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Mukden Palace Experience Mixed Reality-grensesnitt by Jiayi Chen
Mukden Palace Experience Mixed Reality-grensesnitt by Jiayi Chen
Mukden Palace Experience Mixed Reality-grensesnitt by Jiayi Chen
Mukden Palace Experience Mixed Reality-grensesnitt by Jiayi Chen
Mukden Palace Experience Mixed Reality-grensesnitt by Jiayi Chen

Sølv Grensesnitt · 2024

Mukden Palace Experience Mixed Reality-grensesnitt

by Jiayi Chen

  • A' Design Award i Sølv 2024 in Grensesnitt
  • CLIENT: Jiayi Chen
  • Estimated Number of Design Views: 80,609
  • Verification code DD487C8D04 · Verify this award
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About Mukden Palace Experience Mixed Reality-grensesnitt

I motsetning til moderne museer, som vanligvis tilbyr innovative digitale interaktive opplevelser, står museer ved kulturelle landemerker og kulturarvsteder ofte overfor en felles utfordring: mangelen på digitale opplevelser. Ved å designe Mixed Reality-grensesnittet i Apple VisionPro, representerer The Palace Museum Interactive Experience en banebrytende tilnærming ved å introdusere nye måter å vise frem utstillinger i kulturarvsmuseer. Denne metoden balanserer ikke bare bevaring av kulturgjenstander med digital interaksjon, men setter også et banebrytende eksempel for kulturarvsmuseer verden over.

About the A' Design Award i Sølv

Mukden Palace Experience Mixed Reality-grensesnitt er vinner av A' Design Award i Sølv, en usedvanlig prestisjefylt anerkjennelse som tildeles design i toppklassen som er nydelige og imponerende. Sølvvinnere er enormt briljante og usedvanlig kreative verk som viser designernes enestående ekspertise, talent og skarpsindighet. Mukden Palace Experience Mixed Reality-grensesnitt forventes å være et praktfullt utstillingsverk som er bemerkelsesverdig profesjonelt og dypt nyskapende. Dette designet, som har vunnet A' Design Award i Sølv, er en svært bemerkelsesverdig, beundret oppfinnelse som gagner og flytter grensene for kunst, vitenskap, design og teknologi. Mukden Palace Experience Mixed Reality-grensesnitt er et skaperverk mange misunner, som vekker ønsker, gir positive følelser og vekker undring og forundring.

Press Kit

Unique Properties
Modern Museums typically built with innovative interactive experiences, those located within cultural landmarks and heritage sites often face a common challenge: the lack of such experiences. By using mixed reality design, Mukden Palace Experience, represents a pioneering approach by introducing new ways to display exhibits in heritage museums. This not only balances preserving cultural artifacts with digital interaction but also sets a pioneering example for heritage museums worldwide.
Dimensions & Packaging
In our design specifications, button dimensions are set at 16mm x 16mm, with a minimum spacing of 16mm between buttons. The maximum button height is 48mm. Default font size is 16 pixels, with auxiliary text set at 12 pixels, and subtitles and titles reaching up to 48 pixels. We utilize the SF Pro font from Apple Vision Pro, incorporating variations in weight to aid visual hierarchy across different contexts, ensuring users can quickly locate key elements.
Tags
Virtual Reality, Interactive Experience, Museum, Vision Pro, Interaction Design, User Experience Design, User Interface Design
Production Technology
We utilized Figma and Adobe Photoshop for interface design, supplemented by the macOS Xcode beta 6 virtual machine simulator for usability testing. Following Apple VisionPro's design guidelines, we ensured compliance with minimum button size and spacing requirements, optimizing gesture recognition and eye-tracking for an enhanced museum exploration experience.
Design Challenge
The creative challenge lay in deciphering users' true needs amidst their direct but often vague complaints. During primary research, I encountered feedback about exhibit boredom, overly complex audio guides, and lack of video content. By combining internet ethnography with deeper exploration of user motivations, we utilized brainstorming in the ideation phase of design thinking. This led us to discover that users desired immersive digital interactive experiences akin to modern museums.
Research
We conducted field observations, surveys, and interviews to understand user needs, supplemented by internet ethnography. Analyzing this data, we called out "How might we enhance the immersive touring experience for visitors to cultural heritage sites? ". Through user personas, empathy maps, and stakeholder analysis, we addressed key pain points in the user journey, guiding our design process to meet the needs of visitors and stakeholders.
Inspiration
The inspiration arose from recognizing the need to strike a balance between digital interactive experiences at cultural heritage sites and preserving their authenticity. Shenyang Palace Museum, as a model, I aimed to offer visitors a more immersive exploration of cultural landmarks through Mixed Reality. Visitors can delve deeper into the historical significance of exhibits, moving beyond mere textual explanations or superficial glances, and truly connecting with the richness of our heritage.
Project Duration
The project commenced in March 2023 in Shenyang, Liaoning Province, China, and concluded its design, development, and testing phases in January 2024 in Plano, Texas, United States.
Operation Flow
Users need to wear devices like Apple Vision Pro that support mixed reality display and install our application. They can then immerse themselves in the exhibits using eye-tracking and gesture controls, such as grabbing and zooming. The museum enriches the experience by providing detailed descriptions, further analysis, images, videos, and more for users to explore the exhibits in depth.
Image Credits
Image #1: Photographer Jiayi Chen, Shenyang Palace Museum Interior, 2023.
Image #2: Photographer Jiayi Chen, Shenyang Palace Museum Exterior, 2023.
Image #3: Photographer Jiayi Chen, Shenyang Palace Museum Exhibit, 2023.
Image #4: Photographer Jiayi Chen, Shenyang Palace Museum Visitor Experience, 2023.
Image #5: Photographer Jiayi Chen, Shenyang Palace Museum Interactive Display, 2023.

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