Yummy د رستورانت د رول لوبې لوبتکه by Hang Li is a highly esteemed winner of the very prestigious 2023 د سپینو زرو A' Design Award جایزه in د لوبغاړو، لوبو او تفریحي محصولاتو ډیزاین Competition Category.
سپین زرلوبغاړی· 2023
Yummy د رستورانت د رول لوبې لوبتکه
by Hang Li
Client: Zhejiang University
د سپینو زرو A' Design Award جایزه Winner in لوبغاړی Category
Verified Award Winner
Verify Award Status for #144007The Design
About Yummy د رستورانت د رول لوبې لوبتکه
یمی (Yummy) یو لرګین د لوبتکو سیټ دی چې ماشومانو ته د رستورانت د سمولیشن لوبې تجربه وړاندې کوي. په دې سیټ کې د تپانیاکي پلیټ، یو کیش رجستر، لرګین اجزاوې او لرګین مینوګانې شاملې دي. دوه یا ډېر ماشومان کولی شي یوځای ولوبېږي، چې د پیرودونکي او آشپز رولونه په غاړه اخلي. آشپز د مینو له مخې اجزاوې غوره کوي، او رنګه څراغونه ښیي چې پخلی روان دی، بشپړ شوی او که ډېر پوخ شوی دی. بیا پیرودونکی ارزونه کوي او پیسې ورکوي. د لوبې دا لړۍ زده کوي چې رستورانت څنګه کار کوي او عملي، ادراکي او ټولنیز مهارتونه پیاوړي کوي.
The Recognition
About the د سپینو زرو A' Design Award جایزه
Yummy د رستورانت د رول لوبې لوبتکه د سپینو زرو A' Design Award جایزې ګټونکی دی، یوه غیرعادي ویاړلې پېژندنه چې لوړې درجې، ښکلو، لوړو او اغېزناکو ډیزاینونو ته ورکول کېږي. د سپینو زرو ګټونکي ډېر ځلانده او خورا خلاقي کارونه دي چې د خپلو ډیزاینرانو غوره مهارت، استعداد او ځیرکتیا ښيي. له Yummy د رستورانت د رول لوبې لوبتکه څخه تمه کېږي چې یو عالي، نمونه کار وي چې په پام وړ ډول مسلکي او په ژوروالي نوښتګر دی. دا د سپینو زرو A' Design Award جایزې ګټونکی ډیزاین یو ډېر د پام وړ او ستایل شوی اختراع دی چې ګټه رسوي او د هنر، ساینس، ډیزاین او ټیکنالوژۍ حدود مخکې وړي. Yummy د رستورانت د رول لوبې لوبتکه یو جوړښت دی چې پر هغه ډېر حسد کېږي، هیلې ویښوي، مثبت احساسات راوړي او حیرانتیا او تعجب راپاروي.
Behind the Design
Press Kit
Credits, team members and technical details provided by the designer.
- Unique Properties
- Designed primarily to provide a restaurant simulation play experience for children, the main body contains a teppanyaki oven, a cash register, a set of wooden ingredients and a set of wooden menus.
The toys can be played by more than one person. By playing different roles such as customer and chef, children will learn about the restaurant operation process such as taking orders, cooking, serving and checking out, and develop their hands-on, cognitive and social skills. - Dimensions & Packaging
- 540 x 300 x 205 (W mm x D mm x H mm).
The radius of the ingredient's averages 70mm to prevent accidental swallowing by children. - Tags
- Children's toys, restaurants, simulations, cooperative games, cognitive exercise, wireless interaction, cooking
- Production Technology
- The design has been functionally tested twice on sample models.
Materials: The wooden part of the prototype is made of linden plywood, including the wooden box, drawers and wooden components; the 'iron plate' part is made of matt acrylic PMMA with light transmission; the button part is 3D printed in resin.
Functional realization: Arduino UNO for data processing, combined with RFID modules and RFID tags for reading and identifying "ingredients" and "menus". - Design Challenge
- We tried to implement a cooking simulation using the NFC toolset. However, it was a relatively difficult development process to accurately differentiate the ingredients and to have the NFC module consistently read and represent the corresponding status in real time.
- Research
- This project is a toy product design that attempts to explore the experience and optimisation of a physical multiplayer collaborative toy. A first version of the prototype was implemented using Arduino tools.
The kitchen management game has gained popularity on digital platforms. We tried to make it physical and design it specifically for children. - Inspiration
- Kitchen simulation games have been a huge success on platforms such as computers and mobile phones and have proved to be fun, engaging and popular with children.
Wooden toys have the advantage of being environmentally friendly and safe. In today's society, virtual game simulations are highly enjoyable, but there is still a majority of the parent community that believes: physical toys are better for the healthy development of children. - Project Duration
- The project was launched in Ningbo in March 2022, the initial prototype was completed in Hangzhou in July 2022 and is still being optimized.
- Operation Flow
- The players take on the roles of the customer and the chef respectively.
Step 1: The customer selects the dish he wants and the menu.
Step 2: The chef finds the appropriate ingredients according to the menu.
Step 3: The toy will identify the ingredients and display the processing progress.
A white light indicates that cooking is in progress.
A green light indicates cooking is complete.
A red light indicates overcooking.
Step 4: When the dish is ready, the customer gives an evaluation and pays the amount.
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