Lo dissènh Playlog Aplicacion de Registre de Jòcs per Cansu Ozdemir es un laureat autfo estimfo del prestigfo 2026 A' Design Award de Fèrre dins la Categoria de Competfo Mobil.
FèrreMobil· 2026
Playlog Aplicacion de Registre de Jòcs
per Cansu Ozdemir
Client : Cansu Ozdemir
Laureat del A' Design Award de Fèrre dins la Categoria Mobil
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A prepaus de Playlog Aplicacion de Registre de Jòcs
Playlog es una aplicacion mobila per registrar e descobrir de jòcs vidèo sus diferentas plataformas. L'aplicacion recampa las sessions de jòc fragmentadas dins un archiu personal unic. Un sistèma adaptatiu d'Arquetipe de Jogaire ajusta l'interfàcia a l'estil de jòc seleccionat pel jogaire. Los utilizaires registran los jòcs, apondon de notacions e escrivon de nòtas personalas per bastir un istoric de jòc. Una proteccion integrada contra los espoliadors (spoilers) permet un partatge social segur. L'interfàcia seguís una grasilha de 8px amb de components modulars e prepausa de mòdes clar e escur. L'intencion es de donar una forma duradissa als sovenirs de jòc.
La Reconoissença
A prepaus del A' Design Award de Fèrre
Playlog Aplicacion de Registre de Jòcs a ganhat la distincion A' Design Award de Fèrre, una reconeissença prestigiosa acordada a de bons designs que respondon a las exigéncias professionalas e industrialas esperadas de creacions plan concebudas. Los ganhaires del Fèrre demòstran una granda abilitat, una nauta especializacion, una comprenedura d'expèrt e la capacitat creativa de lors creators. S'espèra que Playlog Aplicacion de Registre de Jòcs siá una creacion fòrça considerada, admirada e estimada, practica e innovanta. Aqueste design ganhaire de la distincion A' Design Award de Fèrre integra las melhoras practicas del sector e a de caracteristicas tecnicas competentas ligadas a un saber-far e a un talent. Per son rigor, Playlog Aplicacion de Registre de Jòcs merita lo respècte e es destinat a aportar de melhoraments a la qualitat de la vida que ajudan a far del mond un luòc melhor.
Darrièr lo concèpte
Kit de premsa
Crèdits, membres de l'equipa e detalhs tecnics fornits pel designer.
- Proprietats Unicas
- Playlog is a cross platform game logging and discovery platform that unifies fragmented gaming experiences into a single personal archive. Its adaptive Gamer Archetype system personalizes the interface according to player behavior, while built in spoiler protection enables safe social interaction. By combining structured game tracking with a refined journal like aesthetic, Playlog redefines how players document, reflect on, and share their gaming journeys beyond platform boundaries.
- Dimensions e Embalatge
- Playlog is designed as a mobile first digital application optimized for iOS and Android platforms. The interface follows a responsive layout system based on an 8px grid, supporting common screen sizes from 360×780 px to 430×932 px. UI components are built within a scalable design system supporting both dark and light modes. The prototype was developed at high fidelity resolution using vector based assets to ensure pixel perfect rendering across devices. The interaction model supports touch first navigation, accessibility contrast standards, and performance friendly motion guidelines.
- Etiquetas
- Gaming Diary, Game Logging, User Experience, Interface Design, Adaptive UI, Social Platform, Visual Archive, Mobile Application, Persona Driven Design, User Centric
- Tecnologia de Produccion
- Playlog was developed through a user centered design methodology combining qualitative research, persona mapping, and high fidelity prototyping. The interface is built on a strict 8px grid system with modular UI components to ensure consistency across light and dark modes. Interaction flows were validated through iterative usability testing, while visual decisions were guided by WCAG accessibility standards and contrast ratios. The system emphasizes adaptability and emotional usability.
- Desaffo de Dissènh
- The primary challenge was balancing a high density of gaming data with a stylized aesthetic without compromising readability. Internally, the project had to bridge the emotional gap between traditional journaling and modern digital habits. Externally, ensuring accessibility across various screen sizes while maintaining high contrast for low light environments was a technical hurdle. This was overcome by implementing a strict 8px grid and a dual typography system for clarity
- Recèrca
- This project is based on qualitative research using interviews and surveys. The objective was to understand how players connect with their gaming experiences and to identify gaps in logging. Methodology included persona mapping and journey analysis. Participants were multi platform gamers aged 18-35. Results revealed a demand for a unified space where emotional value matters more than data. These insights led to an adaptive interface that transforms gameplay into a digital memory.
- Inspiracion
- Playlog was inspired by the transient nature of gaming memories. While players invest significant time in virtual worlds, these emotional journeys often lack a permanent record. Research into player psychology and user interviews revealed a strong need for a unified space where individuals can reflect on their gaming experiences across platforms. The design was motivated by the desire to transform fragmented playtime into a meaningful, curated archive by merging the structured ritual of trad
- Durada del Projècte
- The Playlog project started in Eskisehir, Turkey in August 2025 and was completed in Izmir, Turkey in December 2025.
- Flux Operacional
- Users begin by selecting a persona that reflects their play style, instantly shaping the app atmosphere. The core flow involves logging games, adding ratings or personal notes, and building a gaming history. The interface relies on clear visual hierarchy and intuitive gestures to make interaction feel natural. By combining personal reflection with protected social sharing, Playlog transforms fragmented play sessions into a curated, lifelong archive of digital experiences.
- Membres de l'Equipa
- Cansu Ozdemir
- Crèdits d'Imatges
- Image #1: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #2: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #3: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #4: Designer Cansu Ozdemir, Playlog Interface, 2025. Image #5: Designer Cansu Ozdemir, Playlog Interface, 2025.
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