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Xubai Li

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Interviews met Xubai Li

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We hebben meerdere interviews met Xubai Li.

Ze zijn uitsluitend in het Engels gepubliceerd en worden hieronder in de originele taal weergegeven.

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Ontwerper van de Dag Interview

13 vragen

My background began in graphic design during undergrad, with a specialization in branding. However, the art of object-making and spatial design was always on my mind, so for my graduate degree, I shifted my focus to…

Could you please tell us about your experience as a designer, artist, architect or creator?

My background began in graphic design during undergrad, with a specialization in branding. However, the art of object-making and spatial design was always on my mind, so for my graduate degree, I shifted my focus to creating objects with a conceptual presence rather than just functional furniture. I currently work mostly solo while maintaining personal connections with trusted studios and factories back home.

How did you become a designer?

The initial spark came in my childhood when I saw a Henry Moore sculpture. I was moved by its tenderness and spatial serenity. It was more than emotional expression; there was a strong presence of design and editorial intuition that showed me the crossed paths of art and design. This internal drive to bridge conceptual presence with physical objects naturally led me to where I am today.

What are your priorities, technique and style when designing?

My style is visually minimalistic but conceptually complex. I prioritize the play of space, the trick of hide-and-seek, and the subtlety of unbalanced composition so that an object holds attention past the first glance. Technically, I rely heavily on digital fabrication. I use 3D modeling and 3D printing to fabricate testing samples at smaller scales to perfect the visual elegance and ratio before full production.

Which emotions do you feel when designing?

During the creation phase, I feel a sense of "spiraling"—it is an intense, descending immersion into a concept. Conversely, the moment a design is fully realized and I see the physical object, I feel it is a moment to learn. Reality always teaches me about the discrepancy between imagination and physical creation.

What particular aspects of your background shaped you as a designer?

My cultural heritage from China has profoundly shaped me, not through overt visual symbols, but as an ideology. As detailed in my thesis, Out of Consumption Out of Context Into Recursion, I use my culture as comparative literature against Western design progressions like modernism and postmodernism. Furthermore, I draw heavy inspiration from other disciplines outside my own, particularly fashion.

What are your advices to designers who are at the beginning of their career?

Work in a multidisciplinary style. Treat art and design together. As AI and machine learning continue to master isolated physical tasks, being a one-trick pony will leave you at the mercy of industrial powers. The true scarcity in human design is the ability to draw abstract, conceptual links between random disciplines.

You are truly successful as a designer, what do you suggest to fellow designers, artists and architects?

My biggest pro-tip is to embrace resting and choosing not to create. The mind and body are a whole being. If you keep the bow pulled tightly at all times, the tension will fade and the elasticity will die out. Let go of the idea that you must create 24/7.

What is your day to day look like?

A typical day mainly involves dealing with ongoing work, testing phases, and manufacturer requests. However, I deliberately reserve a small pocket of time simply to "wonder" about random things. These wandering moments accumulate and inevitably lead to richer creative outcomes.

How do you keep up with latest design trends? To what extent do design trends matter?

I don't rely on fleeting seasonal trends. Instead, I draw inspiration from deeper cultural ideologies, comparative literature, and other disciplines (like avant-garde fashion). True creativity lies in multidisciplinary approaches, not just reflecting what is hip at the moment.

How do you know if a product or project is well designed? How do you define good design?

Good design is defined by a sense of unity—specifically the union between form and function, and/or the union between expression and execution. I know a design is successful when it is something I can ruminate over, whether it is a small detail to analyze or a larger conceptual message to chew on.

What is your biggest design work?

My favorite and most prominent piece so far is a switch light called "Turn on Light." It is a straightforward answer to deconstructing a design trope, and it carries a distinct formal similarity to Maison Margiela's work, bridging my love for fashion with object-making.

Who is your favourite designer?

My favorite and most prominent piece so far is a switch light called "Turn on Light." It is a straightforward answer to deconstructing a design trope, and it carries a distinct formal similarity to Maison Margiela's work, bridging my love for fashion with object-making.

Would you tell us a bit about your lifestyle and culture?

