School Simulator د زدهکړکورنۍ زده کړې غوښتنلیک by Xinyue Liu, Huicong Hu and Shumeng Hou is a highly esteemed winner of the very prestigious 2022 د برونز A' Design Award جایزه in د تعلیم، درسي مرستو او روزنیزې مینځپانګې ډیزاین Competition Category.
برونزتعلیم· 2022
School Simulator د زدهکړکورنۍ زده کړې غوښتنلیک
by Xinyue Liu, Huicong Hu and Shumeng Hou
Client: Harbin Institute of Technology, Shenzhen
د برونز A' Design Award جایزه Winner in تعلیم Category
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The Design
About School Simulator د زدهکړکورنۍ زده کړې غوښتنلیک
د ښوونځي محاکيکوونکی (School Simulator) یو د موبایل غوښتنلیک دی چې د اوتیزم د طیف اختلال لرونکو ماشومانو د زدهکړکورنۍ روزنې د ملاتړ لپاره ډیزاین شوی دی. دا غوښتنلیک د والدینو، ښوونکو او درملنهکوونکو لپاره جوړ شوی دی. د روزنې درسونه څلور ډولونه رانغاړي: د ځان پاملرنه، د لارښوونو پوهیدل، د اشخاصو ترمنځ اړیکې، او په ښوونځي کې یوه ورځ. ماشومان ټاکنې کوي، له کارتونی کرکترونو سره خبرې کوي او د مخ حالتونه ښیي، او د پیژندنې ټیکنالوژي سمدستي غبرګون ورکوي. ناسم ځوابونه ثبتیږي او تر هغه وخته پورې تکراریږي چې سم شي. یوه ټولنیزه برخه هم شته چې لویانو ته اجازه ورکوي خپل تجربې شریک کړي.
The Recognition
About the د برونز A' Design Award جایزه
School Simulator د زدهکړکورنۍ زده کړې غوښتنلیک د برونز A' Design Award جایزې ګټونکی دی، یوه ډېره ویاړلې پېژندنه چې غوره ډیزاینونو ته ورکول کېږي چې په خلاقیت، هوښیارۍ او زیرکتیا ځانګړي دي. د برونز ګټونکي ډېر ماهر او په حیرانوونکي ډول خلاقي آثار دي چې د خپلو ډیزاینرانو پراخ تجربه، تخیل او چارواکتیا تاییدوي. له School Simulator د زدهکړکورنۍ زده کړې غوښتنلیک څخه تمه کېږي چې یو ډېر ارزښتناک، ستایل شوی او ګران شی وي چې په پام وړ ډول مسلکي او نوښتګر دی. دا د برونز A' Design Award جایزې ګټونکی ډیزاین په هنر، ساینس، ډیزاین او ټیکنالوژۍ کې غوره کړنلارې یو ځای کوي او د جزیاتو ته د پاملرنې له امله غوره دی. School Simulator د زدهکړکورنۍ زده کړې غوښتنلیک اړتیاوې په ښکلي ډول پوره کوي، هیلو ته رسېږي، احساسات ځانته ملګري کوي او لیوالتیا راپاروي.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- School Simulator is an app aiming at supporting parents, teachers and therapists to give preschool training of children with autism spectrum disorder. It mainly contains two parts: preschool training and community communication. Autistic children can get trained in four categories, self care, instruction understanding, interpersonal interaction, and one day in school, which are expected helpful for their future integration into inclusive classes.
- Dimensions & Packaging
- Designed for iOS system
- Tags
- Interface Design, Autism Spectrum Disorder, Speech and Gesture, Pre-school Training
- Production Technology
- Desk research, field studies, focus group interviews, consumer journey map, and collage activities were conducted for the demand analysis part. Figma, Adobe Photoshop and Illustrator were used for the interfaces and interaction design in the project realization.
- Design Challenge
- The design activity met two challenges: the integration of various training needs, and the design of training lessons. First, though all target autistic children, each of them met different problems in daily life, requiring the variety of content and intensity. Therefore, on the basis of four general training categories, various lessons are provided for users to choose accordingly. Second, since these young children can hardly concentrate for a long period, lessons must be succinct in content, interesting in form, and filled with interactive practice, therefore enhancing the training effectiveness.
- Research
- We first conducted a desk research, gathering preliminary information towards the autistic children and their common problems in the inclusive education. Second, through a field study, we recorded these children’s emotional problems and behavioral disorders, and observed some intervention methods used. Third, in depth interviews were conducted with experts in autistic research, which made our design focus on the preschool training. Fourth, we made the one-day journey map of a primary school student, exploring various context autistic children may have trouble in, therefore guided the design of training lessons. Finally, we recruited preschool autistic children and collected their preference of colors and cartoon characters via collage activity, used as the reference in the interfaces and characters design. The interfaces and training lessons were constantly iterated in the later evaluations.
- Inspiration
- School Simulator was inspired by the special needs of autistic children in the inclusive education. In an inclusive school, these children can sit in the same classrooms and join learning activities together with their typically developing peers. However, due to the disorder of emotion and social behavior, it always takes them longer time to get used to the schedule and environment around. We realized the meaningful effects of preschool training for the autistic children.
- Project Duration
- The project started in October 2021 and finished in January 2022 in Shenzhen.
- Operation Flow
- Once the app is launched, users can freely choose training lessons for their children, or communicate with others. In each training lesson, children are encouraged to make choices, talk to cartoon characters, and show specified facial expressions based on the context or cues. The built-in algorithms of speech recognition and facial expression recognition can provide quick and accurate feedback to their responses. Once a wrong response is detected, the corresponding training part will be automatically recorded while encouraging the child to redo it till correct. In addition, users can view the training history with accuracy records and make notes at any time.
- Team Members
- Student: Xinyue Liu
Faculties: Huicong Hu
Shumeng Hou
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