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Footsync ملټي فنکشنل ایپ by Carlos Jimenez Garcia
Footsync ملټي فنکشنل ایپ by Carlos Jimenez Garcia
Footsync ملټي فنکشنل ایپ by Carlos Jimenez Garcia
Footsync ملټي فنکشنل ایپ by Carlos Jimenez Garcia
Footsync ملټي فنکشنل ایپ by Carlos Jimenez Garcia

سره زر ګرځنده · 2023

Footsync ملټي فنکشنل ایپ

by Carlos Jimenez Garcia

  • د سرو زرو A' Design Award جایزه 2023 in ګرځنده
  • CLIENT: Chrly Dsign
  • Estimated Number of Design Views: 634,034
  • Verification code 1D59CD7AEE · Verify this award
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About Footsync ملټي فنکشنل ایپ

فوټسینک د فوټ لائټ مربع یوه برخه ده، یوه پروژه چې متقابل څراغونه د یوې وسیلې په توګه پلي کوي څو څو اهداف ترلاسه کړي، د عصبي ناروغیو د څرګندیدو مخنیوي لپاره ادراکي لوبې تولیدوي یا د نورو عناصرو په مینځ کې د لوی انٹرفیس پمپ ټریک. فوټسینک د فوټ لائټ له کتلاګ څخه د ګټې اخیستنې اړتیا ته ځواب ورکوي کله چې تاسیساتو ته د لیدو امکان نه وي. په جمالیاتي توګه ایپ د پروژې لپاره رامینځته شوې بصري ژبه پلي کوي ، چې د Lightmorphism په نوم یادیږي ، کوم چې د فوټ لایټ سکویر په تاسیساتو کې د متقابل څراغونو کارولو په وخت کې د خلکو تجربه لیږدولو هڅه کوي.

About the د سرو زرو A' Design Award جایزه

Footsync ملټي فنکشنل ایپ د سرو زرو A' Design Award جایزې ګټونکی دی، یوه ډېره ویاړلې پېژندنه چې لومړي درجې، ځانګړو او غوره ډیزاینونو ته ورکول کېږي. د سرو زرو ګټونکي ډېر نوښتګر، لید لرونکي او ځلانده جوړښتونه دي چې د خپلو ډیزاینرانو نبوغ، حکمت او مهارت منعکس کوي. له Footsync ملټي فنکشنل ایپ څخه تمه کېږي چې یو ډېر ستایل شوی، رجحان جوړوونکی او یادګاري اختراع وي چې بې ساري ارزښت وړاندې کوي. دا د سرو زرو A' Design Award جایزې ګټونکی ډیزاین یو حیرانوونکی، محترم پروژه ده چې ډېره ګټه رسوي او د هنر، ساینس، ډیزاین او ټیکنالوژۍ حدود مخکې وړي. Footsync ملټي فنکشنل ایپ د هیلې شدید احساسات پیدا کوي، لېوالتیا راپاروي، خلاقیت هڅوي او موږ ځانته ملګري کوي.

Press Kit

Unique Properties
FootSync is part of a bigger project called Footlight Square. This project implements the use of interactive lights to offer, among others, cognitive games to prevent the appearance of neurological diseases. FootSync responds to the need of being able to benefit from what Footlight has to offer when being away; providing access to the cognitive games and brain-capacities tests, keeping track of your progress, synchronizing your stats, registering on activities, etc.
Dimensions & Packaging
The design is responsive, adapting to fit every device and screen.
Tags
interactive lights, interface, Lightmorphism, footlight, neon lights, cognitive games, neurological, app
Production Technology
The design process used programmes such as Sketch, Photoshop or After Effects. The methodology adopted began with conceptualizing and making a necessities analysis, followed by organising the UI around the results, with diagrams and navigation trees created under the standards described in The Elements of User Experience by Jesse James Garret. Then the wireframing, which resulted in a better element disposal, and ended by making the visual decisions that best fit the project's objectives.
Design Challenge
The most challenging part of this project was transferring the appeal and feeling of using real interactive lights, into an App/ website, in a way that captures the essence and beauty of the interaction, but avoids producing an overwhelming and exhausting experience. That led to extreme caution when selecting the visual elements and the way they would be used in the interface, resulting in an eye-catching appearance which turned out to be one of the most characteristic things of the project.
Research
The initial stage consisted of an external analysis to understand the context surrounding the project, using a PESTLE Analysis, interviewing neighbours and people within the target spectrum of the project and seeing analytics from the AppStore or Google Play. For the internal aspects of the project, tools such as a SWOT Analysis, VRIO Analysis or the McKinsey 7S Model were used. To connect everything, conceptual and systemic maps, flowcharts, user-persona and many other tools were the go-to.
Inspiration
Footlight's objective was to deliver a proposal for a project in an unused plot in Fuenlabrada. The results of the research inspired and justified every aspect of this project, resulting in the implementation of interactive lights as the core element, and cognitive games and use of a giant-interface pump track as some of the mediums to achieve the desired results. What inspired FootSync was translating that essence and experience of Footlight into a portable system, making it more accessible.
Project Duration
The project started in September 2020 in Madrid and finished in May 2021 in Madrid. It was presented and revisited in 2021 and 2022 on different occasions and was well received.
Operation Flow
When accessing the App, the user gets to the main menu formed by different screens related to the main aspects of the project. By swiping left or right the user can navigate through these options and by swiping up or down enter or get out from them. FootSync implements a near "Buttonless" design that reduces the use of buttons, relying on gestures for the majority of scenarios, making the paths to the desired destinies within the UI easier to remember.
Image Credits
Image #1: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #2: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #3: Designer Carlos Jimenez Garcia, FootSync, 2020
Image #4: Designer Carlos Jimenez Garcia, FootSync, 2020
Video Credits: Carlos Jimenez Garcia, Footlight Square, 2021

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