I am currently based in the US. The cultural heritage of my home country weaves into my lifestyle and work conceptually. While few people may fully understand my tie to my culture in the context of metamodernism, those who are drawn to it understand exactly what I want to express and offer their time generously.

Ontwerpinterview

Uni Uni Bijzettafel · 19 vragen

The main inspiration stems from the concept of origami and the pursuit of unified, looping shapes. Additionally, it was driven by a desire to explore the unification of interior spaces and exterior environments…

What is the main principle, idea and inspiration behind your design?

The main inspiration stems from the concept of origami and the pursuit of unified, looping shapes. Additionally, it was driven by a desire to explore the unification of interior spaces and exterior environments, blending the two through a cohesive form.

What has been your main focus in designing this work? Especially what did you want to achieve?

My primary focus was to create a "formal being." I wanted to achieve a piece that serves seamlessly as a functional object while presenting itself entirely as a standalone sculpture.

What are your future plans for this award winning design?

I am actively seeking licensing opportunities and exploring partnerships with collaborators who have specialized manufacturing capabilities. Because the design is highly adaptable, I plan to utilize adaptive coding to explore it in various shapes and scales.

How long did it take you to design this particular concept?

The core design development took about three months. The manufacturing schedule extended to nearly a year, as this project was part of a broader collaborative initiative involving the manufacturer and several other designers.

Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?

This concept began as a personal venture that evolved alongside a collaboration with Bestcase, a studio specializing in aluminum furniture manufacturing. After touring their factory and understanding their specific material capabilities and constraints, I was inspired to pursue this exact sculptural form.

Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?

Currently, it has been manufactured through my collaboration with Bestcase. For the future, my intent is to lease or sell the production rights and secure licensing agreements rather than producing the work myself.

What made you design this particular type of work?

Touring the manufacturer's factory was the primary catalyst. Understanding the exact mechanical processes, capabilities, and strict limitations of sheet metal fabrication dictated the creation of this specific type of work.

Where there any other designs and/or designers that helped the influence the design of your work?

Rather than looking at traditional furniture, I was deeply influenced by sculptors and spatial artists from other disciplines, particularly Rachel Whiteread, Henry Moore, and Es Devlin.

Who is the target customer for his design?

The target customer includes buyers looking for sophisticated, minimalistic interior design items, as well as architects or interior designers outfitting large common spaces that require a minimalist centerpiece.

What sets this design apart from other similar or resembling concepts?

What sets this design apart is its origin: it does not begin with a strict furniture silhouette. While there are many sheet metal and aluminum furniture pieces on the market, they typically rely on rigid assembly processes and lean heavily into industrial aesthetics. My design prioritizes a seamless, sculptural concept first.

How did you come up with the name for this design? What does it mean?

I named the design "Uni." The name refers directly to the concept of unification—the idea of a single, looping shape, as well as the broader theme of unifying interior and exterior environments.

What is the most unique aspect of your design?

The most unique aspect of the design is its striking "seamlessness," combined with the deliberate hollowing of the structure to create an intriguing spatial presence.

Who did you collaborate with for this design? Did you work with people with technical / specialized skills?

The project required rigorous digital modeling and the creation of highly precise laser-cutting blueprints. Physical tools utilized during production included industrial laser-cutting machines for large, thick metal sheets, as well as dies and metal rollers.

What is the role of technology in this particular design?

Technology played a critical role in execution and precision. Advanced digital modeling and laser-cutting technology were essential to achieve the exact geometry. Looking forward, adaptive coding and parametric modeling will allow the design to easily scale and morph into new iterations.

Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?

The primary research conducted was an intensive analysis of manufacturing capabilities. I did a deep dive into factory processes, studying the exact tolerances and limitations of sheet metal fabrication to ensure the theoretical design could become a physical reality.

What are some of the challenges you faced during the design/realization of your concept?

Interestingly, the initial design concept barely changed from start to finish. The primary challenge was the meticulous tweaking and correcting required for the digital models and laser-cutting blueprints. Because the shape is so minimal, there is absolutely no wiggle room for mistakes, and sheet metal does not allow for many corrective processes after the initial cut.

