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Unream څراغ by Jiani Zeng and Honghao Deng
Unream څراغ by Jiani Zeng and Honghao Deng
Unream څراغ by Jiani Zeng and Honghao Deng
Unream څراغ by Jiani Zeng and Honghao Deng
Unream څراغ by Jiani Zeng and Honghao Deng

پلاټینیم دری‌اړخیز چاپ · 2020

Unream څراغ

by Jiani Zeng and Honghao Deng

  • د پلاټینیم A' Design Award جایزه 2020 in دری‌اړخیز چاپ
  • CLIENT: MIT HCI Engineering Group
  • Estimated Number of Design Views: 1,399,246
  • Verification code F2E45DF01F · Verify this award
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About Unream څراغ

Unream یو څراغ دی چې د څو موادو وکسل ۳D چاپ په واسطه تولید شوی. سطحه یې د لینټیکولر عدسیو (lenticular lenses) پوښل شوې چې د رنګ محتوا سره یوځای چاپ شوي دي. Unream له بېلابېلو لید زاویو څخه مختلف رنګونه ښکاره کوي، نو کله چې یو څوک ترې تېرېږي، دا شی داسې ښکاري لکه چې متحرک انځور وړاندې کوي. دا څراغ د ورځې په رڼا کې د یوه ښکلي شي په توګه او د شپې لخوا د رڼا د سرچینې په توګه عمل کوي. لوړوالی یې ۲۲۰ ملي متره او سور یې ۱۰۰ ملي متره دی. یو محاسباتي کاري بهیر هر وکسل ته د موادو ځانګړتیاوې ورکوي، چې دا کار پر آزادو شکلونو سطحو باندې د نوري بڼو (optical textures) جوړول ممکنوي.

About the د پلاټینیم A' Design Award جایزه

Unream څراغ د پلاټینیم A' Design Award جایزې ګټونکی دی، یوه ډېره ویاړلې پېژندنه چې په رښتیا استثنايي، ظریف او ښکلو ډیزاینونو ته ورکول کېږي. د پلاټینیم ګټونکي د جوړښت معجزې دي، د فکري خلاقیت د حدودو شاهدان دي، او د خپلو ډیزاینرانو بې ساري مسلکي والی او نبوغ ښيي. له دې ډیزاینونو څخه تمه کېږي چې تر ټولو مشهور کارونه وي چې د یو دور ښکلا ټاکي، د ټولنې هوساینې ته مرسته کوي او د هنر، ساینس، ډیزاین او ټیکنالوژۍ حدود مخکې وړي. Unream څراغ د عالي والي له معمول پورته کچه ښيي او د خپلو ګټورو او ارزښتناکو ځانګړتیاوو له لارې نړۍ په بې شکه یو ښه ځای ګرځوي. Unream څراغ د پلاټینیم A' Design Award جایزې ګټونکی کار دی چې هیلې ویښوي، الهام ورکوي، هیجاني کوي، خوشاله کوي او لویه خوښي زېږوي.

Press Kit

Unique Properties
Unream is the first 3D printed object that displays dynamically by itself. With the most advanced multi-material voxel printing technology, we create 'dream-like' materials that used to exist only in the digital world. Covered by lenticular lenses, Unream is a daytime artifact and night lamp revealing dynamic colors in different viewing angles. With Unream, we reimagined the relationship between human, space, and objects by expanding binary material presence to dynamic material experience.
Dimensions & Packaging
Height: 220 mm * Width: 100mm
Tags
3D printing, Multi-material printing, voxel printing, lenticular effect, lighting design, dynamic material, material interface, illusory material, optical textiles
Production Technology
Most of the material is a single layer of a separate entity that only exists uniformly on a product surface. With Unream, we break this inertial thinking by embedding information into three-dimensional matter (voxel) and assign different material properties to each voxel in multi-material printing. Designers can use our computational workflow to create object interfaces with various material distributions that can display unique material expressions.
Design Challenge
Structural textures are extremely hard to be applied on a free-form model using 3D printing. With our workflow, not only structural textures but also optical textures can be applied on any 3D surface. With Unream, we've developed a computational workflow that can assign different material properties to each voxel in multi-material printing.
Research
Unream is one of the products designed with "illusory material": a MIT research about 3D printing lenticular effect. The lenticular effect people can create, and the quality of optical aberrations is highly restricted by existing manufacturability in optical lens and printer resolution. Normally, the making of lenticular sheet and content images are separate and handled by different people. With multi-material 3D printing, we can design the optical lens together with the image content, experimenting with different shapes and depths of the lens, surface form, and even the transparency and hardness of the image content. At the product/object level, it is possible to apply the lenticular effect on any form, manipulating the optical properties of any object surface.
Inspiration
There are increasing conversations around interactive and responsive materials, most of them require additional medium like electronic input. We want to create a new material organization that responds directly to user intervention or the environment. With multi-material 3D printing, we envision a future where designers can manipulate color, texture, and reflectivity of materials freely, creating objects with unique optical expressions that can be never achieved with other methods.
Project Duration
The project started in June 2019 at MIT and finished in February 2020 at San Fransisco.
Operation Flow
When walking pass the object, it looks like a digital screen with ambient animation.
Patents
Copyrights belong to Jiani Zeng and Honghao Deng, 2020
Image Credits
Jiani Zeng

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