind.

When you were a little child, was it obvious that you would become a great designer?

No. I couldn't imagine becoming a designer.

What do you think about future; what do you see will happen in thousand years from now?

I have no idea.

Please tell us anything you wish your fans to know about you, your design and anything else?

The possibility of Wayfinding System Design.

Groot Interview

Totetsu Training Institute Wayfinding Systeem · 10 vragen

I believe it's a fundamental principle that wayfinding design should smoothly guide users to their destination, and this should never be forgotten.I would also like to add that if a space can function without signage…

Your innovative use of rail lines as a core design motif in the Totetsu Training Institute Wayfinding System beautifully honors Japan's railway heritage - could you elaborate on how this conceptual foundation evolved during your creative process?

I believe it's a fundamental principle that wayfinding design should smoothly guide users to their destination, and this should never be forgotten.I would also like to add that if a space can function without signage, that's even better.In fact, I am a wayfinding designer, but there are no toilet pictograms in my house. That's because even without pictograms, everyone in my family knows where the toilet is since it's our home.This has been a long introduction, but based on this fundamental principle, as a wayfinding designer, I look for weaknesses in the space to ensure users can move comfortably within it.This makes it clear which junctions should display arrows.Next, when displaying arrows, I consider whether there's a method specific to that building.The idea for the rails in this work, as mentioned above, was derived from a very simple process: understanding what the space demands from wayfinding design and how to meet those needs.

The Totetsu Training Institute Wayfinding System incorporates actual rail scrap in the facility's name sign - what inspired this material choice, and how does it contribute to creating a sense of pride and connection for trainees?

The client for this training centre, Totetsu Kogyo, is a general construction company specialising in railway construction. And, they handle everything from laying railway tracks to constructing general buildings. Therefore, we proposed combining a retaining wall and rails to concisely represent the client's business activities.While many companies perform railway construction and related businesses, there were surprisingly no examples of this kind of representation, which worked to my advantage.

In developing the Totetsu Training Institute Wayfinding System, how did your research into behavioral patterns, such as following footprints in snow or walking on white lines, influence your approach to intuitive navigation design?

Design and everyday life are inextricably linked. And I believe that users don't read and act on information as carefully as we designers expect them to. I am exploring wayfinding design that uses intuitive methods embedded in everyday life, so that users don't have to carefully read information.

The rail-line design in the Totetsu Training Institute Wayfinding System transforms inactive spaces into active ones - could you share specific examples of how this transformation has impacted user behavior and space utilization?

Blind spots are typically spaces that "cannot be perceived," but in this work, I believe I made them "perceivable."

Given the technical challenges of maintaining uninterrupted rail lines throughout the Totetsu Training Institute Wayfinding System, particularly at curves and intersections, how did you overcome the demands for dimensional accuracy during implementation?

There was a gap between the original vision and the reality of the construction.While it's difficult to explain in detail, we made painstaking adjustments, consulting with the construction company about the limitations of the construction process and adapting accordingly while still preserving the original vision.

The Totetsu Training Institute Wayfinding System seems to draw upon deep psychological understanding of human navigation habits - could you explain how your philosophy of "stimulus equals information" shaped the final design solutions?

I have young daughters, and when we go for walks together, we make surprisingly diverse discoveries.When crossing a pedestrian crossing, they try to jump over the white stripes, and if there's a small curb, they climb on it and enjoy walking along it like a tightrope walker.I think this relates to the concept of affordance; certain stimuli have the property of eliciting certain behaviours.I strive to incorporate the concept of affordance into wayfinding design, and I believe I have demonstrated it in this work.

In creating the Totetsu Training Institute Wayfinding System, how did you balance the practical requirements of safety and accessibility with the aesthetic goal of maintaining visual continuity in the rail-line motif?

This applies not only to this particular work, but I believe that balancing practicality and beauty is a theme that is always required in design.Therefore, I didn't make any special efforts in this work.

The Totetsu Training Institute Wayfinding System represents a unique approach to environmental information design - how do you envision this methodology influencing future wayfinding projects in similar institutional settings?

I don't know the answer to that.However, I want to continue exploring wayfinding design not just in the design of the sign plate itself, but also in the entire space and the overall user experience.

Could you share how winning the Silver A' Design Award for the Totetsu Training Institute Wayfinding System has influenced your perspective on creating spaces that both guide and inspire their users?

Receiving recognition at a global design award has eliminated any doubts I had about the path I've taken and will take in the future, and has given me confidence.

Looking at the success of the Totetsu Training Institute Wayfinding System, what key insights about human interaction with built environments would you share with other designers working on similar projects?

I would like to reiterate the principle that design is not for the designer, but for the user.And I believe that conveying information concisely is more important than providing detailed information.

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De ontwerpinterviewgegevens die worden getoond op onze ontwerpinterviewpagina met de ontwerper Takuya Wakizaki over het werk Totetsu Training Institute Wayfinding Systeem komen van het platform Design Interviews, waar toonaangevende ontwerpers, architecten en merken worden geïnterviewd over hun prijswinnende ontwerpen, producten en projecten.