Pal Funkcja podstawowa: Aplikacja mobilna by Drew Tozer is a highly esteemed winner of the very prestigious 2020 Srebrna Nagroda A' Design Award in Mobilne Competition Category.
SrebrnaMobilne· 2020
Pal Funkcja podstawowa: Aplikacja mobilna
by Drew Tozer
Client: Drew Tozer
Srebrna Nagroda A' Design Award Winner in Mobilne Category
Verified Award Winner
Verify Award Status for #92264The Design
About Pal Funkcja podstawowa: Aplikacja mobilna
Pal to aplikacja mobilna zaprojektowana z myślą o ograniczaniu poczucia samotności wśród młodych dorosłych dotkniętych uzależnieniem od mediów społecznościowych. Aplikacja wykorzystuje technologię blockchain oraz sztuczną inteligencję do śledzenia postępów w zakresie zdrowia osobistego i sugerowania spersonalizowanych wskazówek. Funkcje społecznościowe zachęcają użytkowników do poznawania nowych osób oraz budowania przyjaźni i zdrowych nawyków w świecie rzeczywistym. Narzędzia obejmują kalendarz lokalnych wydarzeń, kreator rutyny, czat ze specjalistą oraz osobisty tracker postępów. Krótki kwestionariusz podczas rejestracji identyfikuje umiejętności, które każdy użytkownik może rozwijać.
The Recognition
About the Srebrna Nagroda A' Design Award
Pal Funkcja podstawowa: Aplikacja mobilna to laureat Srebrnej Nagrody A' Design Award, niezwykle prestiżowego wyróżnienia przyznawanego przepięknym, imponującym projektom z najwyższej półki. Laureaci Srebrnej Nagrody to niezwykle błyskotliwe i wyjątkowo twórcze dzieła, które ukazują wybitną wiedzę, talent i przenikliwość ich twórców. Pal Funkcja podstawowa: Aplikacja mobilna ma być wspaniałym, reprezentacyjnym dziełem, które jest niezwykle profesjonalne i głęboko innowacyjne. Ten projekt nagrodzony Srebrną Nagrodą A' Design Award to bardzo godny uwagi, podziwiany wynalazek, który przynosi korzyści i przesuwa granice sztuki, nauki, designu i technologii. Pal Funkcja podstawowa: Aplikacja mobilna to dzieło, któremu wielu zazdrości, które budzi pragnienia, wprowadza pozytywne uczucia oraz wzbudza zdumienie i zachwyt.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Pal is a blockchain and AI powered app to reduce loneliness in young adults who are suffering from social media dependencies. The app uses a variety of personal health widgets to track user progress and suggest helpful, personalized tips. The apps social widgets promote users to meetup and build meaningful friendships and habits offline. The widgets include a local event calendar, routine builder, chat with a professional, and a personal progress tracker.
- Dimensions & Packaging
- The AI system will receive chronological data on events, progress in skills, and from other apps from pal’s integrated blockchain-run data collection. This way, it knows how to track progress and suggest tools and tips for growing progress in your specified skill groups. The data will also help to monitor your routine via logs on the blockchain. If the user permits pal access to their data from social media apps, it’ll use it to track time spent on the app, and provide gentle reminders when user’s overstep their goals for social media usage.
- Tags
- UX, UI, User Centred, Mental Health, User Research, Design Thinking
- Production Technology
- The app was prototyped using Sketch for a user centred experience. All illustrations were created on Adobe Illustrator. The prototype is focused on a speculative user profile, Remy, who reflects a combination of users interviewed for this project.
- Design Challenge
- The most challenging creative challenge was identifying how to promote spending less time on social media through an app. Pal had to become the "anti social media", which meant finding opportunities for users to get off the app and build meaningful connections, stronger physical and mental health. Every feature of Pal's has to work to promote less screen time.
- Research
- Research began with journals on loneliness and social media usage, 13 interviews with the target demographic, and a survey. I learned that meaningful face-to-face connections and engagement with hobbies were the best way to reduce loneliness. Therefore, Pal was made with a routine builder to keep users on healthy schedules; a map that allows users to track their progress; a chat that hears their worries and responds helpfully; and an event planner that offers users opportunities to meet locals.
- Inspiration
- Inspiration for Pal came from other mental health apps, such as Headspace, Youper, Calm, and Moodkit. The decision to approach loneliness as the main problem was inspired by user interviews, where many young adults identified their struggles with loneliness originating or worsening from an overuse of social media. My main objective was to create an accessible and friendly app that supports and encourages lonely young adults to make healthy transitions for their mental and physical health.
- Project Duration
- This project started in January 2019 and was finished in April 2019 in Halifax, Canada at NSCAD University.
- Operation Flow
- Users that create an account with Pal first fill out a brief questionnaire that helps the app to identify skills that the user can focus on to decrease loneliness. The home page will use a smart interface to prompt users to record certain physical health measures, and recommend helpful tips (such as drinking more water and eating more food). It will also notify users of upcoming events and provide friendly encouraging messages. From the homepage, users can access any of the features.
- Image Credits
- Image #1: Creator IQUII Digital Company, iPhone X - Free Responsive Mockup, 2017.
Image #4: Creator ANTHONY BOYD GRAPHICS, Clay iPhone X Mockup Vol.2, 2018. https://www.anthonyboyd.graphics/mockups/clay-iphone-x-mockup-vol-2/
Image #5: Creator COBE, 8 Photorealistic iPhone 7 Mockups, 2016.
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