How did you decide to submit your design to an international design competition?

I have recognized and respected this international competition for some time and felt that the finalized piece—and the rigor of the design process behind it—strongly aligned with the caliber of work celebrated here.

What did you learn or how did you improve yourself during the designing of this work?

The most significant area of professional growth was learning how to effectively communicate and collaborate with industrial manufacturers, successfully bridging the gap between an abstract sculptural concept and a mechanical reality.

Any other things you would like to cover that have not been covered in these questions?

A vital aspect of "Uni" is its scalability. It is not size-specific. Through adaptive modeling, the core concept can be applied to any scale and adapted into countless shapes, making it incredibly versatile for both private homes and monumental public spaces.

Ontwerplegenda Interview

25 vragen

I studied graphic design in undergrad, specializing in branding, but my grad degree focused on object-making and spatial design, aiming to create objects with a conceptual presence.

Could you please tell us a bit about your design background and education?

I studied graphic design in undergrad, specializing in branding, but my grad degree focused on object-making and spatial design, aiming to create objects with a conceptual presence.

What motivates you to design in general, why did you become a designer?

The intersection of art and design. Seeing a Henry Moore sculpture as a child showed me the tenderness, spatial serenity, and editorial intuition that art and object-making can hold.

Did you choose to become a designer, or you were forced to become one?

It was a natural choice stemming from that early childhood realization.

What do you design, what type of designs do you wish to design more of?

I design objects that occupy space with a conceptual presence, balancing visual minimalism with complex concepts.

What should young designers do to become a design legend like you?

I design objects that occupy space with a conceptual presence, balancing visual minimalism with complex concepts.

What distinguishes between a good designer and a great designer?

A great designer has the ability to draw abstract, conceptual, and creational links between and among random disciplines, rather than just mastering an isolated physical skill.

What makes a good design a really good design, how do you evaluate good design?

A sense of unity—the union between form and function, and/or expression and execution. It must be something to ruminate over.

What is your secret recipe of success in design, what is your secret ingredient?

Resting and choosing not to create. Keeping the mind and body's elasticity by not treating it like a constantly pulled bow.

Who are some other design masters and legends you get inspired from?

Henry Moore and Maison Margiela.

What are your favorite designs by other designers, why do you like them?

Shao Fan's chair in the MET. It carries out the idea of unity perfectly.

What is your greatest design, which aspects of that design makes you think it is great?

A switch light called "Turn on Light." It is a straightforward answer to deconstructing a design trope and carries a distinct formal similarity to Margiela's work.

How could people improve themselves to be better designers, what did you do?

Learn from the art of reality. Embrace the realization that there is always a discrepancy between imagination and physical creation, and use that as a learning moment.

If you hadn't become a designer, what would you have done?

Probably a lawyer or some profession related to the law or PR.

How do you define design, what is design for you?

It is a discipline where art and design must be treated together, requiring an ideological and multidisciplinary approach.

Who helped you to reach these heights, who was your biggest supporter?

I would thank my parents and my long time friends.

What helped you to become a great designer?

Reserving time to just "wonder." Those wandering moments accumulate and lead to richer outcomes.

What's your ultimate goal as a designer?

To leave behind an authentic, original legacy.

How does design help create a better society?

Yes. Even the smallest things people see on the road have been designed by someone at a certain place in time.

What would you like to see changed in design industry in the coming years?

A shift away from isolated professions and one-trick ponies, moving toward multidisciplinary abstraction.

Where do you think the design field is headed next?

With AI harvesting data to perfect mechanical and physical tasks, isolated professions will fall into the hands of industrial powers. Human design will survive through multidisciplinary, abstract synthesis.

How long does it take you to finalize a design project?

It heavily depends on the testing phase (which I control) and manufacturing lead times (which I do not).

When you have a new design project, where do you start?

I begin with digital fabrication, specifically 3D modeling.

What is the role of technology when you design?

I begin with digital fabrication, specifically 3D modeling.

How did you develop your skills as a master designer?

By rigorously fabricating testing samples in smaller scales to study visual elegance and ratio before full production.

When you were a little child, was it obvious that you would become a great designer?

The seeds were planted early when I was deeply moved by the spatial serenity of Henry Moore's sculptures.

Ontwerperinterview

23 vragen

I previously studied graphic design in undergrad, specializing in branding, but the art of object making and spatial design was always in the back of my mind.

Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?

I previously studied graphic design in undergrad, specializing in branding, but the art of object making and spatial design was always in the back of my mind. I vividly remember seeing a Henry Moore sculpture in my childhood; the tenderness, spatial serenity, and editorial intuition spoke to me. It showed me that art and design have many crossed paths. When pursuing my grad degree, I aimed to make objects with a conceptual presence, rather than just functional furniture.

Can you tell us more about your company / design studio?

I work mainly by myself, while maintaining personal connections with several studios and factories back home.

What is "design" for you?

Design is a balance between art and function—it is a discipline that requires multidisciplinary approaches, uniting form, function, expression, and execution.

What kinds of works do you like designing most?

I enjoy making objects that occupy space with a conceptual presence. My style is visually minimalistic but conceptually complex.

What is your most favorite design, could you please tell more about it?

My favorite from my own work so far is a switch light called "Turn on Light." It is a very straightforward answer to deconstructing a design trope, and it carries a distinct formal similarity to Maison Margiela's work, drawing inspiration from fashion design.

What is your favorite material / platform / technology?

I am mostly drawn to digital fabrication processes like 3D modeling and 3D printing to create and test scaling samples.

When do you feel the most creative?

Ironically, I feel the most creative when I am resting and choosing not to create. The mind and body are a whole being. You cannot keep a bow pulled tightly at all times, or the tension will fade and the elasticity will die out. Letting go of the idea that I "must" create allows me to recharge.

Which aspects of a design do you focus more during designing?

I focus heavily on visual elegance and ratio, the play of space, the trick of hide-and-seek, and the subtlety of unbalanced compositions. This ensures a minimalist object holds attention past the first glance.

What kind of emotions do you feel when you design?

I feel a sense of "spiraling" when I am creating things. It isn't a plain and simple feeling, but spiraling is the most accurate word to describe that intense descent into a concept.

What kind of emotions do you feel when your designs are realized?

When I see the fully realized object, I usually feel it is a moment to learn. The art of reality always teaches me the discrepancy between imagination and physical creation.

What makes a design successful?

A truly successful design is something I would ruminate over, whether it is a small detail to analyze or a conceptual message to chew on.

When judging a design as good or bad, which aspects do you consider first?

I judge based on a sense of unity—the union between form and function, and/or the union between expression and execution.

How do you think the "design field" is evolving? What is the future of design?

With the emergence of AI, machine learning will eventually master physical and isolated tasks, much like what happened during the Industrial Revolution. The future of human design lies in multidisciplinary approaches and the ability to draw abstract, conceptual links between random disciplines.

When was your last exhibition and where was it? And when do you want to hold your next exhibition?

It was Collectible Brussels 2026. I would want to have more opportunities in Europe.

Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?

I draw inspiration from my cultural background, artists from other disciplines (like fashion), and resting. Resting is the most important way I feed my creativity.

How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?

Visually minimalistic but conceptually complex. I utilize the play of space, hide-and-seek elements, and unbalanced compositions so the piece remains engaging.

Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?

I am based in the US. My cultural heritage from China acts as an ideology rather than overt symbols (like yin/yang). As detailed in my thesis, Out of Consumption Out of Context Into Recursion, my culture acts as comparative literature to Western design progressions (modernism/postmodernism), placing metamodernism in conversation with ancient Chinese texts. The pros and cons are two sides of the same coin: few people truly understand my cultural ties, but those who are drawn to it understand my expression and offer their time generously.

Can you describe a day in your life?

A typical day consists of dealing with ongoing work and requests, but I intentionally reserve time to just "wonder" about random things. I cherish these wandering moments because they accumulate and lead to a richer creative outcome.

Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?

Work in a multidisciplinary style. Treat art and design together. Don't be a one-trick pony.

What skills are most important for a designer?

The ability to draw abstract, conceptual, and creational links between random disciplines.

Designing can sometimes be a really time consuming task, how do you manage your time?

I manage my time by ensuring I don't force constant creation. I schedule time to wonder, and I embrace rest so my mind retains its "elasticity."

How long does it take to design an object from beginning to end?

The time frame heavily depends on the testing phase (which I can control) and the manufacturing lead times (which rely on the good faith of the manufacturers).

How can people contact you?

Through my website and email: www.xubai.design and xubai.design@gmail.com

Groot Interview

Uni Uni Bijzettafel · 10 vragen

The conversation around interdisciplinary creation hasn't been explored enough. Even though the design award shines a light on highly executed, professional pieces within the furniture discipline, the discussion could…

The Uni Side Table achieves something genuinely remarkable by distilling the philosophical depth of origami into a single, continuous aluminum form that functions simultaneously as a utilitarian surface and a freestanding sculpture, earning the Bronze A' Design Award in the A' Furniture Design Award category as recognition of its creative and technical merit on an international stage. Is there a particular quality of the Uni Side Table that you feel has not yet received the attention it deserves, and how do you hope that visibility from one of the world's most prestigious design competitions helps bring that quality to a wider audience?

The conversation around interdisciplinary creation hasn't been explored enough. Even though the design award shines a light on highly executed, professional pieces within the furniture discipline, the discussion could be expanded to include the dialogue between furniture in domestic spaces and public installations.

As more people move into compact urban studios and high-density condominiums, the question of how furniture can provide both function and a genuine sense of spatial relief has become increasingly urgent for city dwellers, and the Uni Side Table directly addresses this tension by treating negative space as a deliberate design element rather than an absence. How does the Uni Side Table reimagine the role of a side table within these constrained modern living environments, and which specific findings from your research into urban housing trends most shaped your decision to position negative space as a functional rather than merely decorative choice?

In highly compact spaces, people desire pieces that serve as both functional furniture and aesthetic enhancements to the overall interior staging. The Uni Side Table not only adds nuance to the interplay of positive and negative space, but it also adapts to an interior freely, working interchangeably as a side table, a coffee table, or a bedside table.

The decision to bypass standard industrial powder coating in favor of a hand-applied waxed finish on the Uni Side Table is a quietly radical move that speaks to a deep respect for the raw character of the aluminum material itself, preserving its industrial shimmer while reducing the number of finishing stages in production. How did this deliberate deviation from conventional metal furniture finishing shape the overall identity of the Uni Side Table, and what does that choice reveal about your broader philosophy regarding the relationship between material honesty and aesthetic refinement in industrial object making?

In the flux of fast furniture and highly advanced industrial processes, it is rare to find pieces made from raw materials, as they require a certain level of maintenance and possess very specific characteristics. Still, in a sea of color-coated aluminum, there is room for easily maintainable furniture—much like a hardwood cutting board that you can care for at home. Furthermore, the raw material speaks to the wabi-sabi aesthetic; it holds a quiet presence in a room full of other raw materials, perfectly aligning with Uni's intended structure as a seemingly circular, continuous being.

The Uni Side Table occupies a compelling intersection of cultural philosophy, material innovation, and the evolving spatial needs of urban living, drawing simultaneously on Asian aesthetic principles of negative space, the transformative logic of origami, and the industrial realities of sheet metal fabrication in a New York manufacturing context. In what ways does the Uni Side Table serve as a bridge between these cultural and industrial traditions, and how do you believe this cross-cultural dimension influences the way different audiences perceive and emotionally relate to the piece as they encounter it in a domestic space?

The answer lies not in bridging cultures, but rather in the universality of materials across them. There is a global tradition of using raw materials accompanied by lightly hand-applied polishes. Additionally, the visual structure of a continuous flow is universal, appearing in both Eastern Taoist aesthetics and Western motifs like the three hares symbol.

Translating the delicate, paper-folded elegance of origami into a rigid quarter-inch aluminum sheet is a challenge that sits precisely at the intersection of artistic intention and industrial constraint, where every additional pressed component risked introducing what you have described as unwanted aesthetic noise into the form. What was the most critical turning point in the iterative development of the Uni Side Table, moving from one-sixteenth scale paper models through corrugated board prototypes to the final manufactured object, and how did confronting the physical limits of roller bending and brake press bending ultimately sharpen or even fundamentally change your original vision for the piece?

Translating the thickness was the most critical step, and modeling with quarter-inch corrugated plastic boards helped tremendously.

The creative methodology behind the Uni Side Table, which you describe as a form-from-flatness approach, raises a genuinely foundational question about furniture making: what is the minimum gesture required to transform an inert flat plane into a structurally self-sufficient and conceptually meaningful three-dimensional volume? Could you walk us through the precise moment when the geometry of the Uni Side Table finally resolved itself, describing how you recognized that the folded form had achieved the right balance between structural integrity, the poetic openness you were seeking, and the practical demands of a surface intended for everyday use in a modern studio environment?

The inspiration came from the Möbius strip and the way it seamlessly glides into different dimensions. I wondered if the usual distinction between a tabletop and its supports could share that same continuous, smooth transition.

The Uni Side Table made its public debut at the International Contemporary Furniture Fair 2025 in New York City, stepping onto an international stage with a design proposition that eliminates traditional joinery entirely in favor of a single continuous aluminum gesture, and the subsequent recognition from the A' Design Award has extended its reach to a global design audience. How do you envision the core design principles embedded in the Uni Side Table influencing your future practice, and are there other material systems or cultural philosophies beyond origami that you are currently investigating as the next evolution of this approach to constructing three-dimensional form from a single flat plane?

During that same time period, I designed a nesting set called the Fractal System; as the name suggests, its forms were translated from fractal drawings.

The Uni Side Table stands at a rare position in contemporary furniture design where the A' Furniture Design Award criteria of aesthetic appeal, material exploration, and user experience enhancement converge in a single object, and the collaborative manufacturing process with Bestcase in New York, developed through a Rhode Island School of Design program, adds a further layer of institutional and industrial context to the work. Across all of these dimensions of the project, from the initial conceptual research into origami philosophy to the final waxed aluminum object exhibited in New York, what do you believe the Uni Side Table ultimately contributes to the ongoing conversation about what furniture is permitted to be, and is there an insight about this project that you feel has not yet been fully articulated in public discussion?

As touched upon in previous answers, it opens a dialogue about how "functional" a piece of furniture needs to be. Does it always have to rely on the same silhouette? Must it always serve a singular purpose?

One of the most thought-provoking perceptual qualities of the Uni Side Table is the way its visual character shifts depending on the viewer's position in a room, moving from the appearance of a dense, monolithic block to an open, airy sculptural volume as one moves around it, a duality that seems to be not merely a byproduct of the folded geometry but a deliberate spatial intention rooted in the origami principle of blurring interior and exterior surfaces. How did you choreograph this experiential dimension of the Uni Side Table, and to what degree did considerations of how the piece would perform spatially and perceptually, rather than simply structurally, drive the specific geometry and proportions of the final folds?

I wasn't deliberately trying to create the appearance of a dense block. From the beginning, the metal was treated as a sheet material, much like paper, making it very natural to carry that spirit through the folds.

For design enthusiasts fascinated by the intersection of craft tradition and industrial process, the Uni Side Table presents a compelling case study in how a single uninterrupted material gesture can carry both structural and philosophical weight, raising a profound question about the nature of furniture making by arriving at a complete, self-supporting form through only three production stages and without a single joint. What would you want a design enthusiast encountering the Uni Side Table for the first time to understand about the relationship between the deliberate simplicity of the means, one aluminum sheet, three process stages, a waxed finish, and the full complexity of the structural, spatial, and conceptual ideas that this singular continuous form is asked to carry?

The main takeaway is that there is no need to dissect an object into compartments before designing it; a design can stem directly from a conceptual idea or an intuitive, creative shape. Once that general form is born, the function can naturally follow.